Poll: 2016 mapping contest theme/limitation

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What theme/limitation should this years contest have? (also post how long should the contest be)

Poll ended at Sat Sep 24, 2016 5:02 pm

• Snow Theme?
0
No votes
• Micro-Map theme? (players are ant-sized)
1
5%
• City Theme?
0
No votes
• Spooky theme?
1
5%
• Space/Void theme?
2
10%
• Wacky/Cartoony/Not UT or realistic looking theme?
6
30%
• 3072 x³ uu limitation?
8
40%
• limited time LIVE contest?
0
No votes
• Use certain texture packs/decos only?
0
No votes
• Re-Do a contest we've done already?
0
No votes
• Other?
2
10%
 
Total votes: 20

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UnrealGGecko
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Poll: 2016 mapping contest theme/limitation

Post by UnrealGGecko »

Just threw some Ideas from last year poll and the ideas in the idea thread :P
Poll is up for 7 days, 1 option for user, you can change vote.
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Re: Poll: 2016 mapping contest theme/limitation

Post by papercoffee »

Something around 3 or 4 weeks?
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Re: Poll: 2016 mapping contest theme/limitation

Post by Eviltom »

4 weeks should be long enough, even though I'm busy with work at tge moment. :omfg:
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Re: Poll: 2016 mapping contest theme/limitation

Post by ANUBITEK »

What is uu though? D:
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KingJosh
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Re: Poll: 2016 mapping contest theme/limitation

Post by KingJosh »

LannFyre wrote:What is uu though? D:
UU is unreal unit.
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Re: Poll: 2016 mapping contest theme/limitation

Post by Red_Fist »

I think a contest for KingJosh to make a 1024 max UU map, lol :P and it better be good.

how about an MH map that has at least 50 movers. ?

A mover map contest.
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Re: Poll: 2016 mapping contest theme/limitation

Post by PrinceOfFunky »

How to measure the amount of Unreal Units used in a map?
"Your stuff is known to be buggy and unfinished/not properly tested"
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Re: Poll: 2016 mapping contest theme/limitation

Post by UnrealGGecko »

Best I can think of is make a 3072x3072x3072 Unreal Unit (UU) cube and see if your map fits in it or not :P

The only concern for me is, should the skybox be counted in this limitation or not? If yes, then the mapper will have an extra challenge of either fitting it inside the limited space, or somehow manage to impliment it Inside the map.(Got an idea with that 2nd option lol). :mrgreen:
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Re: Poll: 2016 mapping contest theme/limitation

Post by sektor2111 »

Red_Fist wrote:I think a contest for KingJosh to make a 1024 max UU map, lol :P and it better be good.

how about an MH map that has at least 50 movers. ?

A mover map contest.
You can do one with 30 movers rotating in a slime zone and see if it do works, or contest will be turned into a "doing sucks mapping contest".

>> How about MyLevel contest - several custom ideas ? :ironic:
>> Or 4GB mapping contest - a minimum of 4GB for map. This work will be fully protected - null players will vote this ON-Line and probably 0 admins will use it :ironic2: - (modern times from year 2516), each map can be on a DVD (or a stick compatible USB 10.0).
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Re: Poll: 2016 mapping contest theme/limitation

Post by KingJosh »

sektor2111 wrote:
Red_Fist wrote:I think a contest for KingJosh to make a 1024 max UU map, lol :P and it better be good.

how about an MH map that has at least 50 movers. ?

A mover map contest.
You can do one with 30 movers rotating in a slime zone and see if it do works, or contest will be turned into a "doing sucks mapping contest".

>> How about MyLevel contest - several custom ideas ? :ironic:
>> Or 4GB mapping contest - a minimum of 4GB for map. This work will be fully protected - null players will vote this ON-Line and probably 0 admins will use it :ironic2: - (modern times from year 2516), each map can be on a DVD (or a stick compatible USB 10.0).
Wonderful post Sektor! Great minds think alike. :lol2:
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Re: Poll: 2016 mapping contest theme/limitation

Post by Dr.Flay »

I suggest ChaosUT as the theme. It includes many resources (inc. animated vegetation decos) you all have with a full GOTY install, but never use.
You don't need to map for the mod, as the mod just swaps the regular weapons anyway.
Perhaps Chaos would make a suitable Halloween theme for this year ?
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Re: Poll: 2016 mapping contest theme/limitation

Post by sektor2111 »

Wait I forgot important details.
Maps should have (inspired from 512K types) PlayerStarts rotated with face at walls as much as possible. Player respawning must be killed from back :mrgreen: , and... at RocketArena (which I'm playing a bit) player with some buffered fire command will release rocket after respawn properly... :arrow:
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Re: Poll: 2016 mapping contest theme/limitation

Post by EvilGrins »

I voted Micro-Map, because back in the day I loved maps like that... although they used to call them Giant-Sized Maps.

Somewhere or other I've got a mutator that makes players Giant-Sized, really gotta see if I can find that.
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Re: Poll: 2016 mapping contest theme/limitation

Post by papercoffee »

Guys ...for suggestions was the other thread, here is voting demanded. Vote, you bloody landlubbers, VOTE!!
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Re: Poll: 2016 mapping contest theme/limitation

Post by UnrealGGecko »

Surprised wacky/cartoony is getting so many votes... I just threw that one in for shitz'n'gigglz :ironic:
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