"split-screen" in Unreal Engine 1 games
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- Inhuman
- Posts: 958
- Joined: Wed Mar 31, 2010 9:02 pm
- Personal rank: I am quite rank.
- Location: MrLoathsome fell out of the world!
Re: "split-screen" in Unreal Engine 1 games
Very nice.
Necro-bump approved by me.
You should just write up a Readme file and post that stuff here I think.
Necro-bump approved by me.
You should just write up a Readme file and post that stuff here I think.
blarg
Re: "split-screen" in Unreal Engine 1 games
OK i can write it down ... but it will be messy and complicated... can i upload my custom dll's and configs (arent this illegal) and write a tut on how to use them . Its fully compatible with this configurations:
- 1 player k/m and others on xbox 360 gamepads for players 2,3,4
- all players on xbox 360 gamepads
Its possible to use other controllers but if u want to play in more then 2 players those controllers need to be working in xinput mode (only like this u can use other UT instances, because ut don't recognize more the one controller , well it recognize but as this same one)
- 1 player k/m and others on xbox 360 gamepads for players 2,3,4
- all players on xbox 360 gamepads
Its possible to use other controllers but if u want to play in more then 2 players those controllers need to be working in xinput mode (only like this u can use other UT instances, because ut don't recognize more the one controller , well it recognize but as this same one)
Re: "split-screen" in Unreal Engine 1 games
Ok i make one more thing , Launcher
and created simple version of this mod but i attached some exe files and dll , hope it wont bother nobody.
How to use this:
- extract and copy to your UT folder (i may notices that your have an older or newer opengl renderer i use latest one and its working with this stuff)
- next step is to copy everything from your System folder to other System folders without replacing existing files
after that your should be done
connect Xinput controllers and have fun
Configuration for xbox controller
Analogs , moving and looking
triggers for fire and alt fire
A button jumps
RB and LB weapon change
Start connect to localhost
GUIDE close UT
New launcher do some stuff with windows (hide menu start , icons and desktop) after exiting Player 1 UT window everything will be back
If i forgot something and this upload is broken let me know
![Smile :)](./images/smilies/icon_smile.gif)
How to use this:
- extract and copy to your UT folder (i may notices that your have an older or newer opengl renderer i use latest one and its working with this stuff)
- next step is to copy everything from your System folder to other System folders without replacing existing files
after that your should be done
![Smile :)](./images/smilies/icon_smile.gif)
Configuration for xbox controller
Analogs , moving and looking
triggers for fire and alt fire
A button jumps
RB and LB weapon change
Start connect to localhost
GUIDE close UT
New launcher do some stuff with windows (hide menu start , icons and desktop) after exiting Player 1 UT window everything will be back
If i forgot something and this upload is broken let me know
- Attachments
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- Split-Screen mod.7z
- (849.3 KiB) Downloaded 193 times
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- Launcher.jpg (6.84 KiB) Viewed 6521 times
Last edited by Mochu on Wed Feb 01, 2017 9:46 am, edited 2 times in total.
Re: "split-screen" in Unreal Engine 1 games
Wow, this seems complex.
I don't understand but i will try.
I remember a bug with the XBOX 360 gamepad that the screen moves very fast when i move the controller, i hope this thing will not happen.
Oh wait, my system folder is heavy.
EDIT: Literally works... O_O
I don't understand but i will try.
I remember a bug with the XBOX 360 gamepad that the screen moves very fast when i move the controller, i hope this thing will not happen.
Oh wait, my system folder is heavy.
EDIT: Literally works... O_O
Re: "split-screen" in Unreal Engine 1 games
Tuning speed was muliplayed because of Old renderer , fps went crazy so game run oddly flame move faster another issues , for example fast turning speed
that's why I used new modern rendered. And I'm glad that this stuff work for you, I put a lot of effort in creating this stuff
and if some of u want I can upload versions for rune gold and unreal gold
PS. If u want to change something for example looking speed or analog dead zone then ask I can help
unreal engine is awesome and u can do a lot of stuff with it , epic was way ahead of its time with this stuff
![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
PS. If u want to change something for example looking speed or analog dead zone then ask I can help
![Smile :)](./images/smilies/icon_smile.gif)
- EvilGrins
- Godlike
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Re: "split-screen" in Unreal Engine 1 games
So... the maximum number is 4 players? Probably a good choice. I sometimes play with 16 bots... can only imagine what that'd look like if you could divide the screen into 17 views.
http://unreal-games.livejournal.com/
![Image](http://ic.pics.livejournal.com/evilgrins/3189901/2202082/2202082_640.png)
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: "split-screen" in Unreal Engine 1 games
That needs a Huge 4k screen then.EvilGrins wrote:So... the maximum number is 4 players? Probably a good choice. I sometimes play with 16 bots... can only imagine what that'd look like if you could divide the screen into 17 views.
![Razz :P](./images/smilies/icon_razz.gif)
About the split-screen, if i try to put two players, then the two screens are in the upward part of the screen.
EDIT: OH, i forgot, i tried to play with controller with the first player and it got bugged, until i noticed i need those xinput files. (That weren't included, it should be included.)
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- Inhuman
- Posts: 958
- Joined: Wed Mar 31, 2010 9:02 pm
- Personal rank: I am quite rank.
- Location: MrLoathsome fell out of the world!
Re: "split-screen" in Unreal Engine 1 games
I am pretty sure this tweak is only for real players and does not display a screen with the view for each bot.
(Although that is an interesting idea....)
Correct me if I am wrong.
(Although that is an interesting idea....)
Correct me if I am wrong.
blarg
Re: "split-screen" in Unreal Engine 1 games
I can't get the two XBOX 360 Gamepads working...
1 Gamepad controls the two screens.
It happens if i use:
- Player 1 (Keyboard), Player 2 & 3 (Gamepad, but one of them controls both... I have two Gamepads connected...)
- Player 1 & 2 (Gamepad, SAME thing)
1 Gamepad controls the two screens.
It happens if i use:
- Player 1 (Keyboard), Player 2 & 3 (Gamepad, but one of them controls both... I have two Gamepads connected...)
- Player 1 & 2 (Gamepad, SAME thing)
Re: "split-screen" in Unreal Engine 1 games
That's odd ... because this mod uses those same files for every controller, it only switches screens for player 1 , if u use k/m for player one then he loads Player1 exe from "system" folder witch dosn't have xinput files, if u select controller for player one then he will load Player2 exe from "System-2nd" as a player 1 hmm it has to do something witch ur gamepads ur using original xbox 360 controllers make sure that controller number indicator is 1 and 2 for them botch and make sure u put correct dlls in correct folders like in 7z file i uploaded and if u still can't get this to work tell me what controllers are u using and how do u connect them to PC. And make sure u copied all 9 files from each system-nd folder in my upload . Only “system” folder has 4 files. And those 9 files from system-nd folders dont mix … there are created for each system-nd folder seperatly if u mix tchem it wont work
About 2 players screen size ... well i originally had screens on full monitor size for player one in top and player two down, but UE1 calculate FOV by the fly and it looks od ... try to start UT windowed then resize window like this and then u will see what i mean. If u still want this then u need to make some mods to my launcher , i can tell u what do do or make a new one for you.FXANBSS wrote:About the split-screen, if i try to put two players, then the two screens are in the upward part of the screen.
This mod starts 4 UT on your PC , so if it is possible to put camera after bot and spectate in UT then its possible to do thisMrLoathsome wrote:I am pretty sure this tweak is only for real players and does not display a screen with the view for each bot.
(Although that is an interesting idea....)
Correct me if I am wrong.
- Attachments
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- What's in each system-nd folder
- system.jpg (24.17 KiB) Viewed 6479 times
Re: "split-screen" in Unreal Engine 1 games
FXANBSS wrote:That needs a Huge 4k screen then.EvilGrins wrote:So... the maximum number is 4 players? Probably a good choice. I sometimes play with 16 bots... can only imagine what that'd look like if you could divide the screen into 17 views.
About the split-screen, if i try to put two players, then the two screens are in the upward part of the screen.
EDIT: OH, i forgot, i tried to play with controller with the first player and it got bugged, until i noticed i need those xinput files. (That weren't included, it should be included.)
This mod can support up to 5 players ,1 k/m and others on controllers , I haven't implemented it yet because it will be crazy
![Wink ;)](./images/smilies/icon_wink.gif)
![Smile :)](./images/smilies/icon_smile.gif)
Re: "split-screen" in Unreal Engine 1 games
Ah, copying the system folder is a very stupid way, and a waste of space.
I consider this mod as still a Alpha/Beta, still needs lots of fixes.![Sad :(](./images/smilies/icon_sad.gif)
I consider this mod as still a Alpha/Beta, still needs lots of fixes.
![Sad :(](./images/smilies/icon_sad.gif)
Re: "split-screen" in Unreal Engine 1 games
What need to be fixed ?
And a copy of system folder is better then copy of entire game and a separate PC , waste of space ? in this times hdd are more capable of handling another 1gb of data.If copying system folder is stupid for you then im open for your idea on how to make it better, In mine opinion this stuff is finished use it as u want, its not much more i can do with it. If u want to load a seperate dll with a exe file u need to put it within this same folder and UT exe needs all other stuff in system file thats why u need to make a copy of it so if u want to play on 2 playrs u can use only one system folder and u be able to play on 2 players ,player 1 on keyboard and player 2 on controller
Honestly i've learned a lot with this mod and i have some great times on lan parties.
And a copy of system folder is better then copy of entire game and a separate PC , waste of space ? in this times hdd are more capable of handling another 1gb of data.If copying system folder is stupid for you then im open for your idea on how to make it better, In mine opinion this stuff is finished use it as u want, its not much more i can do with it. If u want to load a seperate dll with a exe file u need to put it within this same folder and UT exe needs all other stuff in system file thats why u need to make a copy of it so if u want to play on 2 playrs u can use only one system folder and u be able to play on 2 players ,player 1 on keyboard and player 2 on controller
Honestly i've learned a lot with this mod and i have some great times on lan parties.
Re: "split-screen" in Unreal Engine 1 games
Thank you very much for the work with this mod! I don't know if I installed it wrong, but I can't get it to work... It works for player 1 with mouse & keyobard, but not for all the 4 players with controller. When I use the controller I can't get pass the intro movie; if I mark a player's window with the mouse and press ESC the intro movie freezes.
There's a similar mod for Halo Online and it's working fine for me:
There's a similar mod for Halo Online and it's working fine for me:
Re: "split-screen" in Unreal Engine 1 games
I will be glad to help you with this issue but i need some things first
- do you use official xbox 360 controllers ? and are properly installed ?
ps.iv send you PM
- do you use official xbox 360 controllers ? and are properly installed ?
ps.iv send you PM