Screenshots for fun

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EvilGrins
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Re: Screenshots for fun

Post by EvilGrins »

papercoffee wrote:
EvilGrins wrote:
Feralidragon wrote:^ Still a better love story than Twillight. :lol2:
:tu:
Image <= even this is a better love story than ...ah screw it.
Image
Ditto!
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...but back on topic:
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The eternal battle between nearly unkillable SkaarjGuardian & cybots continues!
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papercoffee
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Re: Screenshots for fun

Post by papercoffee »

Why is it unkillable ??
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EvilGrins
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Re: Screenshots for fun

Post by EvilGrins »

papercoffee wrote:Why is it unkillable ??
Nearly unkillable. Had a request to make a map for redeemer battles, wanted to put monsters on it that could survive more than a few direct hits from redeemers.

Both because when you're online you don't always get on a map with other active players all the time, so you could at least fight them.

4 SkaarjGuardians (with no energy attacks) + 4 Warlords with an unusual energy attack.

You don't remember?
http://www.ut99.org/viewtopic.php?f=5&t=4133
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papercoffee
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Re: Screenshots for fun

Post by papercoffee »

EvilGrins wrote: You don't remember?
http://www.ut99.org/viewtopic.php?f=5&t=4133
tbh ...no, I didn't remember till you mentioned it and linked to the post.
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EvilGrins
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Re: Screenshots for fun

Post by EvilGrins »

Been playing around with Zombies5 a bit, and noticed something odd.
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Monsters largely ignore the zombies unless one tries to bite them... no big deal there.

When I kill zombies I get no points for it. Not sure if that was mentioned before, but it's kinda cool.

Playerbots (not to be confused with normal bots) that kill zombies DO GET POINTS for killing them. This is the odd thing.

Feel free to test: summon unreali.skaarjplayerbot

Why is that?
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Dr.Flay
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Re: Screenshots for fun

Post by Dr.Flay »

You can change the settings in the config.
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EvilGrins
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Re: Screenshots for fun

Post by EvilGrins »

Dr.Flay wrote:You can change the settings in the config.
Okay, but why can the skaarjplayerbot kill them for points in default settings and nothing else can?
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Re: Screenshots for fun

Post by EvilGrins »

Inspired from this:
http://www.ut99.org/viewtopic.php?p=48160#p48160

I did this:
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Tentatively entitled DM-Phobos2... if I decide to keep it.

Did you know the titan's thrown boulder attack isn't in it's properties? There's a blank space for the specification of it's ranged attack.
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UTDeath
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Re: Screenshots for fun

Post by UTDeath »

I got this nice effect while I was playing with the EXU and Poltergeist mutators.
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You cannot kill what is already dead.
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Re: Screenshots for fun

Post by EvilGrins »

UTDeath wrote:I got this nice effect while I was playing with the EXU and Poltergeist mutators.
That is pretty.

Certainly better than this shieldbelt effect · http://hermskii.com/Forum/viewtopic.php?p=39779#p39779
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Re: Screenshots for fun

Post by EvilGrins »

3 uses of Dark Magic:
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Image

Image

Technically 4, as in that last one I'm using an attack while flying.
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Re: Screenshots for fun

Post by EvilGrins »

It was a boring conversation anyway...
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Re: Screenshots for fun

Post by papercoffee »

It's a bummer that we can't use the Skaarj(and other) models from Unreal2 for UT's Monsterhunt.
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Re: Screenshots for fun

Post by Feralidragon »

Is it just me, or it looks like the man over there is actually about to go the the bathroom? He must have ate something which didn't do any good to him, and probably that Skaarj was the cook.
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Re: Screenshots for fun

Post by EvilGrins »

Feralidragon wrote:Is it just me, or it looks like the man over there is actually about to go the the bathroom? He must have ate something which didn't do any good to him, and probably that Skaarj was the cook.
It's just you.
papercoffee wrote:It's a bummer that we can't use the Skaarj(and other) models from Unreal2 for UT's Monsterhunt.
We actually can. The arachnids, big spider monsters in U2, somebody over on Unrealsp.org made them for UT.
http://www.unrealsp.org/forums/viewtopi ... =arachnids

Currently I have them all on one of those variants I make so often... the guy said it was possible to make more but he was done with it.