Screenshots

Tutorials and discussions about Mapping - Introduce your own ones!
User avatar
FraGnBraG
Inhuman
Posts: 930
Joined: Sun Jun 13, 2010 5:13 pm
Personal rank: Good news everyone!
Location: Canada
Contact:

Re: Screenshots

Post by FraGnBraG »

Higor wrote:YES!!!!!
great! you will get a great big credit Higor :tu:

btw, the boss was fine, i just missed the spawnpoint on a rename of the source factory - stupid me ...
-=FraGnBraG Level Design=- ***UPDATED! even works on your phone!***
User avatar
ANUBITEK
Adept
Posts: 261
Joined: Sun Dec 28, 2014 1:10 am
Location: Anubitek

Re: Screenshots

Post by ANUBITEK »

http://imgur.com/MPJxQCT,A5u1iym,HIVfDG ... 4j,HbkhSah

For the sake of not taking up an entire page, here is my first ever UT map. I made this a few months back, it's a Deathmatch only map. Tight quarters, 2-4 players. There are two flak cannons, one shock rifle, flak ammo, 2 medkits, some health vials, and a UDamage in Trans/Impact distance. In the middle is a constantly moving canal of acid, drowning and melting any combatant who jumps in. The arena itself is symmetric, with a single hallway leading to either red or blue base. However both bases have a teleporter at the back of either room their respective hallway leads down, to prevent camping but giving combatants a chance to be alerted when someone is behind them (or in front). Above the arena is a lovely scene of the massive district towers, nearly scraping the very clouds above the city itself. There is also a hallway civilians may use to pass above the arena to witness the combat below during Tournament play.

Description:
DM_AcidPit, 2-4 players
"Despite being in a rougher part of the city, district housing closest to the arena starts at prices no average civilian could hope to pay. Only those who are able to afford life insurance and body guards may purchase licenses from the Liandri Rules Board, to be as close to the combat as possible."
<<| http://uncodex.ut-files.com/ |>>

Code reference for UGold, UT99, Unreal2, UT2k3, UT3
Additional Beyond Unreal Wiki Links
wiki.beyondunreal.com/Legacy:Console_Bar
wiki.beyondunreal.com/Exec_commands#Load
wiki.beyondunreal.com/Legacy:Exec_Directive#Loading_Other_Packages
wiki.beyondunreal.com/Legacy:Config_Vars_And_.Ini_Files
wiki.beyondunreal.com/Legacy:INT_File
User avatar
Radi
Adept
Posts: 362
Joined: Tue Apr 16, 2013 12:41 pm
Location: DeGie - PL

Re: Screenshots

Post by Radi »

Hi LannFyre, nice RGB map :D where is the link ?
User avatar
ANUBITEK
Adept
Posts: 261
Joined: Sun Dec 28, 2014 1:10 am
Location: Anubitek

Re: Screenshots

Post by ANUBITEK »

DM-AcidPit
https://www.dropbox.com/s/rr9v3yssbypw0 ... t.unr?dl=0

I do want to eventually begin work on a second map with a hell theme, but I need to learn how to do better brush building.
<<| http://uncodex.ut-files.com/ |>>

Code reference for UGold, UT99, Unreal2, UT2k3, UT3
Additional Beyond Unreal Wiki Links
wiki.beyondunreal.com/Legacy:Console_Bar
wiki.beyondunreal.com/Exec_commands#Load
wiki.beyondunreal.com/Legacy:Exec_Directive#Loading_Other_Packages
wiki.beyondunreal.com/Legacy:Config_Vars_And_.Ini_Files
wiki.beyondunreal.com/Legacy:INT_File
User avatar
Radi
Adept
Posts: 362
Joined: Tue Apr 16, 2013 12:41 pm
Location: DeGie - PL

Re: Screenshots

Post by Radi »

You'll learn it fast :) combine 2D editor, use vertex manipulations and this is rather easy :) good luck, remember that I always can help/ answer some questions if you need. ok :p stop derailing the thread ;p
User avatar
papercoffee
Godlike
Posts: 10443
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: Screenshots

Post by papercoffee »

@ All
POST MORE SCREEN SHOTS!! :mrgreen:
User avatar
Radi
Adept
Posts: 362
Joined: Tue Apr 16, 2013 12:41 pm
Location: DeGie - PL

Re: Screenshots

Post by Radi »

OK! :D

As my first map is DM-FakArena (beta release in another thread), I started working on second one i meanwhile and some screens from it, enjoy or not :)

Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image
User avatar
Renegade
Adept
Posts: 256
Joined: Thu May 13, 2010 3:01 am
Personal rank: Vigilante
Location: Atlanta, Georgia

Re: Screenshots

Post by Renegade »

@Radi, if you don't want to leave the editor to take screenshots, at least hide the actors (right-click the top of the viewport, then Actors-->HideActors). Those screens would look a lot better without all of those apples and torches floating around. Just a suggestion :)
User avatar
ANUBITEK
Adept
Posts: 261
Joined: Sun Dec 28, 2014 1:10 am
Location: Anubitek

Re: Screenshots

Post by ANUBITEK »

I want to release screenshots of my next map as soon as it's done, but first does anyone know of any Doom .umx files I could use? I'm specifically looking for E1M8 or "Sign of Evil" from Doom. The map is almost done, it's a 2-3 player arena but pathing/weapons have to be set.

Sign of Evil:
https://www.youtube.com/watch?v=FtlsH6RCH3k
<<| http://uncodex.ut-files.com/ |>>

Code reference for UGold, UT99, Unreal2, UT2k3, UT3
Additional Beyond Unreal Wiki Links
wiki.beyondunreal.com/Legacy:Console_Bar
wiki.beyondunreal.com/Exec_commands#Load
wiki.beyondunreal.com/Legacy:Exec_Directive#Loading_Other_Packages
wiki.beyondunreal.com/Legacy:Config_Vars_And_.Ini_Files
wiki.beyondunreal.com/Legacy:INT_File
User avatar
[did]Madis
Adept
Posts: 297
Joined: Tue Jun 03, 2008 2:48 pm
Personal rank: カニはとても美味しい

Re: Screenshots

Post by [did]Madis »

This thread still alive?

NR-Terminus
Shot0037.png
Basic brushwork, 8 hours, ~900 polys, ~1800 nodes, no optimization. Haven't touched UnrealED in a couple of years, and NR development has stopped (although it's basically functional), but mapping this is quite fun. I think I'll see how far I can go with this city theme before the BSP comes crashing down.
Support Nuclear Races by visiting our ModDB profile
Image
Image
JackGriffin
Godlike
Posts: 3774
Joined: Fri Jan 14, 2011 1:53 pm
Personal rank: -Retired-

Re: Screenshots

Post by JackGriffin »

What's NR, is that Nerf arena maps?
So long, and thanks for all the fish
User avatar
[did]Madis
Adept
Posts: 297
Joined: Tue Jun 03, 2008 2:48 pm
Personal rank: カニはとても美味しい

Re: Screenshots

Post by [did]Madis »

JackGriffin wrote:What's NR, is that Nerf arena maps?
Nuclear Races

http://www.moddb.com/mods/nuclear-races
sr9LRvjXp5Q
Support Nuclear Races by visiting our ModDB profile
Image
Image
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: Screenshots

Post by EvilGrins »

Nuclear races looks very fun, though I doubt I'd be able to handle that.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
User avatar
Dr.Flay
Godlike
Posts: 3347
Joined: Thu Aug 04, 2011 9:26 pm
Personal rank: Chaos Evangelist
Location: Kernow, UK
Contact:

Re: Screenshots

Post by Dr.Flay »

I don't think GF-Rex finished Nuclear Races :cry:
JackGriffin
Godlike
Posts: 3774
Joined: Fri Jan 14, 2011 1:53 pm
Personal rank: -Retired-

Re: Screenshots

Post by JackGriffin »

[did]Madis wrote: Nuclear Races

http://www.moddb.com/mods/nuclear-races
sr9LRvjXp5Q
Ah yeah I remember this. It was a blast to play....right up until everyone figured out how to cheat. I wonder if that's why Rex never finished it? Theoretically ACE should stop that way it was exploited so the games would be OK again. Is Rex still around?
So long, and thanks for all the fish
Post Reply