DM Carbon [3072uu mappin' contest]
- makemeunreal
- Masterful
- Posts: 550
- Joined: Tue Mar 26, 2013 6:34 pm
DM Carbon [3072uu mappin' contest]
DM Carbon [W.I.P]
Bein' made for the 3071uu Mappin' Contest which you can check out heeere:
viewtopic.php?f=1&t=11751
Preview shot:
I hope I'll have time to work on my custom skybox texture you can see on the first shot. Made it in a rush.
The map itself is pretty chaotic and twisted, also buggy like .
I hope you'll enjoy playin' it as much as I enjoyed mappin' without any plan, or idea.
For those missin' a package called Nali:
https://www.dropbox.com/s/cr9zk0ozkihjchu/Nali.umx?dl=1
----
You are free to use the custom ShaneDay textures I made.
Note that the textures were edited in a rush, I'll release a better version as soon as I'll have the mood to work on it.
https://www.dropbox.com/s/wz50hwsxn2070 ... o.utx?dl=1
---
Here we go:
https://www.dropbox.com/s/nkznc49d9tbzw ... n.rar?dl=1
Bein' made for the 3071uu Mappin' Contest which you can check out heeere:
viewtopic.php?f=1&t=11751
Preview shot:
I hope I'll have time to work on my custom skybox texture you can see on the first shot. Made it in a rush.
The map itself is pretty chaotic and twisted, also buggy like .
I hope you'll enjoy playin' it as much as I enjoyed mappin' without any plan, or idea.
For those missin' a package called Nali:
https://www.dropbox.com/s/cr9zk0ozkihjchu/Nali.umx?dl=1
----
You are free to use the custom ShaneDay textures I made.
Note that the textures were edited in a rush, I'll release a better version as soon as I'll have the mood to work on it.
https://www.dropbox.com/s/wz50hwsxn2070 ... o.utx?dl=1
---
Here we go:
https://www.dropbox.com/s/nkznc49d9tbzw ... n.rar?dl=1
Last edited by Metalfist on Fri Nov 04, 2016 3:21 pm, edited 2 times in total.
Reason: Double Posting
Reason: Double Posting
- papercoffee
- Godlike
- Posts: 10447
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
- Contact:
Re: DM Carbon [3072uu mappin' contest]
Duuuuude don't double post so much ...you have to wait 24 hours if you are the last poster in a thread, before you can post again. Or at least apologise for your double post... like I did in my contest map thread.
- makemeunreal
- Masterful
- Posts: 550
- Joined: Tue Mar 26, 2013 6:34 pm
Re: DM Carbon [3072uu mappin' contest]
Let me quote myself khmmm.
It is surreal. Every brush came from the deepest trenches of my mind.
- EvilGrins
- Godlike
- Posts: 9695
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Re: DM Carbon [3072uu mappin' contest]
Ewwwww!makemeunreal wrote:Let me quote myself khmmm.It is surreal. Every brush came from the deepest trenches of my mind.
Brushes with brain-matter on them...
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- papercoffee
- Godlike
- Posts: 10447
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
- Contact:
- makemeunreal
- Masterful
- Posts: 550
- Joined: Tue Mar 26, 2013 6:34 pm
- papercoffee
- Godlike
- Posts: 10447
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
- Contact:
Re: DM Carbon [3072uu mappin' contest]
https://wiki.beyondunreal.com/Legacy:Screenshot_(UT)
You have given a different name but you have to name it Screenshot or else UT don't like your preview.Import the screenshot into UnrealEd. This procedure is described fully in Texture Import And Export. Briefly, use the following settings in the Import dialog box:
- Package: MyLevel
Subgroup: (leave it blank)
Name: Screenshot
Uncheck the "Generate MipMaps" option, it is not needed here.
- makemeunreal
- Masterful
- Posts: 550
- Joined: Tue Mar 26, 2013 6:34 pm
- sektor2111
- Godlike
- Posts: 6410
- Joined: Sun May 09, 2010 6:15 pm
- Location: On the roof.
Re: DM Carbon [3072uu mappin' contest]
You can add A.I. route at redeemer because I like when bots are challenging you. Else you can delete all pathnodes located over inventories because are useless - an inventory generates a NavigationPoint called InventorySpot so a closer PathNode has no meaning (said X times at each contest - by Higor and others, and by original docs ). Also those triggers doing nothing can be removed as well. Then, I don't see a valid route at Shield plus another useless PathNode there. Please, do it well.
On another note, it includes BSP problems:
On another note, it includes BSP problems:
[attachment=0]Carbon.JPG[/attachment]
And some other square is flickering when is rendered at ledges of screen. You might head for other deeper checks.- makemeunreal
- Masterful
- Posts: 550
- Joined: Tue Mar 26, 2013 6:34 pm
Re: DM Carbon [3072uu mappin' contest]
Thanks for all the feedback, really appreciate 'em all. Gettin' feedback is like the energy a mapper/modder need to carry on and I've got a lot this time durin' the contest. Thank y'all.
- EvilGrins
- Godlike
- Posts: 9695
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Re: DM Carbon [3072uu mappin' contest]
Bots die on this map like it's going outta style. Every 2 seconds like 5 of them fall in the lava.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- makemeunreal
- Masterful
- Posts: 550
- Joined: Tue Mar 26, 2013 6:34 pm
Re: DM Carbon [3072uu mappin' contest]
I thought they'll navigate a bit better. Didn't even test it.