GlobalUnreal's First Annual Mapmaking Competition!
See all of the details here!: http://www.globalunreal.com/forums/view ... =12&t=1511
iCTF is basicly regular CTF with the instagib mutator on, quite popular. The no custom actor rule bothers me too because most of the maps that play great in iCTF USE custom actors (talking about the w00t maps, they use swJumppad actors), Chamberly posted about those actors for me (yes, I'm probably competing), so let's see...Radi wrote:Funny. They do not allow custom actors (only stock ones) but maps must be for iCTF which is not a stock gameplay and even I first heard about iCTF..
Yay! I can use the pads.TimTim wrote:Common custom actors like that are okay, just no brand new actors coded specifically for the map.

The thing is, he is asking for it (default/stock) because he is working on Newnet (kind of like UTPure & ZP but different coding process.) I can think of the reason why he don't want any custom actors to work on because he don't want to work on Newnet to make them work exactly as the custom actor should do if it break something or whatever. Since he is only doing this for Global Unreal I guess because when Newnet get ready for release, maps would be with it. So it can be a sign that he will be done coding for Newnet! lol. But hey I may be wrong.Radi wrote:Funny. They do not allow custom actors (only stock ones) but maps must be for iCTF which is not a stock gameplay and even I first heard about iCTF . . They want as much new quality maps as possible but in the same time they drastically reduce amount of mappers who will to join.


Qwerty wrote:and if no one donates your prize will be 0.. im sorry 50% of 0


I already mentioned why (See previous posts.) If you want to make your own map with custom actors and stuffs, you are free to do it but it won't be in the competition. If that is not enough to answer you, talk to TimTim then. lol.TheDane wrote:And the custom actor stuff i simply don't get, why? Some are allowed but you may not use custom ones? What if i add an allowed one to the map and then edit and recompile the script within the Ueditor to fit my needs? It will still be the same actor but with changes to it.......... hmmm...... Either only allow Epic's UT actors or all actors. If there is another agenda to it, then post it, after all the mappers are doing the hard work here, not those who host the competition. And 6 weeks... hmmm .... maybe if I didn't have a family, job and other interests I would be able to make a decent map in that period
likewise activate me too, pleaseGEx wrote:Cham, would you tell TimTim to activate my account at GlobalUnreal? I've been waiting for quite a while now