JackGriffin wrote:If you grabbed the crane from DM-Crane then the vanishing mesh is within the crane's mesh itself. I tried a couple of times to fix it but never could to my satisfaction. Be very careful you test fully to ensure that your crane import is usable because some of the brushes for it were deleted in the stock UT map, resulting in the problems you are seeing.
Hi Jack, hope you're hanging in there okay - about the bsp issue, when i say "cranz", i am referring to the actual "map", not the crane itself - those crane units i had to rebuilt anew, all that semi-solid/non-solid stupid brushing inoxx did is GONE (and with a host of problems disappeared). that's been the story with this project basically, i mashed it all together and then have been replacing much of it because the Epic mappers were very "sloppy" so of course i've been rebrushing a lot of this map (and adding much of my own stuff as well). The last problem of that concerns "bsp instabilty" is the Cranz-building (which i have been calling the cranz-tower)...
see image #3 - if you were to look exactly top down, and chop the building into 4 quarters, the 3rd quarter (which is the area you are loking at in pic#3) disappears (homs and holes everywhere) when you walk through that region (on the ground). You don't die, but the CSG solid/semi-solid mix in that region is poisonous - i've rebrushed much of it and deleted many brushes from there as well, and i did think i had it fixed, but the issue came back and still remains (which means it might be something else in the general area, dunno - for now, i've decided to finish all the other things i need to do first, then if i have any time left i might try a few things... i'll still release it this way - i'll just add a mesh sign warning players of the "dangerous" BSP region ("enter at your own risk") and fix it after the contest in a V2...