new UED 2.2 !

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Shadow
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Re: new UED 2.2 !

Post by Shadow »

Hm ok!? Never had an issue with transparent textures in OpenGL except for the new texture blending modes, which are now working.
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reddragon
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Re: new UED 2.2 !

Post by reddragon »

That looks great :)
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Re: new UED 2.2 !

Post by UT99.org »

billybill wrote:unfortunately this thread started as a prank, then turned into a discussion. See how it's in off-topic?
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Re: new UED 2.2 !

Post by papercoffee »

I'm tempted to close this thread ...
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Re: new UED 2.2 !

Post by Spectra »

Yes Close It!
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Re: new UED 2.2 !

Post by Red_Fist »

movers can now have a 16 frame-keys

now static meshes can build own light-maps so they might look as normal BSP surfaces.

good ones

and
node limit disabled, basically on benchmark map with 256428 nodes
OMG don't tell Fragnbrag :mrgreen:
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Re: new UED 2.2 !

Post by papercoffee »

Closed!
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