
Q3 v1.2 for UT + Beta Release
Re: Quake 3 Weapons v1.2 for UT! (WIP)
Wow nice! Good video. I'm waiting for the release and I hope I can play with these weapons soon! 

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Re: Quake 3 Weapons v1.2 for UT! (WIP)
Never actually played Quake so I've got no sense of what those weapons are... but I like 'em!
http://unreal-games.livejournal.com/

Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Quake 3 Weapons v1.2 for UT! (WIP)
EvilGrins wrote:Never actually played Quake so I've got no sense of what those weapons are... but I like 'em!

You never played Quake 3? ...it was the toughest competitor of UT.
Go check it out ... www.quakelive.com
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Re: Quake 3 Weapons v1.2 for UT! (WIP)
I went from the original Wolfenstein 3D to Doom, Doom 2, Hexen, Blake Stone, and a bunch of other 1st person shooters before I played UT99.papercoffee wrote:...You did what?
Never did play Quake...
...most people are shocked I never played Unreal1, actually.
http://unreal-games.livejournal.com/

Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Quake 3 Weapons v1.2 for UT! (WIP)
Unreal 1 I understand, Unreal Tournament was so important it largely eclipsed its forerunner. Q3 however, was quite a monument in itself and THE benchmark at the time.
Q1 was interesting too. Q2 was less good but I liked it nonetheless. Nothing comparable to big U still.
Q1 was interesting too. Q2 was less good but I liked it nonetheless. Nothing comparable to big U still.
You must construct additional pylons.
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Re: Quake 3 Weapons v1.2 for UT! (WIP)
Sounds hilarious.EvilGrins wrote:...most people are shocked I never played Unreal1, actually.

Re: Quake 3 Weapons v1.2 for UT! (WIP)
I never played too with Q3 and U1, just my cousin showed for me UT99 in 2001-2002 and that's where I start playing.Rocky wrote:Sounds hilarious.EvilGrins wrote:...most people are shocked I never played Unreal1, actually.
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Re: Quake 3 Weapons v1.2 for UT! (WIP)
Well I haven't played any Quakes eigher (except Q2 on Playstation but only a while before the disk got too scratchy). Haven't played Unreal as well. 

My work for UT99: Counter-Strike VP, MaleOne+ & FemaleOne+ voicepacks, DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), (NEW!) DM-UFFO
my small spec of files at Google Drive
List of console converted maps, models & more!
my small spec of files at Google Drive
List of console converted maps, models & more!
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Re: Quake 3 Weapons v1.2 for UT! (WIP)
*GASP!!!*UnrealGecko wrote:Haven't played Unreal as well.
...wait
...here the same.
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Re: Quake 3 Weapons v1.2 for UT! (WIP)
I see. Mine is different.
I haven't played UT3 yet.
EDIT--------------------------------------------------------------
The Rail Gun:
I haven't played UT3 yet.
EDIT--------------------------------------------------------------
The Rail Gun:
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Re: Quake 3 Weapons v1.2 for UT! (WIP)
I've got quite a lot of gaming hours over LAN with the Quake series, Quake 2 the most though. I'll be considdering opening a quake server with these weapons and the Quake maps available for UT for sure! Any ETA on a little beta version? 

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Re: Quake 3 Weapons v1.2 for UT! (WIP)
Thank You Dane. Sure I will do that.TheDane wrote:I've got quite a lot of gaming hours over LAN with the Quake series, Quake 2 the most though. I'll be considdering opening a quake server with these weapons and the Quake maps available for UT for sure! Any ETA on a little beta version?

_____________________________________________________________
I will just tell the properties of Rail Gun:
Rail Gun will have Team-Based Beam color. Like for example if you are on Red team, the beam color will be Red and if Blue, beam color will be blue and same for Green and Gold team.
All the weapons are working perfectly online in my Dedicated server, except the beam of the Rail Gun, I don't know what is happening. Works perfectly in Offline mode.
Offline: Online Problem: Any ideas??
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Re: Quake 3 Weapons v1.2 for UT! (WIP)
Woo-Hoo, team-coloured laser beams of doom!!!Rocky wrote: I will just tell the properties of Rail Gun:
Rail Gun will have Team-Based Beam color. Like for example if you are on Red team, the beam color will be Red and if Blue, beam color will be blue and same for Green and Gold team.

My work for UT99: Counter-Strike VP, MaleOne+ & FemaleOne+ voicepacks, DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), (NEW!) DM-UFFO
my small spec of files at Google Drive
List of console converted maps, models & more!
my small spec of files at Google Drive
List of console converted maps, models & more!