Screenshots for fun

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FXANBSS
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Re: Screenshots for fun

Post by FXANBSS » Fri Feb 06, 2015 3:22 am

Just a CTF test map.
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They don't know how to cap. lol
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hi
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lol
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EvilGrins
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Re: Screenshots for fun

Post by EvilGrins » Fri Feb 06, 2015 6:52 pm

If the BigBirds are in due to a monsterspawn mutator, picking up the flag wouldn't work for them... probably.

What map is that?
http://unreal-games.livejournal.com/
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FXANBSS
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Re: Screenshots for fun

Post by FXANBSS » Fri Feb 06, 2015 8:16 pm

EvilGrins wrote:What map is that?
CTF-BT-Noobest-Map-Ever.unr

I used the "Addbots" command to spawn a lot of them. :P
I always use that command.

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Re: Screenshots for fun

Post by EvilGrins » Sat Feb 07, 2015 1:00 am

Do you largely play with Addbots bots, or from the bot lists? Sounds like your AddBots bots can't do team games if they can't pick up the flag.

I use customized bots, skins & manually setup their skill levels:
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Say what you will about them, but it keeps my games interesting:
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http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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FXANBSS
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Re: Screenshots for fun

Post by FXANBSS » Sat Feb 07, 2015 1:27 am

I love the perfection, that's why all the bots are the same. lol

I can't do perfectly. :(

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Re: Screenshots for fun

Post by EvilGrins » Sat Feb 07, 2015 2:40 am

FXANBSS wrote:I can't do perfectly. :(
Perfection is bad...
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...perfection kills you without you having a clue where perfection was at the time.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: Screenshots for fun

Post by papercoffee » Sat Feb 07, 2015 3:04 am

Can you give me a list of your vice packs?
I search for my bot list some good female (menacing) and complete voices.
I have female Xan, Elexis, Ophelia etc. but all the other female bots are the 2 default packs.

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Re: Screenshots for fun

Post by EvilGrins » Sat Feb 07, 2015 5:36 am

papercoffee wrote:Can you give me a list of your vice packs?
Sounds like a good project for Sunday, expect it then... with my usual ramblings and whatnot.

http://unreal-games.livejournal.com/tag/voicepacks

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http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: Screenshots for fun

Post by FXANBSS » Sun Feb 08, 2015 12:49 am

I remember i have a very old copy of my UT that all the bots are cows (with the same skin), but with different names, the best is the first cow: Uiji.
(i remember that have a number but i don't know).

THE BEST COW EVER.

I remember i have that old copy maybe.
All the names are weird because i was a dumb kid those times, and i love them. :P

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Re: Screenshots for fun

Post by EvilGrins » Thu Feb 12, 2015 4:57 pm

As Infiltration's been coming up a lot lately, and FraGnBraG mentioned MH-LostIntime the other day, I went digging for my Inf-mutator, the Infiltration-Lite. As i've got my original UT on my system where I've got most of the mods & mutators I've tried out over the years, I went digging for everything I needed (no longer have the umod for that thing) to transfer to the UT I play on the most.

Took a little trial & error, but I mostly got it working alright:
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http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: Screenshots for fun

Post by EvilGrins » Sat Feb 14, 2015 5:22 am

Okay, that's basically 24 hours... ish.

Here's the thread for it, download's on the 3rd page · viewtopic.php?f=5&t=5969
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This is from 3 initial games from it: me with & 4 bots, me with 11 bots, just 6 bots.

Notes:
1) Map isn't compatible with weapon replacement mutators. I only tried it with Infiltration, but the weapons wouldn't switch from their UT originals. Probably wouldn't work with NW3 either.

2) Most of the monsters you fight in a given area are all of the same kind, but there's a few instances where you're fighting more than 1 kind at a time. Without something to prevent them fighting, they freely ignore all players and kill each other. Kinda handy, if you don't mind the point loss.

3) There's a part where you see a message that the Nali has gotten in and killed all the monsters. Not so much, which I checked on while in spectator mode. The Nali never move from where they were, the monsters specified in a control room just all die for no apparent reason. Power of prayer maybe?

4) There's a handy booby-trap in the Acid area, but it's untimely. Everything trapped in the room gets killed, but you don't see the message for them getting killed until about 4 seconds after it happened.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: Screenshots for fun

Post by EvilGrins » Sat Feb 28, 2015 2:37 am

a little 512k goodness:
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okay... maybe more than a little
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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FXANBSS
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Re: Screenshots for fun

Post by FXANBSS » Sat Feb 28, 2015 11:51 pm

I never know on all my life of playing this game that the amplifier affects the Dispersion pistol. :shock:
All my life i knew that the amplifier is used only with the ASMD.

I know this thanks to a youtube commentary. :P

I don't know where i can post this because i am surprised. lol

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Re: Screenshots for fun

Post by EvilGrins » Sun Mar 01, 2015 12:33 am

Distortion on this guy notwithstanding...
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...the amplifier effects all weapons, not just the ASMD.

Admittedly, I don't think it does much of anything for the ionizer:
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http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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FXANBSS
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Re: Screenshots for fun

Post by FXANBSS » Sun Mar 01, 2015 5:27 am

I mean the "Unreal" amplifier, no the UT one. :P
EvilGrins wrote:Distortion on this guy notwithstanding...
That happens sometimes. :lol: