Therefore I open this thread as it turns out to be a very fragily deal this mod I have made to prevent my mods from working on these fake servers as I don't want my work to be Affiliated with such servers in any way. After these helpfull guys showed me the mods I found it very easy and simple to detect both mods in the same line of code and then do one of two Things (I haven't decided yet which to choose?). 1. disbale my mod by simply calling the Destroy() function on it - that way the server won't be able to use my mod, or 2: Have my mod disable the fake players mod so the server won't report fake players to the master server?
Those are my two options right now, there are plenty more, actualy this is a window for Darkelarious custom master server to be made aware of a faking server, by simply having my mod sending a script of his choice the information about the server needed for it to be manualy removed ofcause - not automaticly - Ehm ... well, that's not my choice! But if Darkelarious and Co. decides to use such script to auto-detect faking players tht would mean +1 client (me) that uses his master server as the only Query server option. If Epic follows, it will be used too ofcause.
But I have run into trouble, I promised to make the code needed to detect these mods public so modders could do the same as me if they wanted - this is easy - I got the code written allready and functioning to my most satisfaction. My problem however is that if I do publish the code, then all can see what the name of those mods are, and since they are both hosted publicly on well known sites I find it a very bad thing to do just now? I have PM'ed the two persons in charge of the sites where I have found these mods available for public download, asking them to please remove those files for ethic reasons, I hope they agree to that!
But, if they don't remove them, what should I then do? Publish my code anyway? Make an obfuscated mutator that can be embedded? I prefer to publis the code as it then can be hidden anywhere in say a map, the server admin will have to spend quite some time in order to find out how to bypass it if it's hidden in a lighsource in a map with 1734 lightsources? Or in a pathnode? .. ha .. yeah ... all actors will work just fine for this little script to do its magic
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