![Tongue :tongue:](./images/smilies/Zunge.gif)
I took this Little screenie from one of the maps:
I know that the Towers sight radius is WAY oversatturated and maybe in the wrong color scheme too, but right now it's serving good for testing purposes as I have to deal with mesh drawscale vs sightradius in unreal units ... haven't quite figured out the equation yet
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
But, as said, it's very fun to do this step by step, especialy the AI of the balloons have been a very educating for me to figure out hehe, they have to move through a forced route via a pathnet grid.
I've used a lot of time on getting the Towers right, man way too many hours of gameplay to test those hehe, but I'm currently done with 6 towers. Each Tower has 3 upgrades (you may notice the marks on their base? You can see that the Krall Tower is upgraded to level 3 while the Ring of Fire Tower has only been upgraded to level 1). You will need Money to buy Towers, weapons and upgrades, these Money comes from popping balloons
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
So ..... I shooting strategy game, but ..... a very non-violent one as in the fact that not even the smallest child can get nightmares from popping a balloon, or am I wrong?