Thanks for some countenance)Creavion wrote:Well, level design for UT is really simple, compared with other level/map editors.Torax wrote:aaahhh... why i'm not a mapper
that may be interesting. Not for prize but for UT
You don`t have to learn about an external 3D model application (to import content) and most are already satisfied with the default texture content.
You don`t need any knowledge about materials and their constituent parts (normal, bump, displacement, opacity...).
The learning curve is very low, however you will also be limited rather quick with the various engine limitations.
Several years ago even within the prime time of UT2004 UT1 was rather outstanding, but these days of course you can not do anything serious with the engine anymore.
If you want to learn about level design for UT keep in mind, most of the thingy you`ll learn lead directly into dead ends, since modern engines demand other - already mentioned skills and knowledge.
But i really n00bish in that. Most of tries i did failed into depths of nothingness, from time i made them in Unreal 1)
I gave up and find myself in UScript better than in mapping. I don't think i'll create not even the 1st place map - map that will be interesting for somebody.
The best way i can go - support mappers by searching and creating textures, as i'm not bad in Photoshop and good using Corel Draw.
PS. Only if i have enough time for this.