Changing Studmetal colour
- UnrealGGecko
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Changing Studmetal colour
Is there a way to change the colour of the studmetal decorations, but keeping they're "reflection" qualities? I'd like to make them silver instead of gold that is currently used.
Also I might've sc**wed up the name a bit (not at home atm). I mean those gold coloured decorations that have a few shapes selectable and are shiny (bad description I know).
Also I might've sc**wed up the name a bit (not at home atm). I mean those gold coloured decorations that have a few shapes selectable and are shiny (bad description I know).
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
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Re: Changing Studmetal colour
See this part in the Def Props:
The enviromap is what you want.
Code: Select all
defaultproperties
{
DrawType=DT_Mesh
bMeshEnviroMap=True
}
So long, and thanks for all the fish
Re: Changing Studmetal colour
Possibly under display, in properties, change the texture to a white or light color for a non gold color.
Binary Space Partitioning
Re: Changing Studmetal colour
Hi GEx. Just export this texture (studmap in Botpack.Skins), open in Gimp, change to RGB and colorize to your needs, convert back to indexed 256 colours and import somewhere to mylevel. Last thing is to open this actor properties window and choose new texture under Display>Texture.
This should work.
This should work.
- Dr.Flay
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Re: Changing Studmetal colour
Remaking a texture is over the top if you can just change the properties of the deco.
Most decos display settings ar by default;
DrawType=DT_Mesh
bMeshEnviroMap=False
So try changing bMeshEnviroMap=True as Jack suggests.
I just had a quick play in UEd and changed a boulder to add the colour blue. Seemed to work fine (though I am using UEd2.1)
Most decos display settings ar by default;
DrawType=DT_Mesh
bMeshEnviroMap=False
So try changing bMeshEnviroMap=True as Jack suggests.
I just had a quick play in UEd and changed a boulder to add the colour blue. Seemed to work fine (though I am using UEd2.1)
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Re: Changing Studmetal colour
These stud decorations have environmental flag set to true by default. In ued2.0 there is no option for changing actor render color so changing texture is only one method as I think now. .
Re: Changing Studmetal colour
dittoRadi wrote: These stud decorations have environmental flag set to true by default. In ued2.0 there is no option for changing actor render color so changing texture is only one method as I think now. .
Binary Space Partitioning
- UnrealGGecko
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Re: Changing Studmetal colour
Thanks a lot everyone! I used Radi's method and it worked pretty decently (probably because I suck at graphic editing ).
Cheers!
Cheers!
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
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Re: Changing Studmetal colour
Can't do that at the moment, but I will in about a week or two
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
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Re: Changing Studmetal colour
Note to self, use studmetal in small doses
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
- UnrealGGecko
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Re: Changing Studmetal colour
Tough to capture the effect on a pic, as it looks better/worse on certain angles . Make it too big and it ends up a bit ugly (that example StudMetal was double the size of a regular one btw)
I'll use it for my WIP map regardless
I'll use it for my WIP map regardless
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
- Chamberly
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Re: Changing Studmetal colour
I don't know if this is related, but studmetal related for sure... How does this work? The texture is nice, and it's sitting in spawnpoints in a bt server. I'd like to know if anyone have any detail.