I am compiling .HTML saves and images that contain information on information on coding in UnrealScript for people who want to learn UnrealScript, plus some mapping info. The guide is put together with as much documentation as I can find. Some files are numbered for order, which was done to create a small beginners guide on what should be learned first. Some files have links leading to web pages not saved in the guide, which may be saved in the future. If anyone has any suggestions to add to the archive, feel free to post them.
If I find any more master posts with relevant information, I will be sure to post them here and bump the topic. Occasionally I will bump this topic and change the header to reflect the date it has been updated.
Last edited by ANUBITEK on Thu Dec 07, 2017 1:32 am, edited 25 times in total.
I reckon we should have someone knowledgeable to teach this stuff as it really is interesting.
even a group of Dev's teaching on multiple levels of Uscript.
probably a good start is to take a mod which does useful hings.
then break it down into functions / classes etc and explain what each part does;
thank you for having published this docs package, I've found some things I did not have before.
just one note: "UNREALSCRIPT BIBLE.doc" and "UScript Tutorial.doc" look like to be the same document.
EDIT:
Second bump, this time because of the two URLs posted that contain master posts, or collections of other posts all compiled into one list. I'll be updating/bumping this topic across all three boards.
EDIT:
I am reposting this in a way that bumps this topic, because the guide has since been updated enough to a point where there is enough new material to warrant a bump.
Last edited by ANUBITEK on Mon Jul 20, 2015 7:37 am, edited 1 time in total.
At a moment I prefer to not look deeply. By example I could see limits in setting up variables... And you don't wanna know what I found in several Maps . These people think they helped UT - was just a fake help.
sektor2111 wrote:At a moment I prefer to not look deeply. By example I could see limits in setting up variables... And you don't wanna know what I found in several Maps . These people think they helped UT - was just a fake help.
Ya lost me a bit. What do you mean by "limits in setting up variables", do you mean the chapter? I'll admit, my information has been a bit limited but anything I write/format will not be set in stone.
Last edited by ANUBITEK on Mon Jul 20, 2015 7:38 am, edited 1 time in total.
Look for something if I recall well (variables format or such) timers related.
I could see in certain maps something like: StayOpenTime - 223478329592345739046043957349 - seconds for Movers which is a completely bullshit out of any range described clearly in docs - I'm not surprised to see those Levels with stuck things running nasty, LOL or without to work at a moment. They made sure to see them enough time opened. Who the heck runs a Level 6 months anyway and what for keeping it like that if None plays? These vegetables did not understand many things in their life...
Updated the guide with a bunch of new files, mostly vector math stuff, console stuff, and some general mapping tutorials (not UnrealScript, but those have to do with the editor, which is driven by code that can be edited).