[discussion] Upcoming New Mapping Contest
- UnrealGGecko
- Godlike
- Posts: 2923
- Joined: Wed Feb 01, 2012 11:26 am
- Personal rank: GEx the Gecko
- Location: Kaunas, Lithuania
- Contact:
Re: THE 512kb MAPPING CONTEST
I have a few (stupid?) ideas...
- mesh limit,
- using w00tpads in non-CTF maps,
- a re-do of one of our previous contests (Original map remakes, Season theme, speed mapping or filesize limit.)
- mesh limit,
- using w00tpads in non-CTF maps,
- a re-do of one of our previous contests (Original map remakes, Season theme, speed mapping or filesize limit.)
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
- papercoffee
- Godlike
- Posts: 10464
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
- Contact:
- Hellkeeper
- Inhuman
- Posts: 905
- Joined: Tue Feb 25, 2014 12:32 pm
- Personal rank: Soulless Automaton
- Location: France
- Contact:
Re: THE 512kb MAPPING CONTEST
I'm interested in there being a new one.
You must construct additional pylons.
Re: THE 512kb MAPPING CONTEST
I am interested as well however I'm not sure if I will have the time to finish something.
- UnrealGGecko
- Godlike
- Posts: 2923
- Joined: Wed Feb 01, 2012 11:26 am
- Personal rank: GEx the Gecko
- Location: Kaunas, Lithuania
- Contact:
Re: THE 512kb MAPPING CONTEST
Same here, I'll soon start my 1st university year and vacation will start right before xmas utill start of February.memsys wrote:I am interested as well however I'm not sure if I will have the time to finish something.
During that time (or if not, then I'll just do my own project finally).
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
- papercoffee
- Godlike
- Posts: 10464
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
- Contact:
- Hellkeeper
- Inhuman
- Posts: 905
- Joined: Tue Feb 25, 2014 12:32 pm
- Personal rank: Soulless Automaton
- Location: France
- Contact:
Re: THE 512kb MAPPING CONTEST
I'm afraid people wouldn't all be equal depending on how busy they are; you'll never get a period where everybody has 48h at the same time to devote to mappig? :spapercoffee wrote:Soooooo... short in time, huh?
What about a 48 hours contest then?
You must construct additional pylons.
Re: THE 512kb MAPPING CONTEST
In the last 48h contest there where only a few that entered. I don't think enough people can make a finished map in that time assuming they even have enough free time in those 48hours to join and that is without mentioning the fact that not everyone likes working under that much time pressure.papercoffee wrote:Soooooo... short in time, huh?
What about a 48 hours contest then?
To be honest I think another 48 hour contest is a bad idea.
- papercoffee
- Godlike
- Posts: 10464
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
- Contact:
Re: THE 512kb MAPPING CONTEST
Then how about a small* map contest where Z-axis gameplay is a must.
Even not so experienced mappers can manage to make a decent map.
No limitation of size or time but room... imagine a map inside of a 1024^ room limit (or even 512^)
* cramped
Even not so experienced mappers can manage to make a decent map.
No limitation of size or time but room... imagine a map inside of a 1024^ room limit (or even 512^)
* cramped
Re: THE 512kb MAPPING CONTEST
Now THIS might be interesting! However I would suggest a size of 2048³ so maps can still be more then a cube filled with a few platforms.
I have looked at some of the smaller maps I have and ALL of them exceed 2048³ in one of more axis so I think it will be a good balance between challenge and space to make a good map.
I have looked at some of the smaller maps I have and ALL of them exceed 2048³ in one of more axis so I think it will be a good balance between challenge and space to make a good map.
- EvilGrins
- Godlike
- Posts: 9878
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Re: THE 512kb MAPPING CONTEST
I'm with memesys, BIGGER maps are better... speaking of which, as far as ideas.
Stretch back, with help from others, I proposed a collaborative map edit to an existing map.
This · viewtopic.php?f=5&t=5427
Along the same lines, howabout a mapping contest for a large outdoor maps? Forest maps are fun!
Stretch back, with help from others, I proposed a collaborative map edit to an existing map.
This · viewtopic.php?f=5&t=5427
Along the same lines, howabout a mapping contest for a large outdoor maps? Forest maps are fun!
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- sektor2111
- Godlike
- Posts: 6423
- Joined: Sun May 09, 2010 6:15 pm
- Location: On the roof.
Re: THE 512kb MAPPING CONTEST
If you want I can drop more files in that G-drive folder which I was showing you. I've done some fixes at a few cubes pretty rammed initially. Target was not only adding a simple wacky MH Bot Support, purpose was improving a bit A.I. behavior as well using custom Navigation Nodes against run and gun pushing at next door.EvilGrins wrote:Stretch back, with help from others, I proposed a collaborative map edit to an existing map.
Edit: According to resources used in Maps, some packages ruin everything. Probably a contest in fixing garbled files will help a lot, too...
- Dr.Flay
- Godlike
- Posts: 3348
- Joined: Thu Aug 04, 2011 9:26 pm
- Personal rank: Chaos Evangelist
- Location: Kernow, UK
- Contact:
Re: [discussion] Upcoming New Mapping Contest
This thread has been split from the last competition thread so it can continue.
I had a bit of a mishap, and so most of the posts still have the previous title.
It is messy, and I can fix it if people want, but from now you will get the new title for the thread
I had a bit of a mishap, and so most of the posts still have the previous title.
It is messy, and I can fix it if people want, but from now you will get the new title for the thread
UT99.org House Rules
ChaosUT https://chaoticdreams.org
Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG
ChaosUT https://chaoticdreams.org
Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG
Re: [discussion] Upcoming New Mapping Contest
A large collaborative project like this one is near impossible to manage. The only reasonable way to manage it would be to assign a parts to people but what happens when someone is unable to work on it for whatever reason?EvilGrins wrote:Stretch back, with help from others, I proposed a collaborative map edit to an existing map.
I like the idea to make a map where everyone makes a chunk of the map but it's simply too hard to do if there are more then a handful of people working on it.
It's a nice idea but making an outdoor map is not exactly an easy thing to do well (or decently). I fear that either only the more experienced mappers will give a poke at it OR we end up with a few decent maps and a ton of crap.EvilGrins wrote:Along the same lines, howabout a mapping contest for a large outdoor maps? Forest maps are fun!
I don't want to be that guy and it's not that I think the ideas are bad or anything it's just that I think it might be a little too ambitious for the scope of this contest.
Of all the ideas I have heard (read) so far I still like Papers volume limited idea the most.