Peace is boring.
![Satan :satan:](./images/smilies/Satan.gif)
I aint hugging a piece of freegin carbon.Carbon wrote:Well...group hugs, rainbow unicorns, fuzzy pajamas and warm cocoa for all.
Peace is boring.
Yes I know m8, but I don't think I'm the one to nominate arround here? But if you would allow me, I'd like to list those already in green - and give my point of view who stays and who goes (repeat: my point of view). And then include a list of those I think is missing from that list - and reasons why.papercoffee wrote:Well there is no problem if you want to nominate him for green ...TheDane wrote:And howcome Anthrax isn't wearing the green outfit?
Ahh ok, that explains the missing red line then. And that also leaves little room to revisit it ... I was mistakenly seeing it as a recognition aimed at members of this community.papercoffee wrote:Do as you wish ...but be aware that not every green member in the past got green status because of his/her contributions to the UT community.
That would be the fault of Windows, not allowing programs like Unreal or UnrealED to modify files. It's a simple permissions issue which you probably fixed when you manually edited the unrealed.ini file.Red_Fist wrote:My first problem was in the menus to change the viewports, it would never stay, so yesterday I manually edited the unrealed.ini and now they stay.
That was absolutely necessary to comment that stuff out^^ Otherwise I would have been lost heheFeralidragon wrote:I already thought in asking at least the modified Chris Dohal's OpenGL and D3D9 from Smirftsch, but they probably won't help much considering that those renderers certainly have more severe changes themselves to accommodate the U227 engine changes themselves.
I already checked Shadow's OpenGL with the OpenGL documentation itself opened, mostly to understand the basics of rendering devices and how to add new stuff (as I am now working on both OpenGL and D3D9 at the same time). Fortunately, Shadow barely touched any "critical" code of Chris Dohal himself, and they're mostly the SDK addons and everything is well commented and labeled where his code starts and where it ends.