new UED 2.2 !
- Shadow
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Re: new UED 2.2 !
Hm ok!? Never had an issue with transparent textures in OpenGL except for the new texture blending modes, which are now working.
Re: new UED 2.2 !
billybill wrote:unfortunately this thread started as a prank, then turned into a discussion. See how it's in off-topic?
- papercoffee
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Re: new UED 2.2 !
movers can now have a 16 frame-keys
now static meshes can build own light-maps so they might look as normal BSP surfaces.
good ones
and
node limit disabled, basically on benchmark map with 256428 nodes
OMG don't tell Fragnbrag
now static meshes can build own light-maps so they might look as normal BSP surfaces.
good ones
and
node limit disabled, basically on benchmark map with 256428 nodes
OMG don't tell Fragnbrag
Binary Space Partitioning
- papercoffee
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