Did you manage to fix the compatibility issues with SmartDM / MapVoteX?Higor wrote:...
PD: UT4 is very unfriendly for modding atm, will delay my plans for that game.
source codes were posted on page [44] of this thread..
cheers.
Did you manage to fix the compatibility issues with SmartDM / MapVoteX?Higor wrote:...
PD: UT4 is very unfriendly for modding atm, will delay my plans for that game.
Checked out the code and all... but I forgot the reason I had to check it lol.Wises wrote:Did you manage to fix the compatibility issues with SmartDM / MapVoteX?Higor wrote:...
PD: UT4 is very unfriendly for modding atm, will delay my plans for that game.
source codes were posted on page [44] of this thread..
cheers.
Code: Select all
Super::LoadMap(...);
V13 and V16 are functional, you could try them.rjmno1 wrote: Did someone tried it out does evrything runs good also on the servers please reply.
I can't stress how much crazy this kind of question this is. : Put on million facepalm:rjmno1 wrote:The only question rizes and is as folows will this new core engine work properly on the online servers from ut 99?
Did someone tried it out does evrything runs good also on the servers please reply.
Questiuon number 2 ,is this the final release of that software ?
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[Engine.Engine]
GameRenderDevice=SoftDrv.SoftwareRenderDevice
AudioDevice=Galaxy.GalaxyAudioSubsystem
NetworkDevice=XC_IpDrv.XC_TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=UTMenu.UTConsole
Language=int
GameEngine=XC_Engine.XC_GameEngine
EditorEngine=Editor.EditorEngine
WindowedRenderDevice=SoftDrv.SoftwareRenderDevice
RenderDevice=GlideDrv.GlideRenderDevice
DefaultGame=.........
DefaultServerGame=...........
ViewportManager=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
RunCount=1
....
[XC_Engine.XC_GameEngine]
...
bDisableTimingFix=True
bDisableBrushTracker=False
bSortMaplistByFolder=False
bSortMaplistGlobal=False
bAutoTravelManager=False
bCacheConvertAtJoin=False
bCollisionHashHook=True
bFasterUpload=True
bSetOrders=False
bEnableDebugLogs=True
bUseSetEnemyHook=True
bUseLevelHook=True
bUseNewRelevancy=False
bAutoCompressLZMA=False
bScriptDebug=True
ThreadCount=1
...
ServerActors=TF2.TickFix
ServerActors=XC_Engine.XC_ConnectionHandler
ServerActors=XC_Engine.XC_ServerActor
...
[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=7.0
InitialConnectTimeout=15.0
AckTimeout=1.0
KeepAliveTime=0.3
MaxClientRate=25000
SimLatency=0
RelevantTimeout=40.0
SpawnPrioritySeconds=0.5
ServerTravelPause=1.0
NetServerMaxTickRate=30
LanServerMaxTickRate=30
LogPortUnreach=True
AllowPlayerPortUnreach=False
LogMaxConnPerIPPerMin=True
MaxConnPerIPPerMinute=20
OverrideBufferAllocation=True
MaxDownloadSize=0
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=XC_Core.XC_ChannelDownload
DownloadManagers=Engine.ChannelDownload
[XC_IpDrv.XC_TcpNetDriver]
ConnectionLimit=128
AllowDownloads=True
ConnectionTimeout=7.0
InitialConnectTimeout=15.0
AckTimeout=1.0
KeepAliveTime=0.3
MaxClientRate=25000
SimLatency=0
RelevantTimeout=40.0
SpawnPrioritySeconds=0.5
ServerTravelPause=1.0
NetServerMaxTickRate=30
LanServerMaxTickRate=30
LogPortUnreach=True
AllowPlayerPortUnreach=False
LogMaxConnPerIPPerMin=True
MaxConnPerIPPerMinute=20
OverrideBufferAllocation=True
MaxDownloadSize=0
DownloadManagers=XC_IpDrv.XC_HTTPDownLoad
DownloadManagers=XC_Core.XC_ChannelDownload
DownloadManagers=Engine.ChannelDownload
....
[IpDrv.HTTPDownload]
RedirectToURL=
ProxyServerHost=
ProxyServerPort=3128
UseCompression=False
[XC_IpDrv.XC_HTTPDownLoad]
RedirectToURL=http://somehost:somePort/Redir_Folder/
ProxyServerHost=
ProxyServerPort=3128
UseCompression=True
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//sizeof() is set at compile time, therefore, getting the size of v432 classes.
//This effectively checks that we're using a version with modified structs
if ( UNetConnection::StaticClass()->PropertiesSize != sizeof(class UNetConnection) )
b440Net = true;
if ( UGameEngine::StaticClass()->PropertiesSize != sizeof(class UGameEngine) )
b451Game = true;
Sent a PM.Wises wrote:ok been awhile since I tried this thing.
are you able to briefly explain what is needed for this XC_Engine to work?
what I mean is basically I want to use the Redirection LZMA stuff on the server to allow clients to download straight from Server...
however , What does this require?
Server needs XC_Core installed ? ~ Done
all Files need to be .LZMA? ~ Done
Client Needs XC_Engine installed?
Server needs XC_Engine installed?
That won't help the others, if they too would like some info on setting this up ... care to share?Sent a PM.