UPDATED | *NewNet* | ComboShock Mutator V1.0f

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Wises
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Re: UPDATED | *NewNet* | ComboShock Mutator V1.0e

Post by Wises »

medor wrote:Oups just read this

i try online and i have only 20 fires available
hmm .. not sure what the problem is Medor..

I downloaded the mod and setup a dedicated server from home following the instructions inside the readme.

ammo-count 9999

also on the servers in asia.. www.psychoservers.co.nz it is installed and seems to be working as intended.

:???:
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Re: UPDATED | *NewNet* | ComboShock Mutator V1.0e

Post by goextra »

If you're having the 20 ammo issue, it may be because you need to rename the Comboshock.ini to ComboShock.ini - On linux the filename case is extremely important.

Credit: icE from teamunlimited.org for figuring this out.
UT99.org

Re: UPDATED | *NewNet* | ComboShock Mutator V1.0e

Post by UT99.org »

medor wrote:In way i open all version http://unrealtournament.99.free.fr/utfi ... archMode=f

I edit all ini names for ComboShock.ini

i have to [ComboShockv1c.Comboshock]
need [ComboShockv1c.ComboShock] ?

I have[Comboshock.Damage]
need [ComboShock.Damage] ?

[ComboShockv1e.Comboshock]
[ComboShockv1e.ComboShock]
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Wises
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Re: UPDATED | *NewNet* | ComboShock Mutator V1.0e

Post by Wises »

[install]
ServerPackages=GlobalUnrealv0_5f
ServerPackages=GlobalWeaponsv0_5f
ServerActors=GlobalServerv0_5f.GlobalServer
ServerActors=GlobalWeaponsv0_5f.PureStat
ServerPackages=ComboShockv1e

ComboShock.ini

Code: Select all

[ComboShockv1e.NoSpamShock1]
; block fire if more than this
MaxShockBalls=3

[ComboShockv1e.NoSpamShock2]
; remove oldest ball if more than this
MaxShockBalls=2

[ComboShockv1e.NoSpamShock3]
; block fire if shorter than this
MinSecBetweenBalls=0.7

[ComboShockv1e.Comboshock]
; ammo multiplier
InitialAmmo=999.000000
bUseCustomInitialAmmo=True
enableNoSpam=True
bGiveShockRifle=True
; choose antispam method, value: 1-3
AntiSpamMethodDM=2
AntiSpamMethodCTF=2
AntiSpamMethodAS=3
AntiSpamMethodDOM=3
AntiSpamMethodTDM=2
AntiSpamMethodLMS=3
AntiSpamMethodOther=3
; eg. keep translocator / impacthammer ?
bKeepInventoryTDM=False
bKeepInventoryDM=False
bKeepInventoryCTF=True
bKeepInventoryAS=True ; doesn't work yet
bKeepInventoryDOM=True
bKeepInventoryLMS=False
bKeepInventoryOther=False
; 
DamageScaling=1.000000
KnockbackScaling=1.000000
SelfDamageScaling=0.002500
SelfKnockbackScaling=1.000000
FallDamageScaling=1.000000
ZoneDamageScaling=1.000000
WepName[0]=ShockRifle
WepName[1]=
WepName[2]=
WepName[3]=
WepName[4]=
WepName[5]=
WepName[6]=
WepName[7]=
WepName[8]=
WepName[9]=
WepName[10]=
WepName[11]=
WepName[12]=
WepName[13]=
WepName[14]=
WepName[15]=
WeaponDamageScaling[0]=100.000000
WeaponDamageScaling[1]=1.000000
WeaponDamageScaling[2]=1.000000
WeaponDamageScaling[3]=1.000000
WeaponDamageScaling[4]=1.000000
WeaponDamageScaling[5]=1.000000
WeaponDamageScaling[6]=1.000000
WeaponDamageScaling[7]=1.000000
WeaponDamageScaling[8]=1.000000
WeaponDamageScaling[9]=1.000000
WeaponDamageScaling[10]=1.000000
WeaponDamageScaling[11]=1.000000
WeaponDamageScaling[12]=1.000000
WeaponDamageScaling[13]=1.000000
WeaponDamageScaling[14]=1.000000
WeaponDamageScaling[15]=1.000000
WeaponKnockbackScaling[0]=1.000000
WeaponKnockbackScaling[1]=1.000000
WeaponKnockbackScaling[2]=1.000000
WeaponKnockbackScaling[3]=1.000000
WeaponKnockbackScaling[4]=1.000000
WeaponKnockbackScaling[5]=1.000000
WeaponKnockbackScaling[6]=1.000000
WeaponKnockbackScaling[7]=1.000000
WeaponKnockbackScaling[8]=1.000000
WeaponKnockbackScaling[9]=1.000000
WeaponKnockbackScaling[10]=1.000000
WeaponKnockbackScaling[11]=1.000000
WeaponKnockbackScaling[12]=1.000000
WeaponKnockbackScaling[13]=1.000000
WeaponKnockbackScaling[14]=1.000000
WeaponKnockbackScaling[15]=1.000000

UT99.org

Re: UPDATED | *NewNet* | ComboShock Mutator V1.0e

Post by UT99.org »

medor wrote:
Wises wrote:[install]
ServerPackages=GlobalUnrealv0_5f
ServerPackages=GlobalWeaponsv0_5f
ServerActors=GlobalServerv0_5f.GlobalServer
ServerActors=GlobalWeaponsv0_5f.PureStat
ServerPackages=ComboShockv1e

ComboShock.ini

Code: Select all

[ComboShockv1e.NoSpamShock1]
; block fire if more than this
MaxShockBalls=3

[ComboShockv1e.NoSpamShock2]
; remove oldest ball if more than this
MaxShockBalls=2

[ComboShockv1e.NoSpamShock3]
; block fire if shorter than this
MinSecBetweenBalls=0.7

[ComboShockv1e.Comboshock]
; ammo multiplier
InitialAmmo=999.000000
bUseCustomInitialAmmo=True
enableNoSpam=True
bGiveShockRifle=True
; choose antispam method, value: 1-3
AntiSpamMethodDM=2
AntiSpamMethodCTF=2
AntiSpamMethodAS=3
AntiSpamMethodDOM=3
AntiSpamMethodTDM=2
AntiSpamMethodLMS=3
AntiSpamMethodOther=3
; eg. keep translocator / impacthammer ?
bKeepInventoryTDM=False
bKeepInventoryDM=False
bKeepInventoryCTF=True
bKeepInventoryAS=True ; doesn't work yet
bKeepInventoryDOM=True
bKeepInventoryLMS=False
bKeepInventoryOther=False
; 
DamageScaling=1.000000
KnockbackScaling=1.000000
SelfDamageScaling=0.002500
SelfKnockbackScaling=1.000000
FallDamageScaling=1.000000
ZoneDamageScaling=1.000000
WepName[0]=ShockRifle
WepName[1]=
WepName[2]=
WepName[3]=
WepName[4]=
WepName[5]=
WepName[6]=
WepName[7]=
WepName[8]=
WepName[9]=
WepName[10]=
WepName[11]=
WepName[12]=
WepName[13]=
WepName[14]=
WepName[15]=
WeaponDamageScaling[0]=100.000000
WeaponDamageScaling[1]=1.000000
WeaponDamageScaling[2]=1.000000
WeaponDamageScaling[3]=1.000000
WeaponDamageScaling[4]=1.000000
WeaponDamageScaling[5]=1.000000
WeaponDamageScaling[6]=1.000000
WeaponDamageScaling[7]=1.000000
WeaponDamageScaling[8]=1.000000
WeaponDamageScaling[9]=1.000000
WeaponDamageScaling[10]=1.000000
WeaponDamageScaling[11]=1.000000
WeaponDamageScaling[12]=1.000000
WeaponDamageScaling[13]=1.000000
WeaponDamageScaling[14]=1.000000
WeaponDamageScaling[15]=1.000000
WeaponKnockbackScaling[0]=1.000000
WeaponKnockbackScaling[1]=1.000000
WeaponKnockbackScaling[2]=1.000000
WeaponKnockbackScaling[3]=1.000000
WeaponKnockbackScaling[4]=1.000000
WeaponKnockbackScaling[5]=1.000000
WeaponKnockbackScaling[6]=1.000000
WeaponKnockbackScaling[7]=1.000000
WeaponKnockbackScaling[8]=1.000000
WeaponKnockbackScaling[9]=1.000000
WeaponKnockbackScaling[10]=1.000000
WeaponKnockbackScaling[11]=1.000000
WeaponKnockbackScaling[12]=1.000000
WeaponKnockbackScaling[13]=1.000000
WeaponKnockbackScaling[14]=1.000000
WeaponKnockbackScaling[15]=1.000000

I can read here [ComboShockv1e.Comboshock]
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Wises
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Re: UPDATED | *NewNet* | ComboShock Mutator V1.0e

Post by Wises »

did that work then?
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Re: UPDATED | *NewNet* | ComboShock Mutator V1.0e

Post by UT99.org »

medor wrote:Offline yes ...need to test on a linux server ...may be for tomorow :thuup:
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Wises
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Re: UPDATED | *NewNet* | ComboShock Mutator V1.0e

Post by Wises »

I run it on a windows server ... not sure what problem is.. what is happening?
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Re: UPDATED | *NewNet* | ComboShock Mutator V1.0e

Post by UT99.org »

medor wrote:It's work fine on linux server now :gj:
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Wises
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Re: UPDATED | *NewNet* | ComboShock Mutator V1.0e

Post by Wises »

goextra wrote:If you're having the 20 ammo issue, it may be because you need to rename the Comboshock.ini to ComboShock.ini - On linux the filename case is extremely important.

Credit: icE from teamunlimited.org for figuring this out.
Good observation , appreciated.. yes I have had some convo's with said member about other things on server and at UA.

Cheers
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Wises
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Re: UPDATED | *NewNet* | ComboShock Mutator V1.0e

Post by Wises »

I can read here [ComboShockv1e.Comboshock][/quote]

^ that could also cause problems as well.. tsktsk
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Re: UPDATED | *NewNet* | ComboShock Mutator V1.0e

Post by UT99.org »

medor wrote:I corrected all files in all versions ComboShock of before reupload. :tu:

http://unrealtournament.99.free.fr/utfi ... archMode=f
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Wises
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Re: UPDATED | *NewNet* | ComboShock Mutator V1.0e

Post by Wises »

thanks buddy . much apprexiated.
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Re: UPDATED | *NewNet* | ComboShock Mutator V1.0f

Post by Wises »

small minor update.. nothing new really .
Attachments
ComboShockv1f.zip
ComboShock 1F
(15.45 KiB) Downloaded 184 times
UT99.org

Re: UPDATED | *NewNet* | ComboShock Mutator V1.0f

Post by UT99.org »

medor wrote:
Wises wrote:small minor update.. nothing new really .
No need to have Global_5f files it's integrated ?
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