Beta testers wanted for new Renderers.
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- Adept
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Re: Beta testers wanted for new Renderers.
Hi I have a question regarding that new openGL renderer. It possible to plug openGL renderer into UED ? (every window have a render selection, but in 2.0 its only a Software and Direct3D). Im want to use a OpenGL in editor, I know method that for all viewport in .ini I can change to openGL. but this way 2D viewports are messed up, and reseting viewports cause all of them switch to Software mode again -.-.. so to use openGL again is to close editor, change ini, and open editor again.. Why for these many years nobody make an open GL selector for viewports like in UED2.1 ? this is so hard to make or people are pussy and fears some copyright terms..?
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- Godlike
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Re: Beta testers wanted for new Renderers.
Updated the original post
Sorry I didn't see the last post.
Change to this in the main ini
[Engine.Engine]
WindowedRenderDevice=OpenGLDrv.OpenGLRenderDevice
Sorry I didn't see the last post.
Change to this in the main ini
[Engine.Engine]
WindowedRenderDevice=OpenGLDrv.OpenGLRenderDevice
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Re: Beta testers wanted for new Renderers.
It doesn't work for old opengl render on modern hardware and drivers. We see screen tearing and lags.The multicore processor (corei5 4430) is loaded on 50%, as if we were playing a game with modern graphics. I hope, that Smirftsch can solve this serious isssue! I used simple ways to fix issue , but nothing helped.
We really need a good opengl render!!!!!!!!!!!!!!!!!!
We really need a good opengl render!!!!!!!!!!!!!!!!!!
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Re: Beta testers wanted for new Renderers.
Dude, on my on-board Intel whatever I could see serious lags and bad frame-rate in using OpenGL. I was changing setting at video-card and then it started to work perfectly. See if changing video setup won't help. For me was a section "TextureColorDepth" which I changed to "Desktop Color Dept" in video card's settings menu. Previously was on "32 bits per Texel" but looks like it was very bad with OpenGL from UT. You should try to do some fine tuning.
Mention:
I have updated drivers with "Driver Booster 3" able to collect and install news and then I did a backup of driver files in order to have them up-to-date.
Mention:
I have updated drivers with "Driver Booster 3" able to collect and install news and then I did a backup of driver files in order to have them up-to-date.
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Re: Beta testers wanted for new Renderers.
Please give me the exact path to these settings. i have Nvidia GTX660sektor2111 wrote:Dude, on my on-board Intel whatever I could see serious lags and bad frame-rate in using OpenGL. I was changing setting at video-card and then it started to work perfectly. See if changing video setup won't help. For me was a section "TextureColorDepth" which I changed to "Desktop Color Dept" in video card's settings menu. Previously was on "32 bits per Texel" but looks like it was very bad with OpenGL from UT. You should try to do some fine tuning.
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Re: Beta testers wanted for new Renderers.
I did not see my old Nvidia for a long time but as I know so far that card has some settings accessible in context menu (desktop right click) or it should have an Icon is System tray leading to a lot of settings. In my old NVidia I had even custom setup for games (including UT, Quake3, ect.). Now that PC is resting under table. I cannot say an exact setup values as long as I'm not a hardware/software expert but worth a try to look around those settings. Being executed by some skilled manufacturer I'm doubt to not support different gaming settings. I'm unable to recall much game-crash video related on that machine, it was only a bit too lazy for new WEB things. However D3d9 worked awesome as well, and looks like it was faster than OpenGL.
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Re: Beta testers wanted for new Renderers.
What is "it" ?Gadavre wrote:It doesn't work for old opengl render on modern hardware and drivers. We see screen tearing and lags.The multicore processor (corei5 4430) is loaded on 50%, as if we were playing a game with modern graphics. I hope, that Smirftsch can solve this serious isssue! I used simple ways to fix issue , but nothing helped.
We really need a good opengl render!!!!!!!!!!!!!!!!!!
The previous UEd question ?
the renderers in the original post ?
or just UT in general ?
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Re: Beta testers wanted for new Renderers.
Updated first post with an important announcement
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Re: Beta testers wanted for new Renderers.
And look who saves the day once again...
All hail Smirftsch, our commander in chierftsch!
All hail Smirftsch, our commander in chierftsch!
You must construct additional pylons.
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Re: Beta testers wanted for new Renderers.
I wrote in detail about this issue. Render and game original.Dr.Flay wrote:What is "it" ?Gadavre wrote:It doesn't work for old opengl render on modern hardware and drivers. We see screen tearing and lags.The multicore processor (corei5 4430) is loaded on 50%, as if we were playing a game with modern graphics. I hope, that Smirftsch can solve this serious isssue! I used simple ways to fix issue , but nothing helped.
We really need a good opengl render!!!!!!!!!!!!!!!!!!
The previous UEd question ?
the renderers in the original post ?
or just UT in general ?
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Re: Beta testers wanted for new Renderers.
Be not under a delusion!manufacturers can release videocards without directX9 support. And a new graphics card just will not work with the game.sektor2111 wrote:However D3d9 worked awesome as well, and looks like it was faster than OpenGL.
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Re: Beta testers wanted for new Renderers.
Version 2.4.7 is available
http://www.oldunreal.com/cgi-bin/yabb2/ ... 1399614690
http://www.oldunreal.com/cgi-bin/yabb2/ ... 1399614690
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Re: Beta testers wanted for new Renderers.
I'm going to check it.
Edit: Do you like how do it sounds, Doc ?
Edit: Do you like how do it sounds, Doc ?