New map DM-Backup

Tutorials and discussions about Mapping - Introduce your own ones!
QuillioN
Experienced
Posts: 82
Joined: Wed Jul 25, 2012 12:52 am

New map DM-Backup

Post by QuillioN »

Hi to all :D

New to these forums but been mapping a good while now. not touched ut in years, but recently decided to finish off some maps i had hanging around!
hope you all enjoy and hf:D

link https://www.dropbox.com/s/vqauw0x0rqvkyk7/DM-Backup.zip
Attachments
screenshot1.jpg
screenshot2.jpg
ScreenShot3.jpg
In a world of billions, why are there people still alone?
User avatar
FraGnBraG
Inhuman
Posts: 930
Joined: Sun Jun 13, 2010 5:13 pm
Personal rank: Good news everyone!
Location: Canada
Contact:

Re: New map DM-Backup

Post by FraGnBraG »

hmm, nice simple DM - best 1vs1 imo, not a great deal of z-axis, but decent cover and routes (hey! good job for less than 600 brushes). good use of RichRig textures - lighting is a bit bland (imo, more color contrast and overall blending would be nice but as it is balanced - visibility is good at 5/10 brightness.
Skybox coloring simple but nice, however, the clouds are really too fast (kinda retro-ut feel there, heh) reduce zonelight texture pan to slow down the cloud texture panning...

oh, and you should fix this - (see pics)
dm-backup-oops-floor.jpg
it looks like your floor was trying to be a mirror but your settings were wrong. either that or you accidentally set the floor surface to translucent :)
anyways - i fixed my copy this way:
dm-backup-oops-why.jpg
dm-backup-oops-fix.jpg
-=FraGnBraG Level Design=- ***UPDATED! even works on your phone!***
QuillioN
Experienced
Posts: 82
Joined: Wed Jul 25, 2012 12:52 am

Re: New map DM-Backup

Post by QuillioN »

thanks for playing the map...the mirror effect is not there on my comp. :wtf: oh well :)
In a world of billions, why are there people still alone?
User avatar
FraGnBraG
Inhuman
Posts: 930
Joined: Sun Jun 13, 2010 5:13 pm
Personal rank: Good news everyone!
Location: Canada
Contact:

Re: New map DM-Backup

Post by FraGnBraG »

well that's why you should beta test :)
seriously, in your map you have that floor surface set to translucent - i assumed you meant to have a mirror floor there, so _i_ fixed it in ued.
that's why there's a mirror in my screenshot. So it seems you made a mistake, then - either way, you should fix it because it is a big hom as it is.

btw, I use a late model OpenGL driver ... your maps should always work with both d3d and openGL.
-=FraGnBraG Level Design=- ***UPDATED! even works on your phone!***
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: New map DM-Backup

Post by EvilGrins »

Let's keep this simple: It's pretty!
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
User avatar
UnrealGGecko
Godlike
Posts: 2900
Joined: Wed Feb 01, 2012 11:26 am
Personal rank: GEx the Gecko
Location: Kaunas, Lithuania
Contact:

Re: New map DM-Backup

Post by UnrealGGecko »

I played some of your maps before, liked them a lot (I haven't tested this one yet). :rock: nice to have you back and welcome to the forums!
User avatar
GenMoKai
Godlike
Posts: 2896
Joined: Tue Mar 18, 2008 9:39 pm
Personal rank: Mapper
Location: Netherlands, the land of cheese and weed!

Re: New map DM-Backup

Post by GenMoKai »

Wow! Looks great :) ow and welcome to the forums By the way!
Image
EAT THOSE FRIGGIN BANANAS !!!!!
1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
QuillioN
Experienced
Posts: 82
Joined: Wed Jul 25, 2012 12:52 am

Re: New map DM-Backup

Post by QuillioN »

FraGnBraG wrote:well that's why you should beta test :)
seriously, in your map you have that floor surface set to translucent - i assumed you meant to have a mirror floor there, so _i_ fixed it in ued.
that's why there's a mirror in my screenshot. So it seems you made a mistake, then - either way, you should fix it because it is a big hom as it is.

btw, I use a late model OpenGL driver ... your maps should always work with both d3d and openGL.
My apologies, i didnt mean to sound rude :) I have tested this over lan. my comp is D3D and the other is running opengl, I see no problem in opengl. On my comp however in opengl
the HOM you speak of is there and it looks horrible! Yes, the texture was set to translucent. I have no idea how that happened. well anyways, uploaded new verson and fixed the HOM, Thank you :)
In a world of billions, why are there people still alone?
User avatar
Creavion
Godlike
Posts: 4497
Joined: Sun Feb 17, 2008 7:23 pm
Personal rank: About to be non-act.
Location: Germany, Lower Saxony

Re: New map DM-Backup

Post by Creavion »

It is an OK-ish map IMO with a decent playable layout and some interesting architecture ideas.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
User avatar
Rakiayn
Masterful
Posts: 550
Joined: Fri Aug 28, 2009 3:33 pm

Re: New map DM-Backup

Post by Rakiayn »

looks pertty good. lighting can be better
the contrast of the (blue) lamps with its surroundings can be improved.
User avatar
Vankuss
Experienced
Posts: 111
Joined: Wed Jan 25, 2012 6:35 pm

Re: New map DM-Backup

Post by Vankuss »

Very good map for 1vs1 or a triple match.
Placed in Good Maps folder.

No mirror error for me.
User avatar
UnrealGGecko
Godlike
Posts: 2900
Joined: Wed Feb 01, 2012 11:26 am
Personal rank: GEx the Gecko
Location: Kaunas, Lithuania
Contact:

Re: New map DM-Backup

Post by UnrealGGecko »

:gj: It was really fun fighting against bots on this one! Pretty good lighting, some default textures... NICE!
I don't want to sound rude or anything, but the only drawback (for me at least, since I'm the kind of jerk that counts every byte I have) that I found would be the screenshots... The zip is over 8 mb, yet the map (unzipped) is only 2 mb. 1 screenshot is bigger than the whole map (screenie is 3 mb), and... You know where this is going :mrgreen:
Like I said, the map is great and I hope to see more from you. :rock:
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: New map DM-Backup

Post by EvilGrins »

Wanna know the sad thing?

I didn't notice the download link up there until just now.

*facepalms*
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
User avatar
Vankuss
Experienced
Posts: 111
Joined: Wed Jan 25, 2012 6:35 pm

Re: New map DM-Backup

Post by Vankuss »

EvilGrins wrote:Wanna know the sad thing?

I didn't notice the download link up there until just now.

*facepalms*
Go download it, play it, and make a remake of Hall of Giants based on it!

:loool:

Btw Agree with GEx for download size. I don't care, but lots of people do.
User avatar
Creavion
Godlike
Posts: 4497
Joined: Sun Feb 17, 2008 7:23 pm
Personal rank: About to be non-act.
Location: Germany, Lower Saxony

Re: New map DM-Backup

Post by Creavion »

GEx wrote::gj: It was really fun fighting against bots on this one! Pretty good lighting, some default textures... NICE!
I don't want to sound rude or anything, but the only drawback (for me at least, since I'm the kind of jerk that counts every byte I have) that I found would be the screenshots... The zip is over 8 mb, yet the map (unzipped) is only 2 mb. 1 screenshot is bigger than the whole map (screenie is 3 mb), and... You know where this is going :mrgreen:
Like I said, the map is great and I hope to see more from you. :rock:
*caught* same with the UT99.org Community Map :mrgreen:
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
Post Reply