Q3 v1.2 for UT + Beta Release
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Re: Quake 3 Weapons v1.2 for UT! (WIP)
hello. has this mod been finished? beside wanting to try them myself, a friend is working on a modified gauntlet mod and would like to try your weapons with it.
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Re: Q3 v1.2 for UT + Beta Release
This is NOT Final Version of the mod instead it is beta.
HUDs may not work properly higher than 1024x768. Forgive me I am not good at making HUDs and this is my 1st attempt of making any custom HUDs.
So try to play at 1024x768 resolutions and someone give screenshot higher than 1024x768 because my monitor only supports max 1024x768.
Also play at FOV 100 for now.
Documentations are still left, I will do it in Final Version.
Also post log errors if found.
http://www.mediafire.com/download/c9wsj ... Q3v1.2.zip
HUDs may not work properly higher than 1024x768. Forgive me I am not good at making HUDs and this is my 1st attempt of making any custom HUDs.
So try to play at 1024x768 resolutions and someone give screenshot higher than 1024x768 because my monitor only supports max 1024x768.
Also play at FOV 100 for now.
Documentations are still left, I will do it in Final Version.
Also post log errors if found.
http://www.mediafire.com/download/c9wsj ... Q3v1.2.zip
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Re: Q3 v1.2 for UT + Beta Release
Just had time for a brief play before work (curse you, I had all day yesterday!). This is really, really fun!
Messy: I'm playing at 1600X900 and it looks fine. Good job Rocky!
Messy: I'm playing at 1600X900 and it looks fine. Good job Rocky!
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So long, and thanks for all the fish
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Re: Q3 v1.2 for UT + Beta Release
Looking good indeed. I'm wondering what's wrong here... weapon is replaced, ammo not.
The rest seems clean like crystal until now...You do not have the required permissions to view the files attached to this post.
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Re: Q3 v1.2 for UT + Beta Release
There's a few odds and ends that need tightened but overall it's impressive and very playable. It makes me want to play Quake4, the only game that ever challenged UT in my eyes as the best arena shooter.
So long, and thanks for all the fish
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Re: Q3 v1.2 for UT + Beta Release
lovin it so far!
i'd switch the weapon replacements around a bit though. like bio/grenade launcher, pulse/plasma gun, mini/lighting gun (if the chain gun wasn't in there), perhaps shock/shotgun? just to match up a bit better with the way ut maps are set up. I'd also give all the weapons a zoom for alt fire since q3 had a zoom. the haste power up is a bit overkill, otherwise I'm really digging the power ups. hud is totally killer. any chance for implementing the ctf power ups from team arena? it would be awesome to have available for mapping. i remember asking a long time ago if anyone would be willing to try to mod the default relics into place-able things mimicking the q3ta behavior, but it never happened.
also, the gore mod is fantastic!
i'd switch the weapon replacements around a bit though. like bio/grenade launcher, pulse/plasma gun, mini/lighting gun (if the chain gun wasn't in there), perhaps shock/shotgun? just to match up a bit better with the way ut maps are set up. I'd also give all the weapons a zoom for alt fire since q3 had a zoom. the haste power up is a bit overkill, otherwise I'm really digging the power ups. hud is totally killer. any chance for implementing the ctf power ups from team arena? it would be awesome to have available for mapping. i remember asking a long time ago if anyone would be willing to try to mod the default relics into place-able things mimicking the q3ta behavior, but it never happened.
also, the gore mod is fantastic!
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Re: Q3 v1.2 for UT + Beta Release
Didn't we talk about this way back? I'd do this for you if you still wanted it. I made a placeable relic class that worked like a standard pickup like invis.darkbarrage99 wrote:i remember asking a long time ago if anyone would be willing to try to mod the default relics into place-able things mimicking the q3ta behavior, but it never happened.
So long, and thanks for all the fish
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Re: Q3 v1.2 for UT + Beta Release
HA IT WAS YOU! if you're still down that would be totally cool. (sorry to not stop in more often or keep better contact, haven't had much time to do so or play. glad to see you're still alive and kicking!)JackGriffin wrote:Didn't we talk about this way back? I'd do this for you if you still wanted it. I made a placeable relic class that worked like a standard pickup like invis.darkbarrage99 wrote:i remember asking a long time ago if anyone would be willing to try to mod the default relics into place-able things mimicking the q3ta behavior, but it never happened.
1280x720Rocky wrote:What resolutions??darkbarrage99 wrote:hud is totally killer.
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Re: Q3 v1.2 for UT + Beta Release
Took a look at this just today and gotta say... Love it!
Did notice bots had an issue with the Lightning Gun:
They didn't quite get it had a limited range... but that likely can't be helped.
Did notice bots had an issue with the Lightning Gun:
They didn't quite get it had a limited range... but that likely can't be helped.
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Q3 v1.2 for UT + Beta Release
-OFF TOPIC-
EvilGrins, which Monster Hunt version is that? Does the radar detect Players too or only monsters?
EvilGrins, which Monster Hunt version is that? Does the radar detect Players too or only monsters?
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Re: Q3 v1.2 for UT + Beta Release
The radar isn't part of Monsterhunt. It's a mutator... and it detects anything that moves that isn't weapon fire.
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Q3 v1.2 for UT + Beta Release
A Mover radar (SCNR)EvilGrins wrote:it detects anything that moves that isn't weapon fire.
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