some mappies coming up!
- TheCorey
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some mappies coming up!
Finally got some stuff to be posted!
BT+Nightquest
http://img136.imageshack.us/img136/6774/nqbk2tt6.gif
Here it is , a half year after my set deadline, my bunnytrack map that makes use of keys. Enjoy!
download
Feel free to put it on servers! Might want to run some test to be sure though. I haven't fully tested it.
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CTF-NightAndDay
http://img106.imageshack.us/img106/5350 ... hotom1.jpg
http://img265.imageshack.us/img265/8857 ... ot1zy3.jpg
http://img265.imageshack.us/img265/9390 ... ot2jp6.jpg
A capture the flag map with fast gameplay. Red base has a night setting and blue base has a day settting. The map supports normal weapons and also instagib.
This map is as good as done, I only need a few people to BETA test it to improve those small things I'm missing.
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BT-Venom
http://img507.imageshack.us/img507/2479/shot0003pi1.png
http://img403.imageshack.us/img403/6117/shot0004aj3.png
http://img442.imageshack.us/img442/4681/shot0005kc5.png
http://img513.imageshack.us/img513/6697/shot0006fa6.png
http://img111.imageshack.us/img111/8503/shot0007vi6.png
http://img101.imageshack.us/img101/1113/shot0008um0.png
A small Bunnytrack map. After a few tests on this map I've found some bug and issues. I'm still in the process of fixing some of those. For the rest it's done.
-----------------------------------------------------------------
Sorry the images are all posted as links, didn't feel like resizing all of them for this forum. Maybe shade can install an image resize mod. Or just allow more then 540 pixels wide.
BT+Nightquest
http://img136.imageshack.us/img136/6774/nqbk2tt6.gif
Here it is , a half year after my set deadline, my bunnytrack map that makes use of keys. Enjoy!
download
Feel free to put it on servers! Might want to run some test to be sure though. I haven't fully tested it.
---------------------------------------------------------------
CTF-NightAndDay
http://img106.imageshack.us/img106/5350 ... hotom1.jpg
http://img265.imageshack.us/img265/8857 ... ot1zy3.jpg
http://img265.imageshack.us/img265/9390 ... ot2jp6.jpg
A capture the flag map with fast gameplay. Red base has a night setting and blue base has a day settting. The map supports normal weapons and also instagib.
This map is as good as done, I only need a few people to BETA test it to improve those small things I'm missing.
-----------------------------------------------------------------
BT-Venom
http://img507.imageshack.us/img507/2479/shot0003pi1.png
http://img403.imageshack.us/img403/6117/shot0004aj3.png
http://img442.imageshack.us/img442/4681/shot0005kc5.png
http://img513.imageshack.us/img513/6697/shot0006fa6.png
http://img111.imageshack.us/img111/8503/shot0007vi6.png
http://img101.imageshack.us/img101/1113/shot0008um0.png
A small Bunnytrack map. After a few tests on this map I've found some bug and issues. I'm still in the process of fixing some of those. For the rest it's done.
-----------------------------------------------------------------
Sorry the images are all posted as links, didn't feel like resizing all of them for this forum. Maybe shade can install an image resize mod. Or just allow more then 540 pixels wide.
- Shade
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Re: some mappies coming up!
The two BT maps look very nice...i hope VRN|C-18 will it upload to our server.
- Creavion
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Re: some mappies coming up!
Uff. PNGs were not really necessary, were they? I feel with my DSL 3000 as a Modem User. And the fact, that I am from Germany makes the speed to that server not really faster. Nearly every imagehoster offers thumbnails.
Well, if you allow, these are pics from my BT Map, but not finished ... or ever finished or not finished so far? I don`t know, I am not good with that BT stuff. I am really a Noob player and I think, you have to be a (semi) pro to build good BT Maps, otherwise you can build maybe nice maps, but they are boring.
Well, if you allow, these are pics from my BT Map, but not finished ... or ever finished or not finished so far? I don`t know, I am not good with that BT stuff. I am really a Noob player and I think, you have to be a (semi) pro to build good BT Maps, otherwise you can build maybe nice maps, but they are boring.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
- Creavion
- Godlike
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- Joined: Sun Feb 17, 2008 7:23 pm
- Personal rank: About to be non-act.
- Location: Germany, Lower Saxony
Re: some mappies coming up!
Unfinished on my hard disk drive!
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
- Creavion
- Godlike
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- Joined: Sun Feb 17, 2008 7:23 pm
- Personal rank: About to be non-act.
- Location: Germany, Lower Saxony
Re: some mappies coming up!
Somewhere in the woods of the Skaarj Passage...
[Edit] I wish I would know the difference between "woods" and "forest"
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
- Shade
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Re: some mappies coming up!
in the forests = in den Wäldern, ich wander durch die Wälder
in the woods = im Gestrüpp, ich bahne mir ein Weg durchs Gestrüpp
I think thats the right meaning.
in the woods = im Gestrüpp, ich bahne mir ein Weg durchs Gestrüpp
I think thats the right meaning.
- --=PsyXandeR=--
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Re: some mappies coming up!
Wow, nice pics guys, all really looks really nice.
@Creavion: One thing to consider, I wouldn't recommend using such a big ammount of trees ( meshes ) because 1) They have collison troubles, well, some of them ; and 2) Such ammount of those can really screw up the perfomance.
@Creavion: One thing to consider, I wouldn't recommend using such a big ammount of trees ( meshes ) because 1) They have collison troubles, well, some of them ; and 2) Such ammount of those can really screw up the perfomance.
- Creavion
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Re: some mappies coming up!
Don`t worry. The wooded area is not as big as you could believe. The most plants are around this ähm skeleton parts with the powerups. It runs on my machine very well. No problems.--=Aalexanderrr=-- wrote:Wow, nice pics guys, all really looks really nice.
@Creavion: One thing to consider, I wouldn't recommend using such a big ammount of trees ( meshes ) because 1) They have collison troubles, well, some of them ; and 2) Such ammount of those can really screw up the perfomance.
Furthermore I have two alternatives to upgrade the perfo: I can use the visiblity radius of meshes (what you can`t see, will not be calculated) and I converted all my meshes before into LODMeshes. Standard LOD of my meshes is 0.5 or 0.75.
Edit: I will use block alls for collision for the trees and not the collision of the meshes self.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
- Creavion
- Godlike
- Posts: 4497
- Joined: Sun Feb 17, 2008 7:23 pm
- Personal rank: About to be non-act.
- Location: Germany, Lower Saxony
Re: some mappies coming up!
The pine trees? They are from ut04 (Antalus). But if you want, you can get them... but not todayniX wrote:@alex hey!!
@crev; the forest looks good /me wants tree mesh >:0
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.