
I'd like to lessen this but don't know how.
1st edit for pathing here · viewtopic.php?p=91891#p91891
Which I also don't know how to do.Rakiayn wrote:you could place a transparant sheet just above it
This map has horrid wall/ceiling textures, each room worse than the last · http://www.ut99.org/viewtopic.php?p=42672#p42672papercoffee wrote:btw ...wth is this wall texture? If I would try to play in such a map I would get a seizure disorder.
Who made this map and why?? Did the mapper try to kill someone with this?
I removed those, replaced with the NyanCat-deemer...sektor2111 wrote:Nope, I'm talking about WoodenBoxes which needs 4000 damage to get broken. The other problem doesn't seems nasty, While GalticLaunchers are there I clean and entire row in a few seconds. Only servers have issues if player is dropped out and their projectiles are still hitting monsters...
Map doesn't really need fixing. It plays fine for players, but I'm a pro-bot kinda guy and think as UT has one of the finest A.I. setups of it's time (and as far as I know even up to today) then it NEEDS to be used.Carbon wrote:I guess the bottom line is that mappers make the maps they want. The word "fix" is relative only to thinking something is broken.
Oh, I've got permission. One of my success stories in tracking down an old mapper, I posted about wanting to edit one of his maps a few years ago on DU... and a few months later he responded, we chatted, and he gave me carte blanch to edit any map of his I wanted.Carbon wrote:Not really our place to mess with it without permission.
Somewhere down the line I'd like to, but I honestly never have the time.Carbon wrote:I maintain that with all of your ideas and creative energy, you should start making maps Grins.