Poll: 2016 mapping contest theme/limitation
- UnrealGGecko
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Poll: 2016 mapping contest theme/limitation
Just threw some Ideas from last year poll and the ideas in the idea thread
Poll is up for 7 days, 1 option for user, you can change vote.
Poll is up for 7 days, 1 option for user, you can change vote.
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Re: Poll: 2016 mapping contest theme/limitation
4 weeks should be long enough, even though I'm busy with work at tge moment.
Re: Poll: 2016 mapping contest theme/limitation
What is uu though? D:
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Re: Poll: 2016 mapping contest theme/limitation
UU is unreal unit.LannFyre wrote:What is uu though? D:
Re: Poll: 2016 mapping contest theme/limitation
I think a contest for KingJosh to make a 1024 max UU map, lol and it better be good.
how about an MH map that has at least 50 movers. ?
A mover map contest.
how about an MH map that has at least 50 movers. ?
A mover map contest.
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- PrinceOfFunky
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Re: Poll: 2016 mapping contest theme/limitation
How to measure the amount of Unreal Units used in a map?
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- UnrealGGecko
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Re: Poll: 2016 mapping contest theme/limitation
Best I can think of is make a 3072x3072x3072 Unreal Unit (UU) cube and see if your map fits in it or not
The only concern for me is, should the skybox be counted in this limitation or not? If yes, then the mapper will have an extra challenge of either fitting it inside the limited space, or somehow manage to impliment it Inside the map.(Got an idea with that 2nd option lol).
The only concern for me is, should the skybox be counted in this limitation or not? If yes, then the mapper will have an extra challenge of either fitting it inside the limited space, or somehow manage to impliment it Inside the map.(Got an idea with that 2nd option lol).
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
- sektor2111
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Re: Poll: 2016 mapping contest theme/limitation
You can do one with 30 movers rotating in a slime zone and see if it do works, or contest will be turned into a "doing sucks mapping contest".Red_Fist wrote:I think a contest for KingJosh to make a 1024 max UU map, lol and it better be good.
how about an MH map that has at least 50 movers. ?
A mover map contest.
>> How about MyLevel contest - several custom ideas ?
>> Or 4GB mapping contest - a minimum of 4GB for map. This work will be fully protected - null players will vote this ON-Line and probably 0 admins will use it - (modern times from year 2516), each map can be on a DVD (or a stick compatible USB 10.0).
Re: Poll: 2016 mapping contest theme/limitation
Wonderful post Sektor! Great minds think alike.sektor2111 wrote:You can do one with 30 movers rotating in a slime zone and see if it do works, or contest will be turned into a "doing sucks mapping contest".Red_Fist wrote:I think a contest for KingJosh to make a 1024 max UU map, lol and it better be good.
how about an MH map that has at least 50 movers. ?
A mover map contest.
>> How about MyLevel contest - several custom ideas ?
>> Or 4GB mapping contest - a minimum of 4GB for map. This work will be fully protected - null players will vote this ON-Line and probably 0 admins will use it - (modern times from year 2516), each map can be on a DVD (or a stick compatible USB 10.0).
- Dr.Flay
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Re: Poll: 2016 mapping contest theme/limitation
I suggest ChaosUT as the theme. It includes many resources (inc. animated vegetation decos) you all have with a full GOTY install, but never use.
You don't need to map for the mod, as the mod just swaps the regular weapons anyway.
Perhaps Chaos would make a suitable Halloween theme for this year ?
You don't need to map for the mod, as the mod just swaps the regular weapons anyway.
Perhaps Chaos would make a suitable Halloween theme for this year ?
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Find me on Steam and GoG
- sektor2111
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Re: Poll: 2016 mapping contest theme/limitation
Wait I forgot important details.
Maps should have (inspired from 512K types) PlayerStarts rotated with face at walls as much as possible. Player respawning must be killed from back , and... at RocketArena (which I'm playing a bit) player with some buffered fire command will release rocket after respawn properly...
Maps should have (inspired from 512K types) PlayerStarts rotated with face at walls as much as possible. Player respawning must be killed from back , and... at RocketArena (which I'm playing a bit) player with some buffered fire command will release rocket after respawn properly...
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Re: Poll: 2016 mapping contest theme/limitation
I voted Micro-Map, because back in the day I loved maps like that... although they used to call them Giant-Sized Maps.
Somewhere or other I've got a mutator that makes players Giant-Sized, really gotta see if I can find that.
Somewhere or other I've got a mutator that makes players Giant-Sized, really gotta see if I can find that.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Poll: 2016 mapping contest theme/limitation
Guys ...for suggestions was the other thread, here is voting demanded. Vote, you bloody landlubbers, VOTE!!
- UnrealGGecko
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Re: Poll: 2016 mapping contest theme/limitation
Surprised wacky/cartoony is getting so many votes... I just threw that one in for shitz'n'gigglz
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!