Q3 v1.2 for UT + Beta Release

Need some nice Mods? Here, you are right!
ASLY

Re: Quake 3 Weapons v1.2 for UT! (WIP)

Post by ASLY »

Wow nice! Good video. I'm waiting for the release and I hope I can play with these weapons soon! :tu:
User avatar
EvilGrins
Godlike
Posts: 9959
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: Quake 3 Weapons v1.2 for UT! (WIP)

Post by EvilGrins »

Never actually played Quake so I've got no sense of what those weapons are... but I like 'em!
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
User avatar
papercoffee
Godlike
Posts: 10476
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.

Re: Quake 3 Weapons v1.2 for UT! (WIP)

Post by papercoffee »

EvilGrins wrote:Never actually played Quake so I've got no sense of what those weapons are... but I like 'em!
:shock: ...You did what?
You never played Quake 3? ...it was the toughest competitor of UT.
Go check it out ... www.quakelive.com
User avatar
EvilGrins
Godlike
Posts: 9959
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: Quake 3 Weapons v1.2 for UT! (WIP)

Post by EvilGrins »

papercoffee wrote: :shock: ...You did what?
I went from the original Wolfenstein 3D to Doom, Doom 2, Hexen, Blake Stone, and a bunch of other 1st person shooters before I played UT99.

Never did play Quake...

...most people are shocked I never played Unreal1, actually.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
User avatar
Hellkeeper
Inhuman
Posts: 909
Joined: Tue Feb 25, 2014 12:32 pm
Personal rank: Soulless Automaton
Location: France

Re: Quake 3 Weapons v1.2 for UT! (WIP)

Post by Hellkeeper »

Unreal 1 I understand, Unreal Tournament was so important it largely eclipsed its forerunner. Q3 however, was quite a monument in itself and THE benchmark at the time.
Q1 was interesting too. Q2 was less good but I liked it nonetheless. Nothing comparable to big U still.
You must construct additional pylons.
Spectra
Masterful
Posts: 542
Joined: Tue Jan 22, 2013 5:23 pm
Personal rank: Nullified!
Location: (X) Unable To Locate....

Re: Quake 3 Weapons v1.2 for UT! (WIP)

Post by Spectra »

EvilGrins wrote:...most people are shocked I never played Unreal1, actually.
Sounds hilarious. :confused2:
ASLY

Re: Quake 3 Weapons v1.2 for UT! (WIP)

Post by ASLY »

Rocky wrote:
EvilGrins wrote:...most people are shocked I never played Unreal1, actually.
Sounds hilarious. :confused2:
I never played too with Q3 and U1, just my cousin showed for me UT99 in 2001-2002 and that's where I start playing.
User avatar
UnrealGGecko
Godlike
Posts: 2941
Joined: Wed Feb 01, 2012 11:26 am
Personal rank: GEx the Gecko
Location: Kaunas, Lithuania

Re: Quake 3 Weapons v1.2 for UT! (WIP)

Post by UnrealGGecko »

Well I haven't played any Quakes eigher (except Q2 on Playstation but only a while before the disk got too scratchy). Haven't played Unreal as well. :noidea
User avatar
papercoffee
Godlike
Posts: 10476
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.

Re: Quake 3 Weapons v1.2 for UT! (WIP)

Post by papercoffee »

UnrealGecko wrote:Haven't played Unreal as well. :noidea
*GASP!!!*

...wait

...here the same.
Spectra
Masterful
Posts: 542
Joined: Tue Jan 22, 2013 5:23 pm
Personal rank: Nullified!
Location: (X) Unable To Locate....

Re: Quake 3 Weapons v1.2 for UT! (WIP)

Post by Spectra »

I see. Mine is different.
I haven't played UT3 yet.

EDIT--------------------------------------------------------------

The Rail Gun:
You do not have the required permissions to view the files attached to this post.
User avatar
Nephew9999
Adept
Posts: 288
Joined: Wed Jul 06, 2011 11:20 am

Re: Quake 3 Weapons v1.2 for UT! (WIP)

Post by Nephew9999 »

i like this..
User avatar
papercoffee
Godlike
Posts: 10476
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.

Re: Quake 3 Weapons v1.2 for UT! (WIP)

Post by papercoffee »

Nephew9999 wrote:i like this..
^This :tu:
User avatar
TheDane
Masterful
Posts: 660
Joined: Tue Feb 12, 2008 2:47 pm
Personal rank: Happy fool :-)

Re: Quake 3 Weapons v1.2 for UT! (WIP)

Post by TheDane »

I've got quite a lot of gaming hours over LAN with the Quake series, Quake 2 the most though. I'll be considdering opening a quake server with these weapons and the Quake maps available for UT for sure! Any ETA on a little beta version? :mrgreen:
Retired.
Spectra
Masterful
Posts: 542
Joined: Tue Jan 22, 2013 5:23 pm
Personal rank: Nullified!
Location: (X) Unable To Locate....

Re: Quake 3 Weapons v1.2 for UT! (WIP)

Post by Spectra »

TheDane wrote:I've got quite a lot of gaming hours over LAN with the Quake series, Quake 2 the most though. I'll be considdering opening a quake server with these weapons and the Quake maps available for UT for sure! Any ETA on a little beta version? :mrgreen:
Thank You Dane. Sure I will do that. :tu:

_____________________________________________________________

I will just tell the properties of Rail Gun:
Rail Gun will have Team-Based Beam color. Like for example if you are on Red team, the beam color will be Red and if Blue, beam color will be blue and same for Green and Gold team.

All the weapons are working perfectly online in my Dedicated server, except the beam of the Rail Gun, I don't know what is happening. Works perfectly in Offline mode.

Offline:
RailOffline.jpeg
Online Problem:
RailOnline.jpeg
Any ideas??
You do not have the required permissions to view the files attached to this post.
User avatar
UnrealGGecko
Godlike
Posts: 2941
Joined: Wed Feb 01, 2012 11:26 am
Personal rank: GEx the Gecko
Location: Kaunas, Lithuania

Re: Quake 3 Weapons v1.2 for UT! (WIP)

Post by UnrealGGecko »

Rocky wrote: I will just tell the properties of Rail Gun:
Rail Gun will have Team-Based Beam color. Like for example if you are on Red team, the beam color will be Red and if Blue, beam color will be blue and same for Green and Gold team.
Woo-Hoo, team-coloured laser beams of doom!!! :rock: