Porting NW3 to ZDoom
Re: Porting NW3 to ZDoom
I don't see how that could work if you can't get exact positioning, like every 45 or 90 degrees.
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Re: Porting NW3 to ZDoom
I didn't understand. sorry.Red_Fist wrote:I don't see how that could work if you can't get exact positioning, like every 45 or 90 degrees.
However, the MultiMissile Launcher is already finished! Except the alt firing modes, that is.
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Re: Porting NW3 to ZDoom
Do you have put the MultiMissile in UT with the center hand config?
In a test cube to have a better cut?
In a test cube to have a better cut?
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Re: Porting NW3 to ZDoom
He meant for the player character holding it in third person view. Not first person where you hold the weapon.Gustavo6046 wrote:I didn't understand. sorry.Red_Fist wrote:I don't see how that could work if you can't get exact positioning, like every 45 or 90 degrees.
However, the MultiMissile Launcher is already finished! Except the alt firing modes, that is.
Third person ...like you want to see which weapon your opponent is holding.
Btw. is this a first person 3D model in Doom? Or is it a cut out screen caption?
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Re: Porting NW3 to ZDoom
A cut out screenshot ripped from Mesh Browser and with background withered in Paint.NET.
EDIT: Oh yeah I'm already working in the WRE! The only problem is that to take a shot of the WRE grenade in Mesh Browser I will need to get rid of it's camera texture, but it seems impossible!
Who could take some few ingame screenshots for me? (In a black cube with lightning would be very good, as I can just remove the black background while the grenade shows!)
EDIT: Oh yeah I'm already working in the WRE! The only problem is that to take a shot of the WRE grenade in Mesh Browser I will need to get rid of it's camera texture, but it seems impossible!
Who could take some few ingame screenshots for me? (In a black cube with lightning would be very good, as I can just remove the black background while the grenade shows!)
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Re: Porting NW3 to ZDoom
Bump, and I found a hidden feature of the Mesh Browser: Ctrl-C actually copies a image of the mesh with the actual background transparent! I'll remake the WRE, MultiMissile Launcher and WRE grenade sprites! Without terribly chopped edges!!! Yay!!!
EDIT: Oh wait, it's still useful, but the correction is that the Windows Capture Tool seems to read correctly the transparent pixels of the mesh in view in the Mesh Browser, and when it copies to the clipboard, but only Paint.NET succeeds in keeping a transparent background, whilst MS Paint, that lacks the alpha support for some idiotic reason, displays black.
EDIT: Oh wait, it's still useful, but the correction is that the Windows Capture Tool seems to read correctly the transparent pixels of the mesh in view in the Mesh Browser, and when it copies to the clipboard, but only Paint.NET succeeds in keeping a transparent background, whilst MS Paint, that lacks the alpha support for some idiotic reason, displays black.
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Re: Porting NW3 to ZDoom
Because MS Paint is an archaic Bitmap based painting device.Gustavo6046 wrote:but only Paint.NET succeeds in keeping a transparent background, whilst MS Paint, that lacks the alpha support for some idiotic reason, displays black.
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Re: Porting NW3 to ZDoom
Back in 1992, Deluxe Paint 2 supported Alpha! If not then why aren't Doom sprites with black background??papercoffee wrote:Because MS Paint is an archaic Bitmap based painting device.Gustavo6046 wrote:but only Paint.NET succeeds in keeping a transparent background, whilst MS Paint, that lacks the alpha support for some idiotic reason, displays black.
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Re: Porting NW3 to ZDoom
There wasn't alpha.
It just deletes the completely black color, i think, some games have that.
It just deletes the completely black color, i think, some games have that.
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Re: Porting NW3 to ZDoom
Oh yes you just remembered me of Re-Volt (1999). It is the only car racing game I like (beyond NFSU2), and it's textures always are transparent in RGB(0,0,0) colors; but let's try not to deviate much from thou topic.FXANBSS wrote:some games have that.
Anyways, a lot of the meshes have an eye in place of glow, or e.g. the Bolt mesh is completely red. I can't make sprites from the Bolt of the Bolt Rifle if it's just... red! It must be blue! But why this?
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Re: Porting NW3 to ZDoom
Lol, i know that from Re-Volt.
EDIT: About the Bolt Laser: First, double left-click in the mesh, you will get a configuration window, then go to display, and go to multiskins, try to find the blue textures, and finally put them there, and then CTRL + C.
If you want to make the Super Bolt Rifle, try to find the red colors.
EDIT: About the Bolt Laser: First, double left-click in the mesh, you will get a configuration window, then go to display, and go to multiskins, try to find the blue textures, and finally put them there, and then CTRL + C.
If you want to make the Super Bolt Rifle, try to find the red colors.
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Re: Porting NW3 to ZDoom
Thanks for the advice....
I just finished the Bolt Rifle, the Vulcan and the WRE! (the WRE was actually some days ago)
Who wanna screenshots?
What should I replace the Double-barrel Shotgun for?
I just finished the Bolt Rifle, the Vulcan and the WRE! (the WRE was actually some days ago)
Who wanna screenshots?
What should I replace the Double-barrel Shotgun for?
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Re: Porting NW3 to ZDoom
I ask a important question, nobody answers. I have hope, but it'll end quickly without response...
This is NOT a double post! It was more than 24 hours after the other post.
This is NOT a double post! It was more than 24 hours after the other post.
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Re: Porting NW3 to ZDoom
You don't have to remind us that you kept the 24hour limit ...we have eyes and can read the time
For the screenshots ...the Vulcan is too long. It looks more like a rod than a weapon which fire bullets.
The pick-up of the Bolt Rifle ammo is too huge... it's bigger than the actual weapon.
The DB-shotgun? the Flame Tracker could fit.
For the screenshots ...the Vulcan is too long. It looks more like a rod than a weapon which fire bullets.
The pick-up of the Bolt Rifle ammo is too huge... it's bigger than the actual weapon.
The DB-shotgun? the Flame Tracker could fit.
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Re: Porting NW3 to ZDoom
I was thinking of replacing it by a Freezer, but yeah, a Flame Tracker might be funner
(and I was calling it "Flamethrower")
So, I will downscale the Bolt Rifle ammo and upscale the Vulcan horizontally. Maybe this helps. It will look good!
PS: I need FlameTracker Glob sprites.
(and I was calling it "Flamethrower")
So, I will downscale the Bolt Rifle ammo and upscale the Vulcan horizontally. Maybe this helps. It will look good!
PS: I need FlameTracker Glob sprites.
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
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