Higor wrote:- Can send .lzma and .uz files if they're in the same folder as the package.
I'm confused here. Do I need or No longer need redirect location?
EDIT:
I figured how things works, I have to still test something and I'll be back immediately.
EDIT2:
Back with conclusions. I'll describe my understanding based on results Point to Point...
Point 1) Many thanks, Higor for these dedicated works: XC_Engine, XC_Core. Why ? Will be posted bellow...
Point 2) Admin using XC_Engine doesn't need to pay an additional redirect blabbering with more or less dumb hosts and their admins. Server need to not clamp bandwidth for player-slot and neither to use an amount of monthly data limit, game-servers should be unlimited - Yes, drop redirect in Trash-Box.
Point 3) If admin install both XC_Core + XC_Engine and have lzma + uz files in location as original uncompressed files (directly in server) then server will be ready to send compressed content lzma ( or fallback to uz ? - this is not tested yet ).
Point 4) If PLAYER has dropped XC_Engine + XC_Core into client game and join to a server with these XC files added then will get files lzma in a cute speed sent by server. Good...
Point 5) If server has XC Files but has claimed "RedirectToURL=http://.........." then all content is downloaded as UZ normally from redirect location - so they can be combined, if redirect bandwidth seems to mock player, admin can remove redirect temporary and game-server will act like a redirect...
Point 6) My bad goes here. I did not test if files are partially compressed: 1 file lzma, 2 uz, 5 files uncompressed. Actually I don't care about this test as long as I have ALL files compressed and I cannot fail this chapter (I'm a noob PC operator from 1995 familiarized a bit with MS-DOS). Anyone doing such tests feel free to describe how things work for such case.
My conclusion: I can remove redirect service.