UA is down and I dunno if it will be up any time soon.
Do you have a read-me some where as the one in the post at UA is gone.
![Wink ;)](./images/smilies/icon_wink.gif)
medor wrote:Here http://unrealtournament.99.free.fr/foru ... =51&t=2307Wises wrote:^couldn't of come at a better time mate lol
UA is down and I dunno if it will be up any time soon.
Do you have a read-me some where as the one in the post at UA is gone.
Nah, just a crashed database. Will require manual recovery, though. And I'm not even sure who could be able to do that.Dr.Flay wrote:Oh, for f*****
Don't tell me Unreal Admin has been hacked
I would even suggest that if anyone has something stored there (topics, important posts, files, etc), to start putting them in this forum as well, as a backup.Wormbo wrote:TBH I strongly recommend against storing vital data or information only there. UA.org does not have an active admin team, except for the few people who have moderator or administrator privileges in the forum. And I also doubt there is anything that could be considered a "recent backup".
medor wrote:@ Wises you have a MP for some days . I think you have not seen.
billybill wrote:He posted at the forum directory on freeforums.org the link is forumdirectory.freeforums.org. As one of the people he flamed I think he should be allowed to edit the first post here if he cannot already. *
@ Wises / proasm
I watched some youtube video where the mapvote now goes through the folders and sets up some arrays for the maplists. I thought you might do something like this after my last post, good work. I haven't actually tried it, but does that mean when an admin reloads the maplist
while the server is running it's going to cycle through all the folders as well and cause same amount of lag as in the video?
Some more default map prefixes: Dark Match (I forget the prefix), INFiltration, Team Monsterhunt. I did have some others I was going to post but I've completely drawn a blank. Stay tuned I guess
* (If I followed the thread correctly, I didn't get a chance to read what he said, and if he's attempting to taint my image it's unfortunate that some would already have read it without me having a chance to respond)
^ that method of loading maps.. is pretty old now.. as well as that version in the youtube video's. (the principal remains the same however)[/quote]@ Wises / proasm
I watched some youtube video where the mapvote now goes through the folders and sets up some arrays for the maplists. I thought you might do something like this after my last post, good work.
^ There is no lag (like in the video) and since that video we have made untold Breakthroughs in how to get info to/from clients without any lag what so everhaven't actually tried it, but does that mean when an admin reloads the maplist
while the server is running it's going to cycle through all the folders as well and cause same amount of lag as in the video?
What we had a few problems with was CTF-BT- prefixes.. and as long as none of these kinds of 'Prefixes' popup in the Future everything should work fine.Some more default map prefixes: Dark Match (I forget the prefix), INFiltration, Team Monsterhunt. I did have some others I was going to post but I've completely drawn a blank. Stay tuned I guess
billybill wrote:K, so only double-prefixes. Should be added to top post too IMO. It's those videos throwing me off again, putting all DM maps in DM folder etc. Might want to rename those videos as older development ones that are for the archives. An admin should edit them out of your first post hereWhat we had a few problems with was CTF-BT- prefixes.. and as long as none of these kinds of 'Prefixes' popup in the Future everything should work fine.
Not Tested with Infiltration/ChaosUT or Team MonsterHunt , but in theory it should work fine.. hence a "Public Beta test"
TBH Neither of either of your posts are making a lot of sense to me, your replies raise more questions than answers. I suppose I'll wait for more videos or a more stable release that servers are using and people have tried
The mapvote extensions I worked on Would change the maps folder at the start or end of the game (I forget specifics), tricking the mapvote into loading dud maps. I imagine you use something similar to cycle through the map folders. Not sure why you limit it at 5 though. The dud map folder (filled w/ 1kb maps) where the names are what show up in the mapvote, a seperate config file that would link them so they vote DM-Deck16][ the server would instead travel to a map from the other folder DM-Deck16][Edit or whatever config file says. There was a second part to it where int files existed for the new maps to have screenshots appear in players' server browser when they had not yet downloaded the map (or optionally for lazier people an actor that was a child of the query class that would send out the predefined outputs of mapname (for screenshot) and map description/name to remote query client)
I want like to make a request: You should keep the option of not allowing players to load up all the maps until the end of the game. Some might say it's not going to make a big difference but people like Wises often rent low spec servers where it really does make a difference. Even if you are using a different method like TCP (Although wouldn't you have more than 200 maps if that was the case?). I'm still throwing this request out there
You know some people actually use those Tutorial maps in multiplayerYou might want to spawn some player actors briefly to trigger some events tho
I look forward to REAL release or more videos so I can make sense out of what you are saying. Thanks and warm regards