Just to close up my participation in this I am going to stop hosting the Sync folder of the source codes. It went out to about a dozen people and there's been no activity for a couple of days. If you didn't get a copy and you want it just email me (don't use the board PM, I don't get the notification). If you want to make a new Sync and continue sharing it then by all means please do.
The people who wanted the admin/security stuff have gotten it too so I'll be closing that Sync also. Please don't share that forward but I'm reasonably sure you already know that.
If I have time I'll answer email questions concerning code but I won't be doing any further work. Please consult Nelsona with any MH related questions, he's obviously the go-to guy on this. I hope someone gives him a home he can use and that the community supports his incredible efforts.
It's been a tremendous amount of fun raging back and forth with all of you guys over the years. I very honestly have no real anger towards anyone, it was all just the 'game within the game' and it was a *blast* to play. There's a common denominator in the long-time UT people: a streak of social deviance. This isn't a bad thing, in fact it lends itself to creating some massively entertaining exchanges, but try not to take it too literally. We all "hate" on each other like a bunch of brothers. Yeah, you get genuinely angry from time to time but you know in your heart that it only goes so far. We all poke and prod each other's cuts and bruises just to see the person wince but it's done while laughing with and not at.
Fuck you Dane!No, fuck you Kelly!
I hate you D.No, I hate you more.
Hold on, I'm getting banged hard by some Chinese IP's trying to get into my server admin.Unblock me from email, I'm sending you my HOSTS file. When you get it, I'll walk you through updating yours to prevent this.
And so it goes, and I loved every minute
of it. Peace brothers and Happy New Year.
"You damn kids, back in my time we made the items, maps and games ourselves with an unwieldy engine using counter-intuitive crash-prone tools and we liked it so much we built communities around this which nowadays look like cults because they're quasi-parallel societies based on the same old games." -Hellkeeper