Hey guys,
I've lurked here for some time but decided to actually get active. I'm emod and I've played this wonderful game ever since I can remember owning a PC (I am actually quite young and as horrid as this may sound... this game was part of my childhood X) ). I am a musician from Germany and I am really glad to be part of such a wonderful community!
So... hey guys.
Hey :)
- DLD-RABBIT
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Re: Hey :)
Welcome to the forum
DLD UT99 Game Clan
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Located in Eden, North Carolina USA
http://ut99348demo.blogspot.com/
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Located in Eden, North Carolina USA
- papercoffee
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Re: Hey :)
First of all, thank you guys very much for such a warm welcome. :)
I have been producing Trance, and Drum & Bass (Sub-genres of Electronic Music) for a few years now.papercoffee wrote:Whale come to the forum.
Musician? What kind of music?
That is actually an interesting thought. I have not considered this before, but it might be quite fun!Eviltom wrote:Hi, do you/have you tried making music for UT?
- Dr.Flay
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Re: Hey :)
Welcome in from the lurkspace emod.
One thing to remember for making game music, is that you need to loop, so always start and end ambient or beatless.
We can at least use OGG and MP3 with the newest audio renderers, so you don't have to compromise on quality any more.
One thing to remember for making game music, is that you need to loop, so always start and end ambient or beatless.
We can at least use OGG and MP3 with the newest audio renderers, so you don't have to compromise on quality any more.
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ChaosUT https://chaoticdreams.org
Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG
Re: Hey :)
I do not think that an MP3 file would work well, as the encoding forces a few milliseconds of silence at the beginning of each MP3 file, so i feel like OGG would be the better choice here.Dr.Flay wrote:Welcome in from the lurkspace emod.
One thing to remember for making game music, is that you need to loop, so always start and end ambient or beatless.
We can at least use OGG and MP3 with the newest audio renderers, so you don't have to compromise on quality any more.
What about lossless file formats, such as WAV or FLAC?
- Dr.Flay
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Re: Hey :)
The idea is to make the audio file quick to download, and bare in mind that people are playing a game with multiple channels of extra noise on top, so audiophile quality is pointless.
traditionally a UMX is a tracker module made up of many small wav loops (UT has always played music as WAV), so is the preferred optimal format for old games with smaller DL requirements.
It was discovered that you can trick a mod creator program (eg. OpenModPlug) into accepting just 1 long sample of a whole song, but to keep the size sensible (+50MB is too much to expect people to download, if the rest of the distro is 2 or 3 MB) we have always reduced the WAV to Mono, 11kHz, 8bit.
As you can expect, this makes complex music sound like crap, but people still do it.
If you love the production side of music, then have a play with https://openmpt.org
It is how we used to make computer music before things like Fruityloops.
Technically it is the same thing, but scrolls up the screen instead of across.
Open a UT UMX file with it and you will see you can re-edit or export specific samples.
Watch it play, and you will see how it works.
Over at OldUnreal, Smirftsch made new audio renderers to support new hardware, and has continued updates to include more functionality.
Currently it uses libxmp.dll and supports everything it does (and yes FLAC is supported)
http://www.oldunreal.com/cgi-bin/yabb2/ ... 1399614690
traditionally a UMX is a tracker module made up of many small wav loops (UT has always played music as WAV), so is the preferred optimal format for old games with smaller DL requirements.
It was discovered that you can trick a mod creator program (eg. OpenModPlug) into accepting just 1 long sample of a whole song, but to keep the size sensible (+50MB is too much to expect people to download, if the rest of the distro is 2 or 3 MB) we have always reduced the WAV to Mono, 11kHz, 8bit.
As you can expect, this makes complex music sound like crap, but people still do it.
If you love the production side of music, then have a play with https://openmpt.org
It is how we used to make computer music before things like Fruityloops.
Technically it is the same thing, but scrolls up the screen instead of across.
Open a UT UMX file with it and you will see you can re-edit or export specific samples.
Watch it play, and you will see how it works.
Over at OldUnreal, Smirftsch made new audio renderers to support new hardware, and has continued updates to include more functionality.
Currently it uses libxmp.dll and supports everything it does (and yes FLAC is supported)
http://www.oldunreal.com/cgi-bin/yabb2/ ... 1399614690
UT99.org House Rules
ChaosUT https://chaoticdreams.org
Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG
ChaosUT https://chaoticdreams.org
Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG