Animated, Fire, Wet textures

Any kind of tutorial regarding U-Ed and mapping belongs here
JackGriffin
Godlike
Posts: 3774
Joined: Fri Jan 14, 2011 1:53 pm
Personal rank: -Retired-

Animated, Fire, Wet textures

Post by JackGriffin »

Is there any interest in a comprehensive tutorial covering these? There is very little information around, especially about wet textures. A lot of what I've learned has come from trial and error but I've gotten it all down. I could explain how to create all three textures properly, how to import them into the game, use them in your map, and how to export them into a u file right.
So long, and thanks for all the fish
UTX
Skilled
Posts: 214
Joined: Fri Aug 28, 2015 3:39 am

Re: Animated, Fire, Wet textures

Post by UTX »

Please do so, Jack.
I have not seen a single tutorial covering those, just what each setting is but not how to do this or do that. It would be really helpful as sometimes I need those but I cannot get the necessary result so I end up using Ice textures all the time, those are piece of cake.
User avatar
papercoffee
Godlike
Posts: 10443
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: Animated, Fire, Wet textures

Post by papercoffee »

Yes please, aaaand wrong section. ;)
Or does your tutorial invole some coding?
JackGriffin
Godlike
Posts: 3774
Joined: Fri Jan 14, 2011 1:53 pm
Personal rank: -Retired-

Re: Animated, Fire, Wet textures

Post by JackGriffin »

It needs to be in Development but I didn't want to post a throwaway thread in that section. These textures are very specific usage things but they add a ton of interest to a map. Stuff like this:
1Mm2tYz98xg
The piranha plant and the CheepCheep (the flying fish) are very simple animated textures but you can get super involved with it. A lot of the FF effects were animated textures, like the Saucier's fire and the brocconade explosion. I did some wet texture work but it was in my Unreal server, you guys may not have seen it.

I've been wondering how large a small movie would be to import to UT for like a TV or small video screen. Might be nice to be able to make a pre-map intro that's interesting. I'll add a triggered animated texture to this and create a generic map introduction room to show how to set up a map with these assets.
So long, and thanks for all the fish
UTX
Skilled
Posts: 214
Joined: Fri Aug 28, 2015 3:39 am

Re: Animated, Fire, Wet textures

Post by UTX »

JackGriffin wrote:CheepCheep (the flying fish).
You fail as a gamer when you don't know what a Cheep Cheep is.
User avatar
Dr.Flay
Godlike
Posts: 3347
Joined: Thu Aug 04, 2011 9:26 pm
Personal rank: Chaos Evangelist
Location: Kernow, UK
Contact:

Re: Animated, Fire, Wet textures

Post by Dr.Flay »

A great idea as it is a transferable skill.
I am reminded of how blown away I was when I first tried the animated camo skin for the Warhammer marines.
User avatar
Chamberly
Godlike
Posts: 1963
Joined: Sat Sep 17, 2011 4:32 pm
Personal rank: Dame. Vandora
Location: TN, USA
Contact:

Re: Animated, Fire, Wet textures

Post by Chamberly »

What your thought for Dynamic water texture? Would you like that too?
Image
Image
Image Edit: Why does my sig not work anymore?
User avatar
papercoffee
Godlike
Posts: 10443
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: Animated, Fire, Wet textures

Post by papercoffee »

JackGriffin wrote:It needs to be in Development but I didn't want to post a throwaway thread in that section. These textures are very specific usage things but they add a ton of interest to a map. Stuff like this:
Then the Mapping section would be a good place instead of Tips and Tricks.
AND MAKE THIS THREAD STICKY! You hear me UT99.org staff crew... :wink:
User avatar
UnrealGGecko
Godlike
Posts: 2900
Joined: Wed Feb 01, 2012 11:26 am
Personal rank: GEx the Gecko
Location: Kaunas, Lithuania
Contact:

Re: Animated, Fire, Wet textures

Post by UnrealGGecko »

papercoffee wrote:
JackGriffin wrote:It needs to be in Development but I didn't want to post a throwaway thread in that section. These textures are very specific usage things but they add a ton of interest to a map. Stuff like this:
Then the Mapping section would be a good place instead of Tips and Tricks.
AND MAKE THIS THREAD STICKY! You hear me UT99.org staff crew... :wink:
Done and done! :thuup:
User avatar
papercoffee
Godlike
Posts: 10443
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: Animated, Fire, Wet textures

Post by papercoffee »

:ironic: you had one job.


It's now in Announcements
User avatar
Gustavo6046
Godlike
Posts: 1462
Joined: Mon Jun 01, 2015 7:08 pm
Personal rank: Resident Wallaby
Location: Porto Alegre, Brazil
Contact:

Re: Animated, Fire, Wet textures

Post by Gustavo6046 »

papercoffee wrote:It's now in Announcements
Nah it's better than Mapping because then everyone will know about it! :)
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."

Weapon of Destruction
User avatar
papercoffee
Godlike
Posts: 10443
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: Animated, Fire, Wet textures

Post by papercoffee »

papercoffee wrote: :ironic: you had one job.
It's now in Announcements
Now it's where it should belong :tu:
User avatar
UnrealGGecko
Godlike
Posts: 2900
Joined: Wed Feb 01, 2012 11:26 am
Personal rank: GEx the Gecko
Location: Kaunas, Lithuania
Contact:

Re: Animated, Fire, Wet textures

Post by UnrealGGecko »

papercoffee wrote: :ironic: you had one job.


It's now in Announcements
Image Technically that was 2 jobs. :ironic:
JackGriffin
Godlike
Posts: 3774
Joined: Fri Jan 14, 2011 1:53 pm
Personal rank: -Retired-

Re: Animated, Fire, Wet textures

Post by JackGriffin »

I'll start on this tonight. I need to create some simple assets to post in a download beforehand. I think I'll do an animated sprite as well as a small movie first.
So long, and thanks for all the fish
User avatar
Shadow
Masterful
Posts: 743
Joined: Tue Jan 29, 2008 12:00 am
Personal rank: Mad Carpenter
Location: Germany
Contact:

Re: Animated, Fire, Wet textures

Post by Shadow »

FireTextures surely has some high potential to create some smart texture fx
Image
Post Reply