Rocky wrote:I am still getting confused. I did the Fire Animation from 0-11 and tried to do the Select Animation from 12-21 via another Joint (separate)
No, you don't create separate joints for each animation. I think you are not understanding the concept of a joint here:
- first, before you animate anything, you create the joints. You don't add new ones mid-animation or anything, you create them beforehand and attach each joint to each set of vertexes;
- these joints can be linked to each others (so when the parent joint moves, so do the ones connected to it), hence creating a "skeleton" (the term for a set of connected joints);
- then, during animation, you use the same joints for everything, the thing is: each frame of animation is a different position/rotation of the overall set of joints.
Rocky wrote:Other Forums says that Milkshape 3D is poor in Animations.
MilkShape is poor in everything lol
The only reason I also use it it's because of its excellency when it comes to export to UT, it's pretty much flawless in that field compared to all the other modelers.
But as a modeler program... it's garbage actually, the easiest of jobs is a nightmare there.