Spoiler
UnrealTournament.log wrote:DevNet: PendingLevel received: WELCOME LEVEL=MH-Ziki+SBFix1 LONE=0
DevNet: Welcomed by server: LEVEL=MH-Ziki+SBFix1 LONE=0
Log: Resolving h2490700.stratoserver.net...
DevNet: Receiving package 'SBNonFallingMantaV0'
Log: Resolved h2490700.stratoserver.net (81.169.240.101)
Critical: appError called:
Critical: Assertion failed: !Reader.AtEnd() [File:..\..\Core\Inc\FCodec.h] [Line: 324]
Critical: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Log: DirectDraw End Mode
Critical: FCodecHuffman::Decode
Critical: FCodecFull::Code
Critical: FCodecFull::Decode
Critical: UDownload::DownloadDone
Critical: UHTTPDownload::Tick
Critical: TickDownload
Critical: UNetConnection::Tick
Critical: UNetDriver::TickFlush
Critical: UNetPendingLevel::Tick
Critical: TickPending
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 12/26/15 06:54:54
SizeOf(SBNonFallingMantaV0.u.uz): 851
SizeOf(SBNonFallingMantaV0.u): 825
Is that a naming problem ("SBNonFallingMantaV0" isn't so bad, is it?) or are there issues, if the compressed file is bigger than the uncompressed?
(I know that I could bypass this problem by allowing small downloads - I'm interested in the backgrounds.)
EDIT: One of the first things I did was clearing the UT Cache folder. The above error occurs with an empty Cache folder, too.