CTF-DarkVSLight looks very tight · viewtopic.php?f=5&t=867
![Image](http://i330.photobucket.com/albums/l401/Feralidragon/DarkVSFire/Shot17.png)
![Image](http://i330.photobucket.com/albums/l401/Feralidragon/DarkVSFire/Shot21.png)
![Image](http://i330.photobucket.com/albums/l401/Feralidragon/DarkVSFire/Shot12.png)
It has a lot of Ferali's earliest mutators incorporated into it.
Anybody got a clue where I can find it?
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Code: Select all
http://www.megafileupload.com/khnG/CTF-DarkVSLight[fix_m].7z
This package contains custom spell weaponry named Dark and a Capture the Flag map called CTF-DarkVSLight, specially for SLV, Rocket-X or Nemesis.
There are 4 new weapons and 3 mutators in the Dark package:
WEAPONS:
- SoulTaker (modified instagib, which has zoom and it “steals” the soul of your opponent, so you can have more health from him)
- The Punisher (the same thing as above, but Blue version)
- Dark Master Stone (has 9 Spells to cast, as a dark master)
- Light Master Stone (the same as above, but Blue version)
MUTATORS
- Dark Master Stones – Replaces the Redeemers by the Master Stones, team wisely
- Dark Rifles – Replaces all shockrifles and instagibs by the Soul Taker and The Punisher, team wisely
Dark Energy – Adds random energy spots in the map (the map has to have some pathnodes, so this mutator can work)
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
I think you'll find from reading through the initial release thread for the map (and through the readme) that it doesn't have bot support because it was intended to be played on-line by (human) players on Nemisis servers or on servers running SLV or Rocket-X (as noted by Aldebaran earlier in this thread it works well using these). Not only is there no suggestion in the thread or readme of bot support but also the entire design of the map is directed towards the use of SLV etc - in addition of course, one suspects that bots, despite all their admirable qualities, would not be able to cope too well with the spell casting stones. In short, it is just a bit OTT to criticise someone for problems with pathing/navigation points, etc when the map was clearly intended to be played by humans only.sektor2111 wrote: Map doesn't have Bot Support not because of SLV destination but because of LIFT problems, Pawn.ActorReachable unidentified term, and default PathNode properties problems, misunderstanding of too closer nodes - THAT'S the problem(s) not cheap excuses with SLV.
Says the master time traveler. "Look at these primitive yokels... they are like ants to me."sektor2111 wrote:it was year 2008 when knowledge was not in a higher Level for people in those times
By the time I learned of Ferali he was like a freaking UT-GOD... but sometimes when it's slow I go back to the very first posts on this forum · portal.php?np=5820#n · and skim through them (for fun stuffs and forgotten mutators) and I see Ferali when he first joined. A virtual novice in all ways, made a little moreso from some arrogant players lording over him.Dr.Flay wrote:I think that as Feralidragon was in his early days of mapping
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins