I decided to not to make a pack with the NotYet maps, because... ...I made just two NotYet maps lol, the other one is CTF-(NotYet)Hyperblast.
I put "NotYet" to specify that the context of the map is located into an older time from the one of the original map context. In this case, since the map was called "Condemned", meaning that the city was condemned to a decay, the city is represented as a new incoming metropolys full of life.
SCREENSHOTS:
DM-(NotYet)Condemned
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DM-(NotYet)Condemned
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Last edited by PrinceOfFunky on Fri Apr 15, 2016 1:29 am, edited 2 times in total.
Some of the stuff I created:
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
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- Godlike
- Posts: 6435
- Joined: Sun May 09, 2010 6:15 pm
- Location: On the roof.
Re: DM-(NotYet)Condemned
Warning: Failed loading package: Can't find file for package 'NotYet_Condemned_Sounds'
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- Posts: 1204
- Joined: Mon Aug 31, 2015 10:31 pm
Re: DM-(NotYet)Condemned
Fixed, surrysektor2111 wrote:Warning: Failed loading package: Can't find file for package 'NotYet_Condemned_Sounds'
Some of the stuff I created:
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
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- Godlike
- Posts: 6435
- Joined: Sun May 09, 2010 6:15 pm
- Location: On the roof.
Re: DM-(NotYet)Condemned
Pathing there is a guess LiftExit.LiftTag = NONE and no LiftCenter or whatever ? Pathnode68 and 69 ?
Next time probably I'll get into game.
Next time probably I'll get into game.
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- Godlike
- Posts: 1204
- Joined: Mon Aug 31, 2015 10:31 pm
Re: DM-(NotYet)Condemned
Lol, I didn't even know how to use the Lifts, that was my first time using them, I though that sas the way XDsektor2111 wrote:Pathing there is a guess LiftExit.LiftTag = NONE and no LiftCenter or whatever ? Pathnode68 and 69 ?
Next time probably I'll get into game.
Anyway, PathNode69 and 69 had the purpose to make bots raise the stairway on DOM-Condemned, I forgot to remove them lol.
Some of the stuff I created:
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
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- Godlike
- Posts: 6435
- Joined: Sun May 09, 2010 6:15 pm
- Location: On the roof.
Re: DM-(NotYet)Condemned
Papi, I believe is really painful to check CTF-Gauntlet about Lift subject and the rest of high spots from DM stock maps.PrinceOfFunky wrote:Lol, I didn't even know how to use the Lifts, that was my first time using them
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- Godlike
- Posts: 1204
- Joined: Mon Aug 31, 2015 10:31 pm
Re: DM-(NotYet)Condemned
Auguri.sektor2111 wrote:Papi, I believe is really painful to check CTF-Gauntlet about Lift subject and the rest of high spots from DM stock maps.PrinceOfFunky wrote:Lol, I didn't even know how to use the Lifts, that was my first time using them
Some of the stuff I created:
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
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- Godlike
- Posts: 6435
- Joined: Sun May 09, 2010 6:15 pm
- Location: On the roof.
Re: DM-(NotYet)Condemned
All right, let's say that map it's playable by humans due to cute obstructions. For A.I. options are somehow nasty, if you make reachable all those items in central area, Bots are gonna be there for getting them and it will be a nasty battle - almost only there. They can use hammer and translocator for getting everything, but they mess with JumpBots as longs as by using them they don't have the best accuracy in jumps. 2 Bots make a nice show, 4 Bots seems too much.
The rest seems a bit a waste of resources 6 MB for a map too small - but it might be an option if it will have good paths we can even speak about some A.I. challenging player if they use higher skill. See example...
The rest seems a bit a waste of resources 6 MB for a map too small - but it might be an option if it will have good paths we can even speak about some A.I. challenging player if they use higher skill. See example...