why don't you try this: go get some 300k mappacks (i have 3 of them for download on my website) and unpack the maps into a folder)Chamberly wrote:... I might wanna take a peek looking at other ... .
open some of these maps in ued and look at them in 3d dynamic or portal view. the wireframe or 2d views will be less useful since many of the maps will have no brushes in them, however you can still see what was done quite easily.
Now those are 300K maps, so 512k just means you can add a bit more stuff in a map this size. The lesson here is that a layout is a layout - the file size comes from how many brushes/lights/actors etc you use to make that layout...
you might also get some good theme ideas too, since all these mappers were forced to use the standard packs as well
I also find that for contests it is usually better just to get one good feature (or game play situation) and build your map around that - just keep it simple and focused and fun and don't think and fuss too much - it's only 512k dammit - Each map is going to get played, at least a few times, so if you're lucky and your idea is good then it will stick around. If the map sucks, well, there should be plenty of other maps to play. That's why you should try and make a few maps if you can... one might suck, but then another might be the winner - don't put all your ideas in one map - you never know