Weapon Icons!

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Weapon Icons!

Postby Spectra » Tue Jun 25, 2013 3:47 pm

I am trying to create Custom Weapon Icon but how to do that??

Any good tutorials??? Anything.
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Re: Weapon Icons!

Postby ASLY » Tue Jun 25, 2013 4:44 pm

You mean the HUD?
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Re: Weapon Icons!

Postby EvilGrins » Tue Jun 25, 2013 5:15 pm

Rocky wrote:I am trying to create Custom Weapon Icon but how to do that??

Is this is for the HUD, learn by example. A lot of custom weapons packages, as well as specialized models to play as, come with their own icons made by their creators.

Find one of those, you probably have more than a few you downloaded somewhere, open them up in the editor and see how they were done in those. Then it's just a matter of repeating that.

I'd be more helpful if I weren't at work and couple open a few examples. I can think of a few offhand:

- The BunnyBomber weapon
- The Gorilla-Fighter model
- Some weapons in Nali Weapons 3
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Re: Weapon Icons!

Postby UTDeath » Thu Jun 27, 2013 3:28 am

I tried to do this and failed miserably. I think they work differently than other texture files because they go on the HUD but I don't know how.
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Re: Weapon Icons!

Postby Feralidragon » Thu Jun 27, 2013 12:25 pm

Use this as a template:
GeneralIcon.zip
(645 Bytes) Downloaded 225 times


It's a generic status icon for weapons that I made for NW3.
What I do is to take a screenshot from the weapon sideways rendered completely as black in a white or blue background (the background color can be any except black), open the icon above and the screenshot in photoshop, remove the background from the screenshot (make it transparent) and reduce it to fit the icon template.
Then I paste the reduced screenshot as a new layer there, add a gray stroke effect around it (close to what UT weapons also have), then I save it as an indexed .bmp file.

From there, I put it in a Icons folder in my package, and I import it as:
#exec TEXTURE IMPORT NAME=MyWeaponIcon FILE=ICONS\MyWeaponIcon.bmp GROUP=Icons MIPS=OFF LODSET=0

And in the defaultproperties:
Icon=MyWeaponIcon
StatusIcon=MyWeaponIcon

From there you should have a working weapon icon like the ones from UT.
(NOTE: obviously doing it from a weapon screenshot is optional, you can add whatever you want to that icon, I just mentioned the way I did it to be close to the way the UT ones are done)
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Re: Weapon Icons!

Postby Spectra » Thu Jun 27, 2013 2:00 pm

Feralidragon wrote:
open the icon above and the screenshot in photoshop, remove the background from the screenshot (make it transparent) and reduce it to fit the icon template.
Then I paste the reduced screenshot as a new layer there, add a gray stroke effect around it (close to what UT weapons also have), then I save it as an indexed .bmp file.


Thats what my problem lol. I don't have PhotoShop since my computer is old model and if I go for Paint Shop Pro then Corel will ask for Licence. I use PhotoScape and Pixia for Editing and creating Images. Photoscape could help me.

Damn I need a new computer. :mad2:

But thx for the Default Icon :)
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Re: Weapon Icons!

Postby papercoffee » Thu Jun 27, 2013 2:20 pm

Rocky wrote:
Feralidragon wrote:
open the icon above and the screenshot in photoshop, remove the background from the screenshot (make it transparent) and reduce it to fit the icon template.
Then I paste the reduced screenshot as a new layer there, add a gray stroke effect around it (close to what UT weapons also have), then I save it as an indexed .bmp file.


Thats what my problem lol. I don't have PhotoShop since my computer is old model and if I go for Paint Shop Pro then Corel will ask for Licence. I use PhotoScape and Pixia for Editing and creating Images. Photoscape could help me.

Damn I need a new computer. :mad2:

But thx for the Default Icon :)

http://www.adobe.com/de/downloads/cs2_d ... index.html

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Re: Weapon Icons!

Postby UT99.org » Thu Jun 27, 2013 4:31 pm

medor wrote::loool:
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Re: Weapon Icons!

Postby UTDeath » Thu Jun 27, 2013 8:42 pm

I do have Photoshop :D
Wouldn't it be easier to open the 3D files you made for the weapons and screenshot there? I think it would since you can get any angle and size you want.
Thanks Feralidragon, I will try that and let you guys know how it goes.
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Re: Weapon Icons!

Postby Feralidragon » Fri Jun 28, 2013 10:44 am

UTDeath wrote:Wouldn't it be easier to open the 3D files you made for the weapons and screenshot there?

That's exactly what I do:
- open 3D source file (in MS3D in my case);
- side view
- hide grid and axis
- press PrintScreen
- open in MSPaint, paste and save
- done

I just tried to explain up there in a generic way since in most people cases they modify already existing weapons, and sometimes referring to "open the 3D program to do so" may lead them to think they actually have to import the model there or so, when they don't have to.
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Re: Weapon Icons!

Postby Dr.Flay » Sat Jun 29, 2013 5:53 am

Rocky wrote: I don't have PhotoShop since my computer is old model and if I go for Paint Shop Pro then Corel will ask for Licence. I use PhotoScape and Pixia for Editing and creating Images. Photoscape could help me.

Damn I need a new computer. :mad2:

But thx for the Default Icon :)

One word.
GIMP.
Image
http://www.gimp.org
Price: Free

Here's a bonus
S3TC/DDS/DXT plugin for GIMP http://code.google.com/p/gimp-dds/
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Re: Weapon Icons!

Postby Feralidragon » Sat Jun 29, 2013 9:28 am

I hate GIMP... I would rather pay for Photoshop 5 times to use it for a month than have to use GIMP for free for a lifetime... their GUI is a mess and they lack plenty of important features. Photoshop worths every cent.
And I am all for free stuff when it actually worths it mind you (for instance, I still think Blender is awesome).
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Re: Weapon Icons!

Postby Spectra » Wed Jun 14, 2017 8:36 am

Sorry for bump.

I am sharing another method of making custom weapon icons which does not require any photoshop skills.

1. Open Unrealed.
2. Import the GeneralTemplate given by Ferali into Mylevel.
3. Subtract a 512 cube with a black texture on it which you can find it in Botpack.Ammocount
4. Now select the texture imported in Mylevel and add a 128 x 64 Sheet.
5. Flip the texture if not proper.
6. Then move the camera over the top of the sheet in 3D viewport. This is how it should look like:
Spoiler: show
Image

7. Now add a weapon below the sheet. In this case I will use Unreal 1 ASMD and rotate it if the weapon is horizontal.
8. Now right-click and open the properties of the ASMD and multiskin it with the black texture found in Botpack.Ammocount. This is how it should look like:
Spoiler: show
Image

9. Now open Snipping Tool. Click on New and the whole screen will be overlays by white transparent color and crop it. Like this:
Spoiler: show
Image

10. Save it somewhere in .png format and open it again with any photo editing tool.
11. Resize it to 128 x 64 and save it in .bmp or .pcx format.

Done. You got your weapon icon.
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