Screenshots

Tutorials and discussions about Mapping - Introduce your own ones!
User avatar
papercoffee
Godlike
Posts: 9398
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: Screenshots

Post by papercoffee » Sun Sep 02, 2012 8:53 pm

Isotoxin wrote:Where is the dev thread
It is still hidden ...same as the FF dev forum.

User avatar
EvilGrins
Godlike
Posts: 6421
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: Screenshots

Post by EvilGrins » Sun Sep 02, 2012 8:58 pm

papercoffee wrote:And the next step is to make an own map ...something with a little bit more effort than only some cubic rooms filled up with monster pawns.
Ideally, yes. Although, with just about every forum I'm a member of hosting a thread entitled "What would bring about the end of UT" or "The end times of Unreal" or stuff to that effect, I think's largely kept me from making my own maps is that by the time I learned enough to make one and the release it... nobody other than me will still be playing the game.

Been a lot of panicky chatter that Epic's gonna shutdown the UT master server... or something like that.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:

User avatar
Shadow
Masterful
Posts: 719
Joined: Tue Jan 29, 2008 12:00 am
Personal rank: mad scientist
Location: Halle (Saale), Germany
Contact:

Re: Screenshots

Post by Shadow » Sun Sep 02, 2012 9:49 pm

Wow! Crev, this looks just stunning!! Very moody. The palms to the left are looking very good!
Image

User avatar
Feralidragon
Godlike
Posts: 5115
Joined: Wed Feb 27, 2008 6:24 pm
Personal rank: Work In Progress
Location: Liandri

Re: Screenshots

Post by Feralidragon » Sun Sep 02, 2012 9:55 pm

Nice screenshot, specially now seeing everything within context in that map. :mrgreen:
EvilGrins wrote:Been a lot of panicky chatter that Epic's gonna shutdown the UT master server... or something like that.
Those kind of rumors have been around forever, so treat it as such. Epic knows people still play this game quite a lot in comparison with many other games and specially in comparison with UT2k4 and UT3, and even recognized that fact by updating UT news page a long time ago, so I don't believe they will shut it down (specially considering it may be an old and/or low cost master server and they have plenty of money to even bet in sinking games and studios with financial needs, so...).

However, if they by any chance decide to do so I might follow the stream and leave either to another game or finally build my own, we'll see. Also if you start learning how to map for UT1 and it ends up dying for some reason, you can use that knowledge in other games, trust me (perhaps not exactly the same, but you develop concepts which will greatly reduce the learning curve of any other game or editor).

User avatar
FraGnBraG
Inhuman
Posts: 838
Joined: Sun Jun 13, 2010 5:13 pm
Personal rank: Good news everyone!
Location: Canada
Contact:

Re: Screenshots

Post by FraGnBraG » Mon Sep 03, 2012 3:10 pm

Creavion wrote:
Screenshots01.jpg
Hint: At a later point of the development the "in detail" dev thread will be made public, which so far is only (supposed to be) visible for a few selected users
jaw just fell off.... :rock: :rock: :rock: :thuup:

User avatar
editor Dave
Inhuman
Posts: 903
Joined: Mon Mar 10, 2008 6:40 pm
Personal rank: Slave of SP Mapping
Location: Germany/Bavaria

Re: Screenshots

Post by editor Dave » Tue Sep 04, 2012 5:29 pm

:gj:


I know, 1-smiley posts are not allowed, so I just write some random text here...
Image
10-Year Anniversary on Jun 08, 2019.

User avatar
EvilGrins
Godlike
Posts: 6421
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: Screenshots

Post by EvilGrins » Fri Sep 07, 2012 8:51 pm

Given the size of the map I'm working on, distance between the start and the exit and all the monsters inbetween, it seemed necessary to have a powerful redeemer on the map that was other than the fairly crappy one that came from the original.

I had been going with my favorite, and am still sticking with it, the DeemerFireworks one:
Image

I recently took one I picked up on another map I got a ways back.
Image

Yeah, they're both not well skinned. I may not keep that second one, though.

It's called the UKBadBoy and it's either a rip-off on Ferali's Ultima-Protos or someone had a nearly identical idea. Granted, this version is a little more user friendly.

The Ultima-Protos takes about 5 seconds to charge, after you pull the trigger, before it fires. Might be a little less but that's close. The UKBadBoy doesn't have any charge time, it fires a projectile that explodes with the same effect as the Ultima-Protos.

It might be a little too powerful for my needs, though. At the moment it's resting at close to the end of the map, one room away from the teleport before the exit.

I'm attaching the UKBadBoy if anyone wants to take a look at it · http://www.mediafire.com/?nhys6dbke2h1jcu
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:

TARZANFROMJUNGLE
Novice
Posts: 22
Joined: Thu Aug 16, 2012 10:36 pm

Re: Screenshots

Post by TARZANFROMJUNGLE » Fri Sep 07, 2012 11:04 pm

Wow Creavion, that is some pure art once again! Hope you'll be able to finish it someday!
I don't have an attitude problem, you have a perception problem.

User avatar
Creavion
Godlike
Posts: 4497
Joined: Sun Feb 17, 2008 7:23 pm
Personal rank: About to be non-act.
Location: Germany, Lower Saxony

Re: Screenshots

Post by Creavion » Sat Sep 08, 2012 6:42 am

TARZANFROMJUNGLE wrote:Wow Creavion, that is some pure art once again! Hope you'll be able to finish it someday!
Is somebody in need of a new home? Note for later: Build a tree house for Tarzan! :ironic:

Anyway, thanks to all! I give my best!
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.

ASLY

Re: Screenshots

Post by ASLY » Sat Sep 08, 2012 5:42 pm

Creavion wrote:
Screenshots01.jpg
Hint: At a later point of the development the "in detail" dev thread will be made public, which so far is only (supposed to be) visible for a few selected users
Image

User avatar
FraGnBraG
Inhuman
Posts: 838
Joined: Sun Jun 13, 2010 5:13 pm
Personal rank: Good news everyone!
Location: Canada
Contact:

Re: Screenshots

Post by FraGnBraG » Thu Sep 13, 2012 4:24 am

This one's next on the list - another "old" one, last edited nov 2011 - this is a big sucker :) works pretty good right now... i do have a lot of decorating to do - i want to keep bsp 3000 (or less) brushes so i'll be creating a big bunch of meshes for various details ... i hope to wrap this one up within the next two weeks:
bigandugly-Image1.jpg

User avatar
Feralidragon
Godlike
Posts: 5115
Joined: Wed Feb 27, 2008 6:24 pm
Personal rank: Work In Progress
Location: Liandri

Re: Screenshots

Post by Feralidragon » Thu Sep 13, 2012 10:56 am

Ah, another old one. But this time that one looks more FraGnBraG's like :tu:

Isotoxin
Adept
Posts: 277
Joined: Tue Mar 15, 2011 5:01 pm
Personal rank: Mapper
Location: Belgium

Re: Screenshots

Post by Isotoxin » Wed Sep 26, 2012 10:37 pm

nice stuff. some update of my map coming soon also, although i wish i had more time to map.

User avatar
EvilGrins
Godlike
Posts: 6421
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: Screenshots

Post by EvilGrins » Thu Oct 04, 2012 1:15 am

It's badly textured but has much the same setup as MH-FirstTry[SPG].

Image
This was MH-KillThemAll[SPG] but my edit's going with [EG]. Not planning on uploading this anywhere, keeping it for myself, but thought I'd share the basics so far. Like the other map, it's got a lot of rooms, each with different monsters, separated by big crates wedged in the doorways. The last room has a teleport that goes to the boss room, which then leads to the exit.

Only one level this time.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:

User avatar
GenMoKai
Godlike
Posts: 2892
Joined: Tue Mar 18, 2008 9:39 pm
Personal rank: Mapper
Location: Netherlands, the land of cheese and weed!

Re: Screenshots

Post by GenMoKai » Thu Oct 04, 2012 6:39 am

So its basicly... cubes... inside a cube, that is a cube?
Image
EAT THOSE FRIGGIN BANANAS !!!!!
1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission

Post Reply