EvilGrins wrote:The Reavers don't even appear under MonsterHunt, they don't appear in Assault, same with Domination.
And README said:
Code: Select all
HOW IT WORKS: The redeemer is removed from the game,
and the Golden Reaver is spawned in it's place.
The GR respawns at playerstarts after it has been killed.
The GR moves at DOUBLE the speed of a normal bot or playerpawn.
And Console said:
Code: Select all
UberSupremeBot0 (Function Botpack.Bot.TacticalMove.Timer:0074) Accessed None
UberSupremeBot0 health 353 had no weapon
UberSupremeBot0 (Function Botpack.Bot.TacticalMove.PickRegDestination:00F0) Accessed None
ScriptLog: MH-AfterDark[final]_R.UberSupremeBot0 health 123 had no weapon
UberSupremeBot0 (Function Botpack.Bot.TacticalMove.GiveUpTactical:005F) Accessed None
UberSupremeBot0 (State Botpack.Bot.RangedAttack:0125) Accessed None
causing other crap based on his "team"
Code: Select all
UT_ShieldBelt1 (Function Botpack.UT_ShieldBelt.SetEffectTexture:0072) Accessed array out of bounds (255/4)
It is probably on team A B C not 0 1 2.
Later he died killed by a Boss which was guarding Redeemer and... "
Player has been lost" pop up on screen. This Uber puberty dude doesn't use a name and has a lot of nothing added to complete weaponry...
So UTDMT is perfect compared with this "Bot".
Aside note for testing
Look for map MH-DefendingLand... which has redeemer at Start and see how UBerSupreme will hunt you down.
Self note
Because I have a tiny brain I don't understand why was necessary to ruin redeemer because it could spawn higher loading it instantly. In a decent and logic MH map, redeemer ought to be in a heavy place which will not help this guy in hunting. Also it could spawn in a closer weapon spot to a PlayerStart (any) and a code fragment could add it into a normal "Team" or using a timer, (an INI?) and a proper PlayerReplicationInfo deal to gain everything correctly...
And The Hint
Without to load a nasty mutator you might screw your user.ini (after making a backup) as follows:
Code: Select all
BotFaces[0]=CommandoSkins.Blake
BotFaces[1]=SCommandoSkins.Luthor
BotFaces[2]=SoldierSkins.Malcom
...
BotNames[0]=UberFrank
BotNames[1]=UberClown
BotNames[2]=UberOther
...
BotTeams[0]=1
BotTeams[1]=3
BotTeams[2]=2
...
BotClasses[0]=TrueDMChallenge.UberSupremeBot
BotClasses[1]=TrueDMChallenge.UberSupremeBot
BotClasses[2]=TrueDMChallenge.UberSupremeBot
And probably they will join into games normally not VIA "technologies" if
bRandomOrder=False.