Nali Weapons 3 - Release

Need some nice Mods? Here, you are right!
User avatar
EvilGrins
Godlike
Posts: 9692
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: Nali Weapons 3 - Release

Post by EvilGrins »

Feralidragon wrote:NW2 and NW3 are two different mods. You can use them together, but I don't advice it.
Wasn't intending to use them at the same time, but I've got maps with stuff from NW2 embedded on them that I don't wanna have to re-edit.

Lil' Additive:
Do you mind if I repost this to a few other forums? There's a few I frequent you haven't hit up with this yet.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
Meindratheal
Average
Posts: 61
Joined: Thu Jun 03, 2010 3:53 pm

Re: Nali Weapons 3 - Release

Post by Meindratheal »

Yep, this is just as epic as I thought. Most fun parts are:
  • Megaton: keypad entry is brilliant
  • UltimaProtos: The firing sequence is just awesome, as is the actual explosion
  • Ionizer: Love watching it launch, and the buildup to the thing actually firing is brilliant
  • Nukes: Again, the explosions are amazing to watch
  • Cybots: Love those little fellas. Heli-drones are great fun, and the vortex bot is just fantastic
  • Translocator: Who doesn't love being able to decapitate someone with it?
  • Graviton beam: The physics on that thing must be complicated, but the way the beam curves is great
  • Blades: Again, decapitation for the nation! Great fun to use
I'm running out of ways to say awesome.

As an aside, has anyone considered making a definition file for the Nexgen Mod Config plugin? I reckon that might come in handy for server admins.
User avatar
Feralidragon
Godlike
Posts: 5493
Joined: Wed Feb 27, 2008 6:24 pm
Personal rank: Work In Progress
Location: Liandri

Re: Nali Weapons 3 - Release

Post by Feralidragon »

Thanks all :D
EvilGrins wrote: Lil' Additive:
Do you mind if I repost this to a few other forums? There's a few I frequent you haven't hit up with this yet.
Yeah, no problem. :tu:
User avatar
Rakiayn
Masterful
Posts: 550
Joined: Fri Aug 28, 2009 3:33 pm

Re: Nali Weapons 3 - Release

Post by Rakiayn »

I want to play!
I just have to wait until my exam week is over...
User avatar
FraGnBraG
Inhuman
Posts: 930
Joined: Sun Jun 13, 2010 5:13 pm
Personal rank: Good news everyone!
Location: Canada
Contact:

Re: Nali Weapons 3 - Release

Post by FraGnBraG »

This mod gives a mapper LOTS of new ideas, lol - my head is exploding out the front, back, sides, and top... (so it basically blew my head off :loool: )
:tu: :tu: :tu: :rock: :rock: :rock:

I especially enjoy dropping unsuspecting bots into deep pits, lol!
I can just toss them off the edge as I run along ... gg :satan:
-=FraGnBraG Level Design=- ***UPDATED! even works on your phone!***
Smitdog
Novice
Posts: 7
Joined: Sun Nov 04, 2012 3:28 pm
Location: USA
Contact:

Re: Nali Weapons 3 - Release

Post by Smitdog »

Check out this nice explosion and dispersal of the bricks:

User avatar
EvilGrins
Godlike
Posts: 9692
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: Nali Weapons 3 - Release

Post by EvilGrins »

By the way, when should we expect NW4 to be ready?
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
User avatar
papercoffee
Godlike
Posts: 10447
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: Nali Weapons 3 - Release

Post by papercoffee »

EvilGrins wrote:By the way, when should we expect NW4 to be ready?
insatiable... :|
User avatar
Feralidragon
Godlike
Posts: 5493
Joined: Wed Feb 27, 2008 6:24 pm
Personal rank: Work In Progress
Location: Liandri

Re: Nali Weapons 3 - Release

Post by Feralidragon »

EvilGrins wrote:By the way, when should we expect NW4 to be ready?
In the next big bang. :thuup:
User avatar
Creavion
Godlike
Posts: 4497
Joined: Sun Feb 17, 2008 7:23 pm
Personal rank: About to be non-act.
Location: Germany, Lower Saxony

Re: Nali Weapons 3 - Release

Post by Creavion »

Feralidragon wrote:
EvilGrins wrote:By the way, when should we expect NW4 to be ready?
In the next big bang. :thuup:
I translate: Never! I think it is a great trilogy and somewhere at some point everything has to end somehow.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
User avatar
Dekat
Novice
Posts: 4
Joined: Tue Nov 06, 2012 6:42 pm

Re: Nali Weapons 3 - Release

Post by Dekat »

Great work. Thank you so much. The result of Nali Weapons 3 has exceeded our expectations! :tu:
User avatar
Feralidragon
Godlike
Posts: 5493
Joined: Wed Feb 27, 2008 6:24 pm
Personal rank: Work In Progress
Location: Liandri

Re: Nali Weapons 3 - Release

Post by Feralidragon »

Well, a few set of wild bugs appeared, which will probably force me to re-release the entire pack (some are in very specific weapons, others may be in the core file itself which the entire mod depends on).

So, any bugs at all, no matter how small their look like, please report in. Consider the current version a RC and not the final version.
User avatar
papercoffee
Godlike
Posts: 10447
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: Nali Weapons 3 - Release

Post by papercoffee »

I didn't notice those bugs other mentioned there on moddb ...really strange.
User avatar
Feralidragon
Godlike
Posts: 5493
Joined: Wed Feb 27, 2008 6:24 pm
Personal rank: Work In Progress
Location: Liandri

Re: Nali Weapons 3 - Release

Post by Feralidragon »

papercoffee wrote:I didn't notice those bugs other mentioned there on moddb ...really strange.
Well, most bugs reported (from many other places) are not from the mod itself, many times it's a mistake from the player or misinterpretation or something. But there are indeed a few that slipped and are most likely truly bugs, others I can simply anticipate that there are other mods that will do some sort of voodoo and break chains or loop them up.
So far I am mostly surprised no one complained about the pack full size :lol2:

Anyway, I should have known better (it's impossible for a team to release simpler projects in a stable condition, let alone one person relative a complex project like this one), so I will just iron it up so it gets better both client and server-side too, and I hope the 2nd public release fixes all the remaining bugs.

Btw, in the beta you guys did a really good job, so don't sweat it, it's only normal that bugs will appear on a release for hundreds of machines rather than in a small group of about a dozen. :wink:
I just hoped to not have to re-release it because of the filesize.
User avatar
MutedSlayerking
Average
Posts: 37
Joined: Thu Apr 12, 2012 2:49 pm
Personal rank: UT N00B
Location: Charlevoix, MI

Re: Nali Weapons 3 - Release

Post by MutedSlayerking »

Hey man I wasnt expecting any credit for helping, but I just wanna say thanks a bunch for throwin me in there. It means a lot. :tu:
Locked