A big reason I love being on multiple forums is I see a lot of stuff that's not on all of them. Some stuff only shows up on 1 or 2.
There's a new project being worked on to revamp the original monsters from Unreal1 that is simply amazing.
This is just silly.
[youtube][/youtube]
This is amazing!
[youtube][/youtube]
Whole thread:
http://www.unrealsp.org/forums/viewtopic.php?f=3&t=2652
New monsters
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New monsters
Last edited by EvilGrins on Thu Nov 28, 2019 3:39 am, edited 2 times in total.
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: New monsters
Excellent, more monsters for my monsterspawn.
I have tried to sign-up there yet again, but I never receive the confirmation email. I have obviously checked my spam folders.
When I ask for it to re-send, it says no such account exists
So I try setting up with a different email and it says, no-can-do this account already exists
Maybe you would be so good as to post a link to my idea for a Titan/gamemode, seeing as I cannot join
http://www.ut99.org/viewtopic.php?f=7&t=2885#p34504
or copy and paste this post.
I have tried to sign-up there yet again, but I never receive the confirmation email. I have obviously checked my spam folders.
When I ask for it to re-send, it says no such account exists
So I try setting up with a different email and it says, no-can-do this account already exists
Maybe you would be so good as to post a link to my idea for a Titan/gamemode, seeing as I cannot join
http://www.ut99.org/viewtopic.php?f=7&t=2885#p34504
or copy and paste this post.
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Find me on Steam and GoG
ChaosUT https://chaoticdreams.org
Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG
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Re: New monsters
I'll look into it · http://www.unrealsp.org/forums/viewtopic.php?f=1&t=2671Dr.Flay wrote:I have tried to sign-up there yet again, but I never receive the confirmation email.
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: New monsters
medor wrote:You can go here to for speak and register http://www.oldunreal.com/cgi-bin/yabb2/ ... 1345670574
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Re: New monsters
Even though I included a link to the source thread these are all from, above, I HAD to add this one!
[youtube][/youtube]
[youtube][/youtube]
Last edited by EvilGrins on Thu Nov 28, 2019 3:39 am, edited 1 time in total.
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: New monsters
So it is indeed possible to EDIT animated vertex meshes without losing their existing animations. How it works however seems to be more or less a "insider secret".
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My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
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Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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Re: New monsters
You do loose the animations if you want to add skeletal animations, but as long you want to do just vertex animations (which are a pain), yeah, it was always possible in theory provided that some app would be made to read the _a.3d format.
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Re: New monsters
He posted an explanation of what he did in this thread: http://unrealsp.org/forums/viewtopic.ph ... 3&start=45Creavion wrote:So it is indeed possible to EDIT animated vertex meshes without losing their existing animations. How it works however seems to be more or less a "insider secret".
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Re: New monsters
Oh, I thought it was done somehow with Oldunreals patch and some kind of additional "trick". I use UModel by myself.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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Re: New monsters
Ah, sounds very complex. But good thing there is a way at all to do this.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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Re: New monsters
Then there's these guys...
http://unrealsp.org/forums/viewtopic.php?f=3&t=2660
New classes of Mercenaries. Haven't tried them yet but they just look REALLY cool.
http://unrealsp.org/forums/viewtopic.php?f=3&t=2660
New classes of Mercenaries. Haven't tried them yet but they just look REALLY cool.
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: New monsters
Lil' necro bump, but it's my thread so it should be cool.
The guy that made all these is pretty much done with the monster making. He was going to fix the playable Krall and make a Skeletal Skaarj Warrior that could be played... but not anymore.
http://unrealsp.org/forums/viewtopic.php?p=60113#p60113
The guy that made all these is pretty much done with the monster making. He was going to fix the playable Krall and make a Skeletal Skaarj Warrior that could be played... but not anymore.
http://unrealsp.org/forums/viewtopic.php?p=60113#p60113
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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