Warning: Failed to load 'Texture marvinSkins.marv1marvin': Failed to find object 'Texture marvinSkins.marv1marvin'
ScriptLog: Failed to load marvinSkins.marv1marvin so load marvinSkins.marv1
because majority of skinners are not coders to understand all deals and INT files usually are not that good. Even defaults are goofing here and there. Example: I was tuning up 2 Bot Bosses: Xan_A and Xan_B for matches. In this case Log is not fascinating... "failed to load bullshit texture so load other trash texture..."OjitroC wrote:that that kind of log error is common with most, if not all, non-stock models
sektor2111 wrote:because majority of skinners are not coders to understand all deals and INT files usually are not that good.
ScriptWarning: marvin TestModifications.marvin0 (Function Engine.Pawn.PostNetBeginPlay:003F) Accessed None
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Texture None.1': Can't resolve package name
ScriptLog: Failed to load 1 so load 1
ut99.org wrote:You cannot make another post so soon after your last.
medor wrote:Replace Skaarj with EvilGrins
IT IS ALWAYS an error even it is not seen in game. A "ScriptWarning" is self explanatory - if nothing happens on screen this doesn't means it's OK and everything is fine, because is not. Looks like Barbie doesn't accept trash running there which is a good thing.OjitroC wrote:The odd thing is that there is no error in reality as the model and the skin work.
A NORMAL server should run itself an client clean. Warning is a sort of user error the mostly, ScriptWarning = BAD CODE. Another "option", some of bad codes are crashing game at a random moment, else a C++ Such error = Instant Crash a sort of divide by 0. Capish ? A good UScript is not supposed to run ScriptWarning-s from any kind and dealing with unexistent things. What do you think is working Barbie and the rest of people coding things ? Getting rid of these is the goal for stability not supressing them. I'll take a look at that Marvin class.OjitroC wrote: so I'm curious as to what the practical effect of the error would be - can you elaborate on that?
Hmm, what code? The class "marvin" contains only mesh definitions, no code.sektor2111 wrote:Barbie, post that function if you don't mind.
IDK why this is logged neither from where nor what it means. I just can compare with another similar log entry:OjitroC wrote:perhaps the crucial part of the error, as regards the skin anyway, is the script warning "ScriptLog: Getting marvinskins.Skins.marv1t_0, None, None, None"? Does the triple None mean the skin can't be found or loaded, hence the other warnings that follow?
ScriptLog: Getting Soldierskins.sldr1T_0, Soldierskins.sldr2T_0, Soldierskins.sldr3, Soldierskins.Sldr4Brock
Okay I found it, my bad, it's Pawn class. Let's see what we get VS default properties postedBarbie wrote:Hmm, what code? The class "marvin" contains only mesh definitions, no code.
else if ( Skin == None )
Skin = Default.Skin;
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