Siege IV [0028]

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Higor
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Siege IV [0028]

Post by Higor » Wed Apr 30, 2014 12:01 am

Public release of what at some point used to be SiegeUltimate, includes most of the old Siege versions' content and completely (?) bugfixed.
More flexiblility when it comes to game modes, better customization options and more compatibility with other mods/mutators.

GitHub repo
https://github.com/CacoFFF/SiegeIV-UT99

Get it here:
0028
https://dl.dropboxusercontent.com/u/583 ... IV_0028.7z
0025
https://dl.dropboxusercontent.com/u/583 ... IV_0025.7z
0022
https://dl.dropboxusercontent.com/u/583 ... IV_0022.7z
0020
https://dl.dropboxusercontent.com/u/583 ... IV_0020.7z
0017
https://dl.dropboxusercontent.com/u/583 ... IV_0017.7z

Most setup instructions in Readme and a couple of utils for Mapping/Servers.
As always, can be seen in action on the Development server with the latest experimental stuff running on it.

I would like to thank:
- Skarn and Yeehaw for finding countless bugs and exploits.
- .seVered][. (aka. ChanClan) for bearing with me and betatesting.
- Chamberly for bearing with me and betatesting more stuff.
- Disturbed for betatesting earlier versions.
- DANGERBOY for doing a final review before the release.
- OutlaW for the suits icons.
- ~V~ for interesting information and discussions during development, as well as a new idea for a smoother graphics interface.
- MrLoathsome for his research on optimizing a very old and rusty part of the game itself.
- Wises for slapping some sense into me regarding obfuscation.
- Feralidragon for providing lots of feedback and guidelines.
- SAM ($carface) for providing me the chance to fixing what appeared to be a dead mod.
And let's not forget about other developers:
- SilverWing, for grabbing a red hot iron stick and maintaining the project when everything seemed to go to hell.
- Sektor, cool Scoreboard.
- Koala, you added cool stuff... and exploits I had to find and remove, ty for the challenge.
- nOs*Wildcard, for adding very interesting and original content.
- nOs*Badger, SiegeXXL!.
- 7DS'Lust, I wasn't event around at those times lol so I can't tell much.
Did I miss anyone?
Last edited by Higor on Thu Dec 15, 2016 12:35 am, edited 12 times in total.
ImageImage
Image unreal://23.111.157.138:7777
Image unreal://46.228.199.205:7788

UT99.org

Re: Siege IV

Post by UT99.org » Wed Apr 30, 2014 9:36 am

medor wrote:Working with LCWeapons_0008 it's that , or it is integrated ?

ShaiHulud
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Re: Siege IV

Post by ShaiHulud » Wed Apr 30, 2014 11:11 am

I've not played much, but it's a very impressive mod, so thank you for making this publicly available!

Spectra
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Re: Siege IV

Post by Spectra » Wed Apr 30, 2014 1:03 pm

Higor wrote:Did I miss anyone?
Yes, you missed out someone.

Higor, For making Siege playable even for High Pingers and adding Lag Compensation on weapons like ASMD Pulse Rifle and giving birth to father of ZP a.k.a LCWeapons.

Qwerty
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Re: Siege IV

Post by Qwerty » Wed Apr 30, 2014 1:38 pm

thanks for this! will be checking it out shortly
https://www.vulpinemission.com
Image ROCKET-X8 Server
Image MONSTERHUNT w/ NALI WEAPONS 3 + RX8
Image BUNNYTRACK NY
Image SNIPER DEATHMATCH
Image ROSEBUM ROCKET-X RB

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[rev]rato.skt
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Re: Siege IV

Post by [rev]rato.skt » Sun May 04, 2014 4:15 am

Big Thanks i like this mod!!!!
Brazilian Server:
168.227.251.200 1 Classic
168.227.251.201 2 Custom

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Wises
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Re: Siege IV

Post by Wises » Sun May 04, 2014 1:54 pm

Nice work bro :D

Seems all the good stuff gets released as Iam walking down the street lol.

Cheers.
...

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papercoffee
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Re: Siege IV

Post by papercoffee » Sun May 04, 2014 6:10 pm

Ok... where are Siege server with your new stuff?
Or can Botz play Siege too?

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Chamberly
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Re: Siege IV

Post by Chamberly » Sun May 04, 2014 6:46 pm

papercoffee wrote:Ok... where are Siege server with your new stuff?
Or can Botz play Siege too?
The development server. In my sig.
Higor wrote:As always, can be seen in action on the Development server with the latest experimental stuff running on it.
Image
Image
Image

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papercoffee
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Re: Siege IV

Post by papercoffee » Sun May 04, 2014 6:51 pm

Chamberly wrote:
papercoffee wrote:Ok... where are Siege server with your new stuff?
Or can Botz play Siege too?
The development server. In my sig.
I always forget about this :?

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[rev]rato.skt
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Re: Siege IV

Post by [rev]rato.skt » Sun May 04, 2014 8:18 pm

I enjoyed the enteligentes bots was very good even..
Brazilian Server:
168.227.251.200 1 Classic
168.227.251.201 2 Custom

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Spiderman
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Re: Siege IV

Post by Spiderman » Fri May 16, 2014 1:58 pm

Higor wrote:Public release of what at some point used to be SiegeUltimate, includes most of the old Siege versions' content and completely (?) bugfixed.
Hello Higor, Nice to see public release of Siege IV :gj:
So m looking forward for a server. But facing some problems like the look of nuke (warhead) is not like the old one, here is screen shot http://prntscr.com/3jp901

So how to change it back?

Regarding bugs maybe or my setup fault, F3 not showing siege stats.
Also F7 not showing Team RU.

1 more thing siege also need a good balancer, if you have completed it then can you release it so it can be used for my siege server?

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Chamberly
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Re: Siege IV

Post by Chamberly » Fri May 16, 2014 4:43 pm

Spiderman wrote:
Higor wrote:Public release of what at some point used to be SiegeUltimate, includes most of the old Siege versions' content and completely (?) bugfixed.
Hello Higor, Nice to see public release of Siege IV :gj:
So m looking forward for a server. But facing some problems like the look of nuke (warhead) is not like the old one, here is screen shot http://prntscr.com/3jp901

So how to change it back?

Regarding bugs maybe or my setup fault, F3 not showing siege stats.
Also F7 not showing Team RU.

1 more thing siege also need a good balancer, if you have completed it then can you release it so it can be used for my siege server?
The F3, probably you have Nexgen on the server. If you do, go to the Nexgen and do this:
Server -> Settings -> Nexgen
& make sure the Enable Nexgen HUD extension is unchecked.

I remember having that problem and it worked for me.
It might fix the F7 too.

Higor will tell you about the nuke design display. & Introduce you to his balancer maybe? Probably not ready yet.
Image
Image
Image

Qwerty
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Re: Siege IV

Post by Qwerty » Fri May 16, 2014 8:01 pm

been running this for a couple weeks seems good on our server
https://www.vulpinemission.com
Image ROCKET-X8 Server
Image MONSTERHUNT w/ NALI WEAPONS 3 + RX8
Image BUNNYTRACK NY
Image SNIPER DEATHMATCH
Image ROSEBUM ROCKET-X RB

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Spiderman
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Re: Siege IV

Post by Spiderman » Sat May 17, 2014 9:40 pm

Chamberly wrote:
Spiderman wrote:
Higor wrote:Public release of what at some point used to be SiegeUltimate, includes most of the old Siege versions' content and completely (?) bugfixed.
Hello Higor, Nice to see public release of Siege IV :gj:
So m looking forward for a server. But facing some problems like the look of nuke (warhead) is not like the old one, here is screen shot http://prntscr.com/3jp901

So how to change it back?

Regarding bugs maybe or my setup fault, F3 not showing siege stats.
Also F7 not showing Team RU.

1 more thing siege also need a good balancer, if you have completed it then can you release it so it can be used for my siege server?
The F3, probably you have Nexgen on the server. If you do, go to the Nexgen and do this:
Server -> Settings -> Nexgen
& make sure the Enable Nexgen HUD extension is unchecked.

I remember having that problem and it worked for me.
It might fix the F7 too.

Higor will tell you about the nuke design display. & Introduce you to his balancer maybe? Probably not ready yet.
Ya Higor visited server and fixed it, Thanks Chamberly and Higor :)

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