FraGnBraG wrote:if you were going to invest a bit more time i'd say work on your lighting ... you don't seem to have a good handle on "light-cast" and sourcing maybe it's a bit hard to tell from screenshots but it appears the "spooky town" shots could benefit a bit from "local" lighting around the upper windows ... also the warehouse scene seem a bit too "white" lit.. You shoiuld use grey-light with lower radius "hot" sources, and perhaps some coronas. For examples of light "cast", your blue-ish control panel screens in the warehouse room are also light sources, and should cast local light on surrounding surfaces to look correct... Also, the lamp in the hallway pretty wrong looking, but these things are easy to fix, i'd suggest you beta the maps , then you can get better feedback ... other than the lighting, the rest looks pretty good (i like the fork lift, heh)
Cheers
sorry for big delay, now i finally have holidays again and its time to finish this WIP.
Thanks Frag for helping! Relighting is done, and all ugly things now are looking not so ugly)) And spooky town maybe not so spooky anymore, but still looks good, i think...
I tried to save the dark aura of map after relighting.
Each map is about 99% done, they are quite good and playable for now. And i have only few things to do:
* fixing some very little bugs
* final testing
* Readme file creating
That`s it, pack will contain 4 domination maps:
DOM-Nightshift
DOM-Private
DOM-Private2
DOM-Tamsa