Terraniux' MH-AfterDark2

If you have found new Downloads or created something by your own, please announce it here

Terraniux' MH-AfterDark2

Postby Barbie » Thu Jun 16, 2016 7:10 am

Terraniux' monster hunt map AfterDark2 is ready; I noticed it on Jetlaggs (nearly dead) forum.
(The archive has a mismatched file name: rename TheHalobyTerraniux.umx to HalobyTerraniux.umx.)
<EDIT-2016-06-16>
Download link: http://crystalunreal.com/Downloads/MH-AfterDark2.rar
</EDIT>
Last edited by Barbie on Thu Jun 16, 2016 10:12 pm, edited 1 time in total.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
User avatar
Barbie
Godlike
 
Posts: 1656
Joined: Fri Sep 25, 2015 9:01 pm
Location: moved without proper hashing

Re: Terraniux' MH-AfterDark2

Postby Aldebaran » Thu Jun 16, 2016 7:21 am

"You do not have permission to access this thread." :shock:
Aldebaran
Masterful
 
Posts: 657
Joined: Thu Jan 28, 2016 7:30 pm

Re: Terraniux' MH-AfterDark2

Postby sektor2111 » Thu Jun 16, 2016 7:25 am

For SP Off-Line play I think I'm gonna rename some of my music files according to name requested by map as long as I don't need extra 40MB for no reason + I listen my AiMP3 :rock: app during game, and I turn off game-music anyway...
User avatar
sektor2111
Godlike
 
Posts: 3967
Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: Terraniux' MH-AfterDark2

Postby Aldebaran » Thu Jun 16, 2016 7:52 am

I turned off game-music also for years but recently I got the desire for original ut99 music and turned it on... I was surprised ... I liked the songs very much! But some songs were repeated too often then so I turned it off again

Perhaps I should convert all ut99 music to mp3 (I have over 200 songs in the ut99 music folder) that can be played in a software player :) But I think no converter knows .umx files...
Last edited by Aldebaran on Fri Nov 18, 2016 4:57 pm, edited 2 times in total.
Aldebaran
Masterful
 
Posts: 657
Joined: Thu Jan 28, 2016 7:30 pm

Re: Terraniux' MH-AfterDark2

Postby Chris » Thu Jun 16, 2016 1:42 pm

Aldebaran wrote:I turned off game-music also for years but recently I got the desire for original ut99 music and turned it on... I was surprised ... I liked the songs very much! But some songs were repeated too often then so I turned it off again :rock:

Perhaps I should convert all ut99 music to mp3 (I have over 200 songs in the ut99 music folder) that can be played in a software player :) But I think no converter knows .umx files...

The UMX extension is just the ordinary UT fileformat containing raw waveforms. It can even be extracted with UnrealED if you so wish.
Chris
Experienced
 
Posts: 116
Joined: Mon Nov 24, 2014 9:27 am

Re: Terraniux' MH-AfterDark2

Postby Aldebaran » Thu Jun 16, 2016 4:31 pm

I found out that the most .umx files can be played with the vlc audio player directly. They seem to be mod-files as they were used often in old atari/amiga games too... So I will make my own compilation now haha :tu:
Aldebaran
Masterful
 
Posts: 657
Joined: Thu Jan 28, 2016 7:30 pm

Re: Terraniux' MH-AfterDark2

Postby sektor2111 » Thu Jun 16, 2016 6:26 pm

Meh, AIMP3 knows UMX format, you can build a list with music from a "sorted stuff" Location and run them during game-play, you can ignore what that Level has by allowing AIMP3 to run in background more original cute music and very Unreal related rather than what other one think is cute (and maybe is not). Looks as an essential advantage, that music won't really screw Level as a bad Texture does or other bad U file. I discovered this by mistake when I got a music file from a server and my file was smaller - I was checking both of them - of course my file was more closer to map ambience (some other maps using it) rather than a crap downloaded presumed better. For this case suddenly I remembered the tweak, I could generate a music in a few seconds using some footage from a nice map not 7 MB, 8 MB only for a Level, c'mon.
User avatar
sektor2111
Godlike
 
Posts: 3967
Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: Terraniux' MH-AfterDark2

Postby Barbie » Thu Jun 16, 2016 8:17 pm

Aldebaran wrote:"You do not have permission to access this thread." :shock:
Sorry, I didn't know that. And I dislike that permission setting and do not see a reason why read access is forbidden for such a thread. But anyway:
Terraniux at Jun 16, 2016 13:42:02 GMT 2 wrote:It is fixed now, try using the same link again. I've made some last second bug fixes too. So its best re-downloading and overwrite everything.

There was a small error converting that music, so I renamed the good one, 'TheHalo'. In UED it was still linked to halo.


sektor2111 wrote:as I don't need extra 40MB for no reason
I agree - the ratio 40 MB music/8 MB map is a bit unbalanced. I'd call it "Music with a Map". ^^
<EDIT>
Accessible download link is given in first post now.
</EDIT>
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
User avatar
Barbie
Godlike
 
Posts: 1656
Joined: Fri Sep 25, 2015 9:01 pm
Location: moved without proper hashing

Re: Terraniux' MH-AfterDark2

Postby EvilGrins » Sat Jun 18, 2016 1:28 am

So, basically I counterstruck it...
Image
...and I NW3'd it...
Image
...and a good time was had by all.

I didn't have such a big issue with the music as many mappers tend to use the same music on more than 1 map, so I had some of it already. Play for the map is pretty freaking amazing (a lil' glitch here and there but no big deal) and the bot pathing was vastly improved from some of his earlier work...

...and I'm a bot guy, so I got me team to think of.

There's 4 secrets you're told you need to find for a special something later on, but you don't need to do that to beat the map. Some of the boss monsters are damned near impossible to beat without some backup, and trickier even with standard weapons (which I haven't tried yet) but there's a secret room with an instagib in it...
Image
...and some other fun stuff.

Once you beat the monsters you feel like you gotta borderline Bunnytrack to get to the end, but that's misleading. The final room has these bouncy pillars (which is amusing when the 3 Boss-Titans are still alive in there) and you think that to get to the exit on the far side you have to use the pillars to get across the room. You don't... but maybe I've said too much already.

More screenshots · viewtopic.php?f=12&t=3434&start=975
Last edited by EvilGrins on Sat Jun 18, 2016 8:03 pm, edited 1 time in total.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
User avatar
EvilGrins
Godlike
 
Posts: 6187
Joined: Thu Jun 30, 2011 8:12 pm
Location: Palo Alto, CA
Personal rank: God of Fudge

Re: Terraniux' MH-AfterDark2

Postby sektor2111 » Sat Jun 18, 2016 5:39 pm

Actually I got "news"
Code: Select all
ScriptWarning: MonsterShadow MH-AfterDark2.MonsterShadow0 (Function MonsterHunt.MonsterShadow.PostBeginPlay:0012) Accessed None
ScriptWarning: MonsterShadow MH-AfterDark2.MonsterShadow0 (Function MonsterHunt.MonsterShadow.PostBeginPlay:0025) Accessed None
ScriptWarning: MonsterShadow MH-AfterDark2.MonsterShadow0 (Function MonsterHunt.MonsterShadow.PostBeginPlay:0039) Accessed None
ScriptWarning: MonsterShadow MH-AfterDark2.MonsterShadow0 (Function MonsterHunt.MonsterShadow.PostBeginPlay:005A) Accessed None
Now we have Level's properties unscrewed, even some paths around... But we still need to have a lousy thing else Level is not completed... The question is: Do am I supposed to write special stupid codes for fixing it or simply ignoring "News", as usual ? I think I'll go for second option.
User avatar
sektor2111
Godlike
 
Posts: 3967
Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: Terraniux' MH-AfterDark2

Postby EvilGrins » Sat Jun 18, 2016 8:03 pm

That may be wise.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
User avatar
EvilGrins
Godlike
 
Posts: 6187
Joined: Thu Jun 30, 2011 8:12 pm
Location: Palo Alto, CA
Personal rank: God of Fudge

Re: Terraniux' MH-AfterDark2

Postby sektor2111 » Sun Jun 19, 2016 6:32 am

EvilGrins wrote:That may be wise.
IT IS WISE, exactly like quit adding useless actors. I'm not gonna look over such threads ignited by "T" and the other "T" anyway because there is nothing else to see than how to write another fix, and this it keeps going on and on with an average of 18 dumb codes/year...
User avatar
sektor2111
Godlike
 
Posts: 3967
Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: Terraniux' MH-AfterDark2

Postby Terraniux » Sat Nov 11, 2017 7:35 pm

Big update on this.

Here it is, the BIG UPDATE


Ready for main server. testing this giant map on mapping server takes too long. I expect there not the be big bugs. As others the like kryxix and dexie and other tested the map thoroughly.

If there are serious bugs, I can fix it. But hoping not too. This map almost beat my CM4 project in time. 2,5 years including updating! For I let the AD2 project behind me now. It is done.



================
Update 11-11-2017
--------------------------------


Fixes and updates

- Updated playerstart
- Added more music
- Changed music setup
- Added 7 (8?)more secrets!
- new alternative ending
- Tweaked monster setup , less monsters and bosses are lower health now.
- You can have a perfect 100/100 score now.
- Teleporters fixed + added 1 extra more.
- Updated skybox!
- Last room area changed, you titans can jump onto the upper floor and spank your ass.
- Added a new ingame guide arrows and texts. so people get not lost.
- Fixed some minor bugs
- For the rest is mostly self explanatory.

- this new release also comes with a warning. It is now MUSIC with a map, on request of the players.
BIG FILE SIZE.
Rest of the new features are in my previous post(s).
- Also if people manage to find the SECOND ENDING, remember, the map AUTOMATICLY ENDS IN 5 min.
The door to the monsterend actor slowly goes down.


Note : BIG HUGE MAP, LARGE FILE SIZE. Music with a map!
DOWNLOAD : http://crystalunreal.com/Downloads/AfterDark2-UFE.rar


For the fanatic bot players, it is still a bit buggy botpath, and sometime the bot get stuck in the weapons room.
It is truly a miracle I got the botpath working ON MH-CMC-PC. Maybe I will try to attempt to fix this again later.
After the first tele is activated they often manage to find you anywhere in the map with the coverme command.

I know I know Nelsona, you've explained it to me a 1000000000000000000000000000 times :tongue: . It is just your english is so hard to interpretate for me.
I'm working on it :loool: .

Anyway, have fun.
Terraniux
Masterful
 
Posts: 623
Joined: Mon Jan 05, 2009 8:08 pm

Re: Terraniux' MH-AfterDark2

Postby JackGriffin » Sat Nov 11, 2017 8:18 pm

I'm pretty excited by this. Your map has been my go-to test map for my script mod/testing for quite some time. Since the starting rooms have it all (movers, paths, tons of pickups, larger area to mess around, then separated corridor where monsters begin) it's a really good map to use for this.

I'm putting the update on my server right now if anyone wants to play.
"You damn kids, back in my time we made the items, maps and games ourselves with an unwieldy engine using counter-intuitive crash-prone tools and we liked it so much we built communities around this which nowadays look like cults because they're quasi-parallel societies based on the same old games." -Hellkeeper
User avatar
JackGriffin
Godlike
 
Posts: 3758
Joined: Fri Jan 14, 2011 1:53 pm
Personal rank: Hack coder

Re: Terraniux' MH-AfterDark2

Postby Terraniux » Sat Nov 11, 2017 8:52 pm

JackGriffin wrote:I'm putting the update on my server right now if anyone wants to play.


Would you mind putting your servers in your signature? Since I am searching for them everytime. I like hotkeys and fast-to-play links. (or is me being lazy?)
Terraniux
Masterful
 
Posts: 623
Joined: Mon Jan 05, 2009 8:08 pm

Next

Return to Report new Downloads

Who is online

Users browsing this forum: No registered users and 2 guests