MyLevel multiple Screenshot/slideshow

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Chamberly
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MyLevel multiple Screenshot/slideshow

Post by Chamberly »

Let's take a look at this guy's screenshot level.

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Any information how to do this?
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Re: MyLevel multiple Screenshot/slideshow

Post by Radi »

Hmm I dont know but probably it is a series of textures linked as animation :)
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Re: MyLevel multiple Screenshot/slideshow

Post by Dr.Flay »

Damn. There is a handy tutorial on that somewhere.
Fairly common, and a full tutorial is pointless.

Import the images to a new MyLevel section "screenshot"
Image 1 must be called "screenshot", and the next ones are like this;
screenshot_a01, screenshot_a02, screenshot_a03... etc.
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Re: MyLevel multiple Screenshot/slideshow

Post by Chamberly »

Sounds like an interesting thing to do and test on, Dr.Flay. I'll try it out.

Edit: Not sure how you suppose to add those together.
Edit 2: I think I figured it out.
I click on 1 of the image (especially the screenshot as the starting point) and edited in properties:
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Used the screenshot and tested it, it work. But it is too fast. Need to tweak it to slow it down. So here what I did, that TimeDilation that's under the Screenshot and above Title in the LevelInfo? I changed that to 15.000000. Then I went back to change the level info to Max Frame Rate to 20 and Min Frame Rate to 15. I played around there changing some small value and it don't change how fast it switch. :/
Last edited by Chamberly on Mon Jun 09, 2014 6:41 am, edited 1 time in total.
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Re: MyLevel multiple Screenshot/slideshow

Post by Dr.Flay »

Well you skipped making a section called "Screenshot" but it doesn't really matter. It will just be untidy.
screenshot.jpg
And yeah, I forgot you link the next images via the properties options. Well spotted :tu:
Lowering the maximum FPS, will slow it down.
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Re: MyLevel multiple Screenshot/slideshow

Post by Chamberly »

Yeah, I reduced it to 3, still a little fast but it works better than super fast that it'll overload brains.

Watch how fast it goes... and it flips. lol using random textures just for a fun test.
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Re: MyLevel multiple Screenshot/slideshow

Post by FraGnBraG »

when you do the import, select _all_ images at once (multi-select) in reverse order (ex. name_a04, name_a03, name_a02, name_a01).

you can save these in a folder in MyLevel if you want, i usually do - call the folder wahtever you want (i just call it "screenshot" :)

Now rename the first image of the imported set (ex. name_a01) to "screenshot", and then add that one to LevelInfo -> Screenshot. iirc it _has_ to be called "screenshot".

In the texture props for "screenshot" all you do is set MinFrameRate, leave everything else alone. Set it to values such as 0.3 or 0.4 for a well paced slideshow.

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Re: MyLevel multiple Screenshot/slideshow

Post by Chamberly »

Oooh! Thanks for those information Fragnbrag! :)
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Re: MyLevel multiple Screenshot/slideshow

Post by EvilGrins »

It's a little tricky, and mind-wracking, but cool when done right. I've done a few edits where I added that kind of animation to display the map.
http://unreal-games.livejournal.com/
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Re: MyLevel multiple Screenshot/slideshow

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Re: MyLevel multiple Screenshot/slideshow

Post by FraGnBraG »

okay, if you look at thta tutorial, where ferali says add each screenshot to MyLevel, this is where you do a multi-select to load all the images at once into MyLevel.
When you do a multi-select, the "import" dialog will _automatically_ fill in the next animation texture name property. This saves a bunch of time.
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Re: MyLevel multiple Screenshot/slideshow

Post by Red_Fist »

In other words, select more than one texture.

Upon importing texture(s), use the other button that says load more than one texture at a time.
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Re: MyLevel multiple Screenshot/slideshow

Post by Spectra »

Didn't knew about this trick. Thanks FraGnBrag.
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Re: MyLevel multiple Screenshot/slideshow

Post by EvilGrins »

On a random note, this same method of doing that is almost identical to what some have done to make certain skins animate. Someone made a decent Cylon skin years back with the animated "eye" going back and forth; which is just 1 of a few examples I can think of.
http://unreal-games.livejournal.com/
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