MH-KillThemAll[EG] - Too reflective
- EvilGrins
- Godlike
- Posts: 9722
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
MH-KillThemAll[EG] - Too reflective
Working on an edit of a map with too many textures. Trying to simplify it room by room but overall the map has been made overly reflective on the floors.
I'd like to lessen this but don't know how.
1st edit for pathing here · viewtopic.php?p=91891#p91891
I'd like to lessen this but don't know how.
1st edit for pathing here · viewtopic.php?p=91891#p91891
Last edited by EvilGrins on Sun Oct 16, 2016 6:48 pm, edited 2 times in total.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- EvilGrins
- Godlike
- Posts: 9722
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Re: Too reflective
Which I also don't know how to do.Rakiayn wrote:you could place a transparant sheet just above it
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- papercoffee
- Godlike
- Posts: 10448
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
- Contact:
Re: Too reflective
Show us a quick screen shot out of the editor ...I think this is only the typical mirror effect with a translucent sheet over it.
Or am I wrong?
btw ...wth is this wall texture? If I would try to play in such a map I would get a seizure disorder.
Who made this map and why?? Did the mapper try to kill someone with this?
Or am I wrong?
btw ...wth is this wall texture? If I would try to play in such a map I would get a seizure disorder.
Who made this map and why?? Did the mapper try to kill someone with this?
Re: Too reflective
It's called boxmaps.... horrible
This is a surface that has the mirror + transparency flags set on. You can either turn it off and don't have those reflections. Sheets don't seem to work to camouflage it btw, they only increase the lightness with transparency (they are layering).
Looking at the screenshot it looks like this isn't a map with lots of textures, but a box with horrible textures.
Btw the sheets button is right of the box brush button (you cant miss it ) and then click the blue square "add special brush": non-solid + transparent.
This is a surface that has the mirror + transparency flags set on. You can either turn it off and don't have those reflections. Sheets don't seem to work to camouflage it btw, they only increase the lightness with transparency (they are layering).
Looking at the screenshot it looks like this isn't a map with lots of textures, but a box with horrible textures.
Btw the sheets button is right of the box brush button (you cant miss it ) and then click the blue square "add special brush": non-solid + transparent.
- EvilGrins
- Godlike
- Posts: 9722
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Re: Too reflective
I'll get an editor screenshot when i'm home for you guys.
It's another map by that [SPG] guy, can't remember his name.
Oh, that's his site on the wall there but it was apparently taken down a long time ago.
As to why... why do any of us make maps?
This map has horrid wall/ceiling textures, each room worse than the last · http://www.ut99.org/viewtopic.php?p=42672#p42672papercoffee wrote:btw ...wth is this wall texture? If I would try to play in such a map I would get a seizure disorder.
Who made this map and why?? Did the mapper try to kill someone with this?
It's another map by that [SPG] guy, can't remember his name.
Oh, that's his site on the wall there but it was apparently taken down a long time ago.
As to why... why do any of us make maps?
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- EvilGrins
- Godlike
- Posts: 9722
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
MH-KillThemAll[EG] - Too reflective
On the positive, I might have my computer back this weekend. After getting used to the new OS (been told I'll have Win10) I'm gonna start finishing all edits I've currently got going; maps & skins.
As to maps, finally gonna polish this off:
After I finally remove the horrible graphics and finalize all monster selections (mostly done but there's some swaps I wanna do) gonna submit it for anyone good with bot-pathing to path it up. FerBotz (furry bots) is great and all but even it needs a little something to work with.
Current monster selections:
UK-BadBoy will not be on the final map, just find this redeemer handy for clearing rooms while I'm testing areas.
As to maps, finally gonna polish this off:
After I finally remove the horrible graphics and finalize all monster selections (mostly done but there's some swaps I wanna do) gonna submit it for anyone good with bot-pathing to path it up. FerBotz (furry bots) is great and all but even it needs a little something to work with.
Current monster selections:
UK-BadBoy will not be on the final map, just find this redeemer handy for clearing rooms while I'm testing areas.
Last edited by EvilGrins on Wed Oct 12, 2016 6:40 am, edited 1 time in total.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- EvilGrins
- Godlike
- Posts: 9722
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
MH-KillThemAll[EG] - Too reflective
Due to much insistence from Sektor to discuss this in someone else's thread... I'm bringing this old thread outta mothballs!
Y'know, this thing · viewtopic.php?f=34&t=4800&
Plus the map has instagibs on it, takes those Woodboxes in a few shots.
Of course, the downside of updating this thread means I probably need to finish that edit now. Haven't touched or played it in years.
Le sigh...
I removed those, replaced with the NyanCat-deemer...sektor2111 wrote:Nope, I'm talking about WoodenBoxes which needs 4000 damage to get broken. The other problem doesn't seems nasty, While GalticLaunchers are there I clean and entire row in a few seconds. Only servers have issues if player is dropped out and their projectiles are still hitting monsters...
Y'know, this thing · viewtopic.php?f=34&t=4800&
Plus the map has instagibs on it, takes those Woodboxes in a few shots.
Of course, the downside of updating this thread means I probably need to finish that edit now. Haven't touched or played it in years.
Le sigh...
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: MH-KillThemAll[EG] - Too reflective
I guess the bottom line is that mappers make the maps they want. The word "fix" is relative only to thinking something is broken.
- EvilGrins
- Godlike
- Posts: 9722
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Re: MH-KillThemAll[EG] - Too reflective
Map doesn't really need fixing. It plays fine for players, but I'm a pro-bot kinda guy and think as UT has one of the finest A.I. setups of it's time (and as far as I know even up to today) then it NEEDS to be used.Carbon wrote:I guess the bottom line is that mappers make the maps they want. The word "fix" is relative only to thinking something is broken.
Only fix this map needs is the not so pretty textures on the walls. Especially in the 2nd to last room which had the mapper's website on it... as that site doesn't exist anymore.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: MH-KillThemAll[EG] - Too reflective
Not really our place to mess with it without permission. Maybe just making a new map of your own would be best.
- EvilGrins
- Godlike
- Posts: 9722
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Re: MH-KillThemAll[EG] - Too reflective
Oh, I've got permission. One of my success stories in tracking down an old mapper, I posted about wanting to edit one of his maps a few years ago on DU... and a few months later he responded, we chatted, and he gave me carte blanch to edit any map of his I wanted.Carbon wrote:Not really our place to mess with it without permission.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: MH-KillThemAll[EG] - Too reflective
I didn't know that and shouldn't have assumed you hadn't. Sorry.
However, I maintain that with all of your ideas and creative energy, you should start making maps Grins.
However, I maintain that with all of your ideas and creative energy, you should start making maps Grins.
- EvilGrins
- Godlike
- Posts: 9722
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Re: MH-KillThemAll[EG] - Too reflective
Somewhere down the line I'd like to, but I honestly never have the time.Carbon wrote:I maintain that with all of your ideas and creative energy, you should start making maps Grins.
Hell, the map this thread's about? I've been barely editing little bits of it for 4 years now!
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: MH-KillThemAll[EG] - Too reflective
You should edit the map, easy one, just change the textures, and some surface properties. Maybe a few light adjustments. I played this map, it's like one of those old typical spam pawns mode maps, but it's not too bad in the larger scheme of, all things MH.
I think a texture edit is needed for this thing, same map, but look different
I think a texture edit is needed for this thing, same map, but look different
Binary Space Partitioning