Upsidedown Tentacle Challenge
- editor Dave
- Inhuman
- Posts: 904
- Joined: Mon Mar 10, 2008 6:40 pm
- Personal rank: Passionate SP Mapper
- Location: Germany/Bavaria
- Contact:
Re: Upsidedown Tentacle Challenge
You, sir, deserve a medal. Mankind has dreamt of this since 1998, and you made it 17 years later. You did a perfect upside down Tentacle and I'm glad you implemented my feedback. Thank you, I intend to use it in my SP project!
10-Year Anniversary on Jun 08, 2019.
- EvilGrins
- Godlike
- Posts: 9668
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Re: Upsidedown Tentacle Challenge
papercoffee wrote:Damn ...where is my Ban-Hammer !!? ...Oh ...I mothballed it... never mind.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
-
- Inhuman
- Posts: 958
- Joined: Wed Mar 31, 2010 9:02 pm
- Personal rank: I am quite rank.
- Location: MrLoathsome fell out of the world!
Re: Upsidedown Tentacle Challenge
Sorry I made you wait so long. I am slow. And like to sleep a lot.editor Dave wrote:You, sir, deserve a medal. Mankind has dreamt of this since 1998, and you made it 17 years later. You did a perfect upside down Tentacle and I'm glad you implemented my feedback. Thank you, I intend to use it in my SP project!
Thanks for the kind words and the feedback.
Have you tried placing these in maps yet? At angles or on walls?
And if so, do they stick where you place them and work properly?
I am sort of slow in the head, and don't know nothing about no maps , so these
have only been tested via summoning them, or using various mutators to add them.
All of which just sorta drop the pawns into the map.
Are the 3 current randomly occurring death animations ok? Should I get rid of that extra blood spurt effect?
Does it sound like I am fishing for more feedback ? Am I using the Smilies correctly?
Remember, this is still a beta. Probably the final beta. Release version will be a bit smaller. Still have a few optimizations
I might try. (Beta source code still includes a bunch of commented out log lines, and code fragments from the last round of testing...)
Also want to look at either tweaking the damage done by the sting so that it works properly based upon the targets distance from the
tentacle, or just have it inflict exactly the level of damage that you set for default value WhipDamage.
(This and MeleeRange are both variables that really should be scaled when adjusting drawscale...)
Final version will probably also include another Tentacle pawn, that will be an exact duplicate of the default UnrealShare.Tentacle
except with the Melee Attack fixed. (And maybe a few other code tweaks you wont notice anyway...)
Or at least as close to an exact duplicate as I can make it while still fixing the close range attack.
Going to mess with that a bit, while I wait a bit to see if anybody finds issues with this beta3.
@sektor
I know what I did to state MeleeAttack. I tracked thru all the other ScriptedPawn states that invoke MeleeAttack.
This method does what was needed, and causes no horror that I have detected. Let me know if you find otherwise.
@The Mods.
Spellcheck is having an issue with the word "Smilies".
Look into it.
Last edited by MrLoathsome on Thu Nov 26, 2015 2:57 am, edited 1 time in total.
blarg
- UnrealGGecko
- Godlike
- Posts: 2900
- Joined: Wed Feb 01, 2012 11:26 am
- Personal rank: GEx the Gecko
- Location: Kaunas, Lithuania
- Contact:
Re: Upsidedown Tentacle Challenge
It's a miracle that you must witness yourself... and not share with anyone.UTX wrote:Why won't anyone post a screenshot already?
I didn't try it yet, maybe during the weekend I'll have time to do that.
Congrats MrLoathsome, for conquering this challenge!
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
- editor Dave
- Inhuman
- Posts: 904
- Joined: Mon Mar 10, 2008 6:40 pm
- Personal rank: Passionate SP Mapper
- Location: Germany/Bavaria
- Contact:
Re: Upsidedown Tentacle Challenge
Indeed, I found the blood fountain funny/ a little bit silly. Maybe reduce the duration a little and it's fine. If you place them in the ED, the normal tentacles always align to the nearest ceiling, even if they are placed upside down or to a wall. The same applies to your Tent with the exception that it aligns to the floor. But I'm happy with this... or are you now in the mood to create sideway Tentacles?
Here are two shots. Hint: The surrounding is part of my campaign. And the brightness has been risen.
Here are two shots. Hint: The surrounding is part of my campaign. And the brightness has been risen.
10-Year Anniversary on Jun 08, 2019.
Re: Upsidedown Tentacle Challenge
How do you make the tentacle? Just a modified mesh? That is pretty easy.
-
- Inhuman
- Posts: 958
- Joined: Wed Mar 31, 2010 9:02 pm
- Personal rank: I am quite rank.
- Location: MrLoathsome fell out of the world!
Re: Upsidedown Tentacle Challenge
The mesh is default. I only modified code.FXANBSS wrote:How do you make the tentacle? Just a modified mesh? That is pretty easy.
blarg
- papercoffee
- Godlike
- Posts: 10443
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
- Contact:
Re: Upsidedown Tentacle Challenge
Regarding this post from you viewtopic.php?p=77927#p77927
You need skins for the tentacles?
What exactly do you need?
You need skins for the tentacles?
What exactly do you need?
- EvilGrins
- Godlike
- Posts: 9668
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Re: Upsidedown Tentacle Challenge
This one was submitted to UnrealSP.org by AlCapowned:
It would need to be converted to .pcx to use.
I used it in a map edit once.
It would need to be converted to .pcx to use.
I used it in a map edit once.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- papercoffee
- Godlike
- Posts: 10443
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
- Contact:
Re: Upsidedown Tentacle Challenge
MrLoathsome mentioned in this other post (see link) that he want to create lava and slime resistant tentacles which live in this environment... with fitting skins.EvilGrins wrote:This one was submitted to UnrealSP.org by AlCapowned:It would need to be converted to .pcx to use.Spoiler
I used it in a map edit once.
That's why I asked ...I've never skinned a pawn before ...this could be fun.
Re: Upsidedown Tentacle Challenge
Monster ideas:
- Lava Tentacle: A orange looking tentacle, throws tentacle projectiles like every tentacle, but they have a black looking projectile that burns you.
- Enhanced Lava Tentacle: Same, but it has a orange aura and the projectiles does have a fire trail and a orange texture, it hurts!
- Slime Tentacle: Green looking tentacle, throws greenish projectiles that does slime damage.
- Enhanced Slime Tentacle: Same, now it has a green aura and projectiles does have slime trail like slith projectiles.
- Elemental Tentacle: This tentacle is immune to Slime and Lava, I don't know what kind of textures is going to use this thing.
- Space Tentacle: A black tentacle that maybe you can find in some crashed ship that comes from space. Yeah. (ISV-Kran)
About textures, how do you modify pcx textures? Paint.net doesn't seem to work. duh.
I had before photoshop, but idk where to get it now, i am lazy to try to find it.
- Lava Tentacle: A orange looking tentacle, throws tentacle projectiles like every tentacle, but they have a black looking projectile that burns you.
- Enhanced Lava Tentacle: Same, but it has a orange aura and the projectiles does have a fire trail and a orange texture, it hurts!
- Slime Tentacle: Green looking tentacle, throws greenish projectiles that does slime damage.
- Enhanced Slime Tentacle: Same, now it has a green aura and projectiles does have slime trail like slith projectiles.
- Elemental Tentacle: This tentacle is immune to Slime and Lava, I don't know what kind of textures is going to use this thing.
- Space Tentacle: A black tentacle that maybe you can find in some crashed ship that comes from space. Yeah. (ISV-Kran)
About textures, how do you modify pcx textures? Paint.net doesn't seem to work. duh.
I had before photoshop, but idk where to get it now, i am lazy to try to find it.
-
- Inhuman
- Posts: 958
- Joined: Wed Mar 31, 2010 9:02 pm
- Personal rank: I am quite rank.
- Location: MrLoathsome fell out of the world!
Re: Upsidedown Tentacle Challenge
Good ideas all.
Going to test that AlCapowned skin that Evil Grins posted tonight.
Don't think the Tentacles have MultiSkin capability built in, but
that is no issue as I can do all that manually with just a new
default INI variable. (SkinColor)
Did it that way for those NewBirds I did a while back.
I use a very stale copy of PaintShopPro5 for tweaking textures/graphics files.
Should probably be able to come up with a few based upon the default, but I
doubt they will look as good as that one Al did.
The next demo version might be able to spawn at 90* and stay there, but not
sure yet. Have to make a few tweaks and then get somebody who know
how to place them in maps to do a few tests.
Going to test that AlCapowned skin that Evil Grins posted tonight.
Don't think the Tentacles have MultiSkin capability built in, but
that is no issue as I can do all that manually with just a new
default INI variable. (SkinColor)
Did it that way for those NewBirds I did a while back.
I use a very stale copy of PaintShopPro5 for tweaking textures/graphics files.
Should probably be able to come up with a few based upon the default, but I
doubt they will look as good as that one Al did.
The next demo version might be able to spawn at 90* and stay there, but not
sure yet. Have to make a few tweaks and then get somebody who know
how to place them in maps to do a few tests.
blarg
- EvilGrins
- Godlike
- Posts: 9668
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Re: Upsidedown Tentacle Challenge
Most of the Unreal1 monsters have a single texture to them, with the exception of the gasbag which has 2.MrLoathsome wrote:Don't think the Tentacles have MultiSkin capability built in
I convert .pcx to .png (true color) and then after I'm done editing them I convert .png back to .pcx (256 color). Works for skins, works for monsters.FXANBSS wrote:About textures, how do you modify pcx textures? Paint.net doesn't seem to work. duh.
I had before photoshop, but idk where to get it now, i am lazy to try to find it.
Shown before · viewtopic.php?p=40438#p40438
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: Upsidedown Tentacle Challenge
I work on Photoshop which is able to work on .pcx files, it's a simple process once you find out where everything is.
I would think a Tentacle living in lava would shoot fireballs and one living in acid would shoot acid globs like the Bio Rifle instead of just re-colored spikes. I would like to see that, with fireballs setting others on fire. I believe that can be done rather quickly.
I would think a Tentacle living in lava would shoot fireballs and one living in acid would shoot acid globs like the Bio Rifle instead of just re-colored spikes. I would like to see that, with fireballs setting others on fire. I believe that can be done rather quickly.